News Posts matching #DLSS 3.5

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Run AI on Your PC? NVIDIA GeForce Users Are Ahead of the Curve

Generative AI is no longer just for tech giants. With GeForce, it's already at your fingertips. Gone are the days when AI was the domain of sprawling data centers or elite researchers. For GeForce RTX users, AI is now running on your PC. It's personal, enhancing every keystroke, every frame and every moment. Gamers are already enjoying the benefits of AI in over 300 RTX games. Meanwhile, content creators have access to over 100 RTX creative and design apps, with AI enhancing everything from video and photo editing to asset generation. And for GeForce enthusiasts, it's just the beginning. RTX is the platform for today and the accelerator that will power the AI of tomorrow.

How Did AI and Gaming Converge?
NVIDIA pioneered the integration of AI and gaming with DLSS, a technique that uses AI to generate pixels in video games automatically and which has increased frame rates by up to 4x. And with the recent introduction of DLSS 3.5, NVIDIA has enhanced the visual quality in some of the world's top titles, setting a new standard for visually richer and more immersive gameplay. But NVIDIA's AI integration doesn't stop there. Tools like RTX Remix empower game modders to remaster classic content using high-quality textures and materials generated by AI.

NVIDIA Foresees Greater Reliance on AI Rendering Techniques in Games

Digital Foundry organized an AI Visuals Roundtable earlier this week, with Alex Battaglia (Video Producer) acting as host—the main topic being a recently visually upgraded version of Cyberpunk 2077. Guests included: Bryan Catanzaro (NVIDIA's Vice President Applied Deep Learning Research), Jakub Knapik (VP Art and Global Art Director at CD Projekt RED), Jacob Freeman (GeForce Marketing Evangelist) and Pedro Valadas (PCMR Founder). Team Green, naturally, advocates its newly released DLSS 3.5 and Ray Reconstruction technologies—brute force rendering techniques are considered passé, and no longer an ideal solution for upcoming GPU generations. Valadas was curious enough to ask whether NVIDIA had any plans to target reasonable performance levels—minus DLSS—at native resolutions.

Catanzaro focused on the benefits introduced in Update 2.0 and Phantom Liberty: "I think that DLSS 3.5 actually makes Cyberpunk 2077 even more beautiful than native rendering...that's my belief. The reason being that the AI is able to make smarter decisions about how to render a scene...and I think that's going to continue to develop." He half jokingly states that rasterization is a "bag of fakeness." A combination of DLSS and path tracing is preferred over old hat methods—thus attaining the most realistic visual results. He summarizes with his own slogan: "Native rendering is fake frames." Catanzaro predicts that real-time graphics industries will become increasingly reliant on AI-processed image reconstruction and rendering technologies in the future. He hopes that AAA game environments will become cheaper to make in due time—with a shift to neural rendering. DLSS 10 could interface with game engine technology at a higher level, with a possible outcome being the creation of more "immersive and beautiful" experiences.

NVIDIA GeForce 537.42 WHQL Released with Support for DLSS 3.5 and Cyberpunk 2077 Phantom Liberty

NVIDIA today released the GeForce 537.42 WHQL Game Ready drivers. These introduce support for the new DLSS 3.5 Ray Reconstruction technology, which will work on all GeForce RTX GPUs, including RTX 20-series "Turing," RTX 30-series "Ampere," and the latest RTX 40-series "Ada." Ray Reconstruction is a data-driven DNN-based ray tracing denoiser that produces superior results than hand-tuned legacy denoisers. In particular, ray traced elements such as shadows and reflections in games that use DLSS 2 (super resolution), should look more natural. The driver also comes with optimization for "Cyberpunk 2077: Phantom Liberty," besides "Warhaven," "Witchfire," and "Party Animals." The drivers also fix a couple of performance issues with Octane Renderer.

DOWNLOAD: NVIDIA GeForce 537.42 WHQL

Be sure to check out our Performance and Image Comparison review of DLSS 3.5 Ray Reconstruction later today, and our technical overview of how it works.

More Games Get DLSS Support and DLSS 3.5 Launches on September 21

On September 21st, NVIDIA DLSS 3.5 debuts in Cyberpunk 2077 and Chaos Vantage. NVIDIA DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further enhances the quality of ray tracing. And in apps, ray-traced previews and viewports are greatly improved, enabling creators to better visualize the final result before time-consuming renders. DLSS 3.5 is available for all GeForce RTX and NVIDIA RTX users; for the complete breakdown on this new technology, head to our NVIDIA DLSS 3.5 announcement article.

In other DLSS news, Lies of P, Party Animals, Warhaven and Witchfire are all launching this week with day-one DLSS support, and gamers can check out an open beta for The First Descendant, an upcoming DLSS 3-accelerated game. In each game, GeForce RTX users will receive the definitive experience - read on for all the details.

Cyberpunk 2077: Phantom Liberty Utilizes NVIDIA DLSS 3.5 & Full Ray Tracing

On September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there's only one person who can save her—you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.

"Thanks to DLSS 3.5's smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Liberty's newest location Dogtown at its very best—with sharper images, more accurate lighting, and the highest frame rates possible." said Jakub Knapik, VP of Art, Global Art Director, CD Projekt RED. On September 21st, return to the neon lights of Night City when Cyberpunk 2077's 2.0 update launches, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077's Ray Tracing: Overdrive Mode.
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