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Microsoft butchering Xbox Studios

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With Arkane Austin (Redfall) and Tango Gameworks (Hi-Fi Rush) being butchered what do you guys think will happen in the near future with studios like Ninja Theory?
While Phil Spencer pushes Gamepass like a maniac, I think its what ultimately will kill studios. No 60-70$ once time game sales means bad business.
Hellblade being like 6-10h long and day one on Gamepass will mean most ppl will play it (with Gamepass) and forget it immediately after that.
 

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Nothing new with MS, same ol shit.
 
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most likely the resource will be poured into activision... for xbox's new console with Call of Duty for launch title...
 

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I can only say that anything that reduces MS footprint on the gaming landscape is a good thing for gaming.
 
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I can only say that anything that reduces MS footprint on the gaming landscape is a good thing for gaming.
But with weak competition from Microsoft Sony is gonna get even more greedy than it already has become.
 

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But with weak competition from Microsoft Sony is gonna get even more greedy than it already has become.
I don't think Sony will ever be fully onboard with PC gaming. It goes against the Japanese mindset. As far as console gaming is concerned I have no opinion because I know very little about that. I will say that MS is a massive behemoth compared to Sony. What MS could decide to do with that wealth and power and based on their past actions is why I don't trust them and if I had my wish it would be that they were never in the gaming world to begin with.
 

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to be fair, Arkane Austin had it coming, Redfall was a huge huge misstep, loads of investment and a completely horrible game. some of the talent from that studio I imagine will be absorbed into other studios, but I am unsure about this. those studios will benefit from some of the talent though.

but yeah the other studio should not have been axed, in fact I got it with my humble bundle yesterday just because it looked pretty interesting.
 
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Why did they close Alpha Dog Games - I found Mighty Doom to be one of the few reasonably playable mobile games :D
 
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People on twitter are predicting Ninja theory will be next to get the boot, they have Hellblade 2 getting released in a couple weeks with 0 marketing from Ninja theory or even Xbox/MS.
Microsoft exclusives have always been stale and Sony is going in that direction as well with their stupidly long development time and going for "blockbuster" experience.
People are more picky how they spend money now so that would play a major part in sales as a whole and releasing games in poor state from day 1.
Sony major downfall is the last director was kissing their shareholder for too long and we can see the aftermath damage to the PS5 sale.
 
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Sony major downfall is the last director was kissing their shareholder for too long and we can see the aftermath damage to the PS5 sale.

My 2 cents about that is that Sony has gotten greedy upping the price on PS Plus multiple times and unresonably much at a time (up to 30%). Game price hike and PS5 console prices not coming down like with PS4 also does damage them. Not long ago a saw info that PS game sales are down.
 
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Microsoft isn't butchering anything, Microsoft is just doing what their shareholders want them to. If you have a problem with this you have a problem with capitalism, not Microsoft.
 
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We have a problem with Blackrock and ESG... not "capitalism".
 
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LOL we had a thread about MS buying game studio is a bad thing, couldn't be more true.

MS basically just gave gaming studio owners big fat payouts that they don't need to make games that sell, just useless junks to boost stock prices.
 
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Microsoft isn't butchering anything, Microsoft is just doing what their shareholders want them to. If you have a problem with this you have a problem with capitalism, not Microsoft.
I cant imaging sharholders wanting to close a studio that had hi-fi rush as a game of the year nominated title. For many hi-fi rush should have won a price at game awards. Shareholders should be more concerned about phil spencerdriving the company over a cliff with day 1 almost free games with gamepass.
 
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Nothing new with MS, same ol shit.
Exactly. Remember the closure of Ensemble Studios? The studio that made +15 million selling Age of Empires, Age of Mythology, etc, series, mainly because PC RTS's couldn't be consolized enough to play well on the Xbox...
 
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We have a problem with Blackrock and ESG... not "capitalism".
Sorry kid, investment firms are the ultimate expression of capitalism in that they allow people who do no work to profit off others who do.

I cant imaging sharholders wanting to close a studio that had hi-fi rush as a game of the year nominated title. For many hi-fi rush should have won a price at game awards.
Nobody gives a shit about an almost-winner.

Shareholders should be more concerned about phil spencerdriving the company over a cliff with day 1 almost free games with gamepass.
Subscriptions are the new hotness because they provide a consistent revenue stream, and shareholders favour consistency over the spikes that game releases bring. Phil Spencer and Microsoft know exactly what they are doing, and it's the right thing for their shareholders.

Exactly. Remember the closure of Ensemble Studios? The studio that made +15 million selling Age of Empires, Age of Mythology, etc, series, mainly because PC RTS's couldn't be consolized enough to play well on the Xbox...
Remember Forgotten Empires? The modders who Microsoft supported to ultimately become a well-respected game development company that delivered the phenomenally successful Age of Empires II: Definitive Edition and numerous other well-regarded AoE games and expansions?

Really, this anti-Microsoft fanboyism is so tiresome. They're a company, they will always do what they believe is best for their shareholders, there is no malice, it is just business. Again, if you have a problem with that, take it up with capitalism.
 
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Remember Forgotten Empires? The modders who Microsoft supported to ultimately become a well-respected game development company that delivered the phenomenally successful Age of Empires II: Definitive Edition and numerous other well-regarded AoE games and expansions?
That it took modders to do it after 20 years of nothing is ironically the point that flew over your head...
 
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Anyone who has a shred of knowledge about big business knew this was coming the moment Microsoft started pursuing Zenimax. As I mentioned elsewhere in this forum, consolidation is generally a bad thing in any industry, not just videogames. It's bad for customers, bad for innovation, bad for product/service quality, bad for employees, bad for pretty much everyone but shareholders.

It's the same everywhere whether you run airlines, make electronic fuel injectors for automobiles, raise dairy cows, whatever.

The more troubling aspect of Microsoft's way about doing this is a what appears to be an unveiling of massive hypocrisy. Just a day after shuttering Tango Gameworks, authors of the award-winning surprise hit Hi-Fi Rush, Xbox Games head Matt Booty told employees in a town hall meeting: "We need smaller games that give us prestige and awards."


This isn't just garden variety tone deafness or a slip of the tongue. This shows a massive disconnect at the C-suite level: that they have lost control and don't have a solid strategy how to grow their gaming business.

Earlier when Redfall showed signs of being a dud, Phil Spencer took some blame saying that Microsoft didn't pay close enough attention to the game's troubled development and didn't offer enough resources; he pledged to do better in the future. A year later, they shutter that studio as well. That's not just an "oopsie, my bad" move. That's either hypocrisy or outright lying. I wouldn't dare bet either way.

So with these two clowns (and others) running the show circus, anyone care to bet whether or not there will be more layoffs in the near future?

And while there's no deafeningly loud clown parade over at Sony Interactive Entertainment, there are also signs there that the people at the helm don't know where to steer their ship. There's evidence that the subscription models offered by both Xbox Game Pass and PlayStation Pass Premium are reaching the limit for audience growth.

Anyhow it is unlikely that everything has been tidied up and we can go back to the videogame industry of 1995, 2005 or 2015.

There will be more Xbox portfolio butchering in the future. The only question is who.

In the end my hunch is that Microsoft will capitulate before Sony. The next Xbox console will likely be their last hardware release. If they can't turn around their software title business (where they make the lion's share of their gaming profits), most likely Microsoft will sell off their vastly devalued Xbox properties to some other publisher and exit the consumer marketplace entirely.

This is also a good lesson to remind people that it's not about specs, how many polygons you can throw on the screen, how many gigabytes of texture you can load into memory. Of the three main consoles, Xbox Series X is the most powerful if you put the spec sheets side by side. Yet Playstation 5 outsells Xbox worldwide, in some markets at a 5:1 ratio.

And all the while Nintendo -- with their frequently derided wimpy "children's toy" Switch -- is eating Sony and Microsoft's lunch.
 
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With Arkane Austin (Redfall) and Tango Gameworks (Hi-Fi Rush) being butchered what do you guys think will happen in the near future with studios like Ninja Theory?
While Phil Spencer pushes Gamepass like a maniac, I think its what ultimately will kill studios. No 60-70$ once time game sales means bad business.
Hellblade being like 6-10h long and day one on Gamepass will mean most ppl will play it (with Gamepass) and forget it immediately after that.
Who cares? Gaming was fine before the big studios came along, it will be fine should they ever disappear from the face of the planet.
 
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Who cares? Gaming was fine before the big studios came along, it will be fine should they ever disappear from the face of the planet.
The gaming business has evolved or as some people might say devolved.

Every year the gaming audience is more immature and less interested in quality. Sure, the videogame industry has struggled with a perpetually immature primary audience for years but mobile gaming (think smartphones) has driven down the lowest common denominator to new depths.

Thirty years ago, no one had a smartphone, many households did not have a videogame console (and games back then were $60 which in today's dollars would be about $113). PC gamers were playing on $1000-1500 boxes. Again, that was very pricey hardware 25-30 years when inflation adjusted to today's money.

So no, there is no going back to the videogame industry of 2005. In the same way, social media more or less plateaued around 2007-09 and stayed that way for about five years before declining, again driven by mass market adoption via inexpensive and ubiquitous smartphones.

Remember that today's entertainment properties aren't just siloed into separate gardens. In the old days if you made a great movie and a lousy videogame off that movie, that was fine. Today there are more expectations, especially from a financial standpoint that various properties all return a great ROI. It's more important today to Nintendo that a Mario movie is successful, same with a future Zelda movie. Star Wars games need to offer a certain amount of content even when they are stutter-fests.

Big gaming studios are an integral part of today's entertainment economy. And they have been for decades. When did videogame industry revenue surpass Hollywood revenue? It was in the early Nineties.
 
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I cant imaging sharholders wanting to close a studio that had hi-fi rush as a game of the year nominated title.

You think McDonald's shareholders want the franchises to be nominated for burger of the year or you think they want the franchises to increase year over year sales by 9%?

Who cares? Gaming was fine before the big studios came along, it will be fine should they ever disappear from the face of the planet.
but they are not disappearing, if anything they are getting bigger and buying each other up similar to the film industry where Disney bough out Fox and Amazon bought out MGM.
 

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The gaming business has evolved or as some people might say devolved.

Every year the gaming audience is more immature and less interested in quality. Sure, the videogame industry has struggled with a perpetually immature primary audience for years but mobile gaming (think smartphones) has driven down the lowest common denominator to new depths.

Thirty years ago, no one had a smartphone, many households did not have a videogame console (and games back then were $60 which in today's dollars would be about $113). PC gamers were playing on $1000-1500 boxes. Again, that was very pricey hardware 25-30 years when inflation adjusted to today's money.

So no, there is no going back to the videogame industry of 2005. In the same way, social media more or less plateaued around 2007-09 and stayed that way for about five years before declining, again driven by mass market adoption via inexpensive and ubiquitous smartphones.

Remember that today's entertainment properties aren't just siloed into separate gardens. In the old days if you made a great movie and a lousy videogame off that movie, that was fine. Today there are more expectations, especially from a financial standpoint that various properties all return a great ROI. It's more important today to Nintendo that a Mario movie is successful, same with a future Zelda movie. Star Wars games need to offer a certain amount of content even when they are stutter-fests.

Big gaming studios are an integral part of today's entertainment economy.
Who said anything about going back to the video game industry of 2005? I was thinking people were having fun playing Pacman, Kong or Space Invaders.
 
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You think McDonald's shareholders want the franchises to be nominated for burger of the year or you think they want the franchises to increase year over year sales by 9%?
Correct.

MCD shareholders don't care if the Big Mac wins any taste tests or hamburger competitions. The primary responsibility of any publicly traded company is to increase shareholder value.

Who said anything about going back to the video game industry of 2005? I was thinking people were having fun playing Pacman, Kong or Space Invaders.
Well, there are people today enjoying today's videogames.

Remember that people who played Pacman, Kong, or Space Invaders when those games came out (Seventies and Eighties) were really part of the 0.1%. Not only are we not going back to 2005, the videogame industry is not going back to 1995, 1985 or 1975 either.

And you can play those games anyhow on your oc-ed custom cooled 14900KS/RTX 4090.
 
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When did videogame industry revenue surpass Hollywood revenue? It was in the early Nineties.
basically when mobile gaming took off. Mobile gaming makes the same or more as console & PC games combined. Also, if you include "Pay TV" like cable & streaming then they are bigger than gaming.

The primary responsibility of any publicly traded company is to increase shareholder value.
actually it's their fiduciary responsibility. executive officers can (and have) been sued by stockholders if they feel these executives have not acted in their best interest. Does is suck for the consumer? 100% but people need to realize with all the subscription based services in their lives the consumer has now become the product they sell to shareholders.
 
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basically when mobile gaming took off. Mobile gaming makes the same or more as console & PC games combined. Also, if you include "Pay TV" like cable & streaming then they are bigger than gaming.
Nope. As I said, the videogame industry overtook Hollywood in the early Nineties (in revenue). And there was no video streaming either, many people didn't even have computers in the Nineties. That's why Hollywood and others got involved in the videogame industry back then.

Don't you remember those old Star Wars games? Goldeneye 007?

Same with the pro sports leagues. They all noticed that the videogame industry was making serious money. When was the first licensed and branded major NBA videogame? It was NBA Live 95 (released in October 1994). The NFL was there even earlier. The first Madden Football dates from 1988. Tecmo Super Bowl (1991) is considered a landmark in videogame history featuring full NFL rosters. The first fully licensed MLB games were in the late Eighties too.

And in the early Nineties there were no smartphones. Maybe a handful of people played Snake on their Motorola Star-Tacs and Nokias but no one bought a phone to play games. Thirty years ago Amazon was still a website that sold deadtrees books. It took them a while to branch out into audio CDs and DVDs.
 
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