Friday, May 3rd 2024

AMD to Redesign Ray Tracing Hardware on RDNA 4

AMD's next generation RDNA 4 graphics architecture is expected to feature a completely new ray tracing engine, Kepler L2, a reliable source with GPU leaks, claims. Currently, AMD uses a component called Ray Accelerator, which performs the most compute-intensive portion of the ray intersection and testing pipeline, while AMD's approach to ray tracing on a hardware level still relies greatly on the shader engines. The company had debuted the ray accelerator with RDNA 2, its first architecture to meet DirectX 12 Ultimate specs, and improved the component with RDNA 3, by optimizing certain aspects of its ray testing, to bring about a 50% improvement in ray intersection performance over RDNA 2.

The way Kepler L2 puts it, RDNA 4 will feature a fundamentally transformed ray tracing hardware solution from the ones on RDNA 2 and RDNA 3. This could probably delegate more of the ray tracing workflow onto fixed-function hardware, unburdening the shader engines further. AMD is expected to debut RDNA 4 with its next line of discrete Radeon RX GPUs in the second half of 2024. Given the chatter about a power-packed event by AMD at Computex, with the company expected to unveil "Zen 5" CPU microarchitecture on both server and client processors; we might expect some talk on RDNA 4, too.
Sources: HotHardware, Kepler_L2 (Twitter)
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227 Comments on AMD to Redesign Ray Tracing Hardware on RDNA 4

#226
GhostRyder
nguyenI have played lots of RT games on 2080Ti and 3090. A 3090 or 4070Super can get good level of RT (RT GI, reflection and AO) + good FPS in all RT games today (PT is reserved for 4090 class and above i guess).

As for what is considered good FPS, i believe most people would be happy with 80FPS
I mean sure, but most of the reviews quote 4070 Super and the others around 60 FPS average at 1440p with settings cranked. That is definitely playable, but not what is generally strived for anymore especially in situations where people are spending alot on their setups (I mean, all those GPU's MSRP are 600+) which probably means the monitor being used is going to be something decent (Like 144hz 1440p, or a 240+ 1080p, maybe even a 120hz 2160p). Normally I would rather turn settings down to get 100hz and beyond in this day and age. Not saying 80hz is not good, you are correct, just saying when your losing over 140FPS down to 80FPS is noticeable.

Maybe both next generations will change my mind, I am more than happy to be wrong and ray tracing becomes a staple in this form. Or it may get changed to a different form and handled a different way in the future. I am just not 100% convinced at the moment of it being as necessary as its made out to be because of the trade offs.
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#227
AusWolf
ARFExcept that RDNA will die when the next RDNA version comes out later this year.
By 2049, there won't be graphics cards in this form and shape, because TSMC will have long been closed, because as we know Moore's law is dead, and you can't shrink the transistors indefinitely.
Nah, computers will just work on quarks instead of electrons and cost 10 times as much by then. :rockout:
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Jun 16th, 2024 06:56 EDT change timezone

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