Monday, March 8th 2010

Valve to Deliver Steam and Source on Mac

Valve announced today it will bring Steam, Valve's gaming service, and Source, Valve's gaming engine, to the Mac. Steam and Valve's library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April. "As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients," said Gabe Newell, President of Valve. "The Mac is a great platform for entertainment services."

"Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac," said Jason Holtman, Director of Business Development at Valve. "Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play."

"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."

Portal 2 will be Valve's first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."

Support for the Mac in Source and Steamworks is available to third parties immediately.
Source: Steam
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92 Comments on Valve to Deliver Steam and Source on Mac

#76
Mussels
Freshwater Moderator
idxNo offense but you really have no idea about what you are talking about most of the big titles on Steam are DirectX games + most of the upcoming games on Steam are DirectX 11 , ofc there are some hybrid games that can work on both (directX or OpenGL) but it only go for OpenGL if the hardware doesn't support DirectX or if you chose that , here is some of the biggest Steam titles :

Lost Planet: Extreme Condition -DirectX 9.0
Bioshock 2 -DirectX 9.0
The Orange Box -DirectX 9.0
Left 4 Dead 2 -DirectX 9.0
Team Fortress -DirectX 9.0
Call of Duty: Modern Warfare 2 -DirectX 9.0

-some DirectX10 and 11 games:

Assassin's Creed II -DirectX 10.1
Mass Effect 2-DirectX 10
S.T.A.L.K.E.R.: Call of Pripyat -DirectX11
DiRT 2 -DirectX 11
Battlefield Bad Company 2 -DirectX 11

ofc some of these games will run on OpenGL and older DX versions but this will be at the cost of image quality, and FYI there are many other DirectX 11 games coming soon for Steam including new versions of some current DirectX9 titles with DX11 support.

*source Steam website.
*insert generic insult here*

You see... you cant even read. i said VALVE games. not steam games. They are NOT porting steam games, they are porting valve games.. and not one single valve game is DX10 yet.

oh and btw, lost planet is DX10
Posted on Reply
#77
DanielF50
oh yay.

now mac fanboys are going to argue that macs are better for games, even though they clearly aren't and won't ever be :/
Posted on Reply
#78
Unregistered
So basically only OpenGL games will run on Mac. I don't think you need 2 hands to count all the OPGL games available... ;)

But Counter Strike, Half-Life 2, Fortress and the zombie game all run in OpenGL also I think...Maybe this is what they intended for Mac...
#79
btarunr
Editor & Senior Moderator
No more pissing contests please.
Posted on Reply
#80
Unregistered
btarunrNo more pissing contests please.
But mine goes longer!!!! :toast::nutkick::rockout:
#81
FordGT90Concept
"I go fast!1!11!1!"
Wile EConsidering it's been years since Apple has used the 1 button fail mouse, I think your joke is also a little fail (and a little stale anyway).
I wonder how long that "touch-sensitive technology" will last under the abuse of an FPS game. In my experience, mice not designed for gaming tend not to last long when used for gaming. Take, for example, Call of Pripyat. I always put my guns in single-fire mode and feather the fire button for an extremely precise, rapid-fire usage. Subconciously, hearing the click the mouse confirms the shot has been made which is confirmed by the sounds of the rifle in the game...

I hope Valve adds mice to their monthly hardware/software poll because it would be interesting to see how (un)popular the "Apple Mouse" is for gaming.


Video cards were already mentioned as being a major issue on the gaming front. Just checking them out here are about all the options Apple offers across all products:
-GeForce 9400M
-GeForce 9600M
-1x GeForce GT 120 (9500 GT)
-2x GeForce GT 120 (9500 GT)
-3x GeForce GT 120 (9500 GT)
-4x GeForce GT 120 (9500 GT) -- this is the most "high end" offering by Apple on any system
-Radeon HD 4870

Those cards (not so much the 4870) are going to strain to play any of the newer Valve titles at 1920x1200 or 2560x1600 resolutions. It really doesn't matter how many GT 120s you stick in a computer, they (and the 9400M) are intended for 2D work, not 3D. The 9600M passes as barely more than mediocre and the HD 4870 is dated (by HD 58## series). Not good...
Posted on Reply
#82
Wile E
Power User
FordGT90ConceptI wonder how long that "touch-sensitive technology" will last under the abuse of an FPS game. In my experience, mice not designed for gaming tend not to last long when used for gaming. Take, for example, Call of Pripyat. I always put my guns in single-fire mode and feather the fire button for an extremely precise, rapid-fire usage. Subconciously, hearing the click the mouse confirms the shot has been made which is confirmed by the sounds of the rifle in the game...

I hope Valve adds mice to their monthly hardware/software poll because it would be interesting to see how (un)popular the "Apple Mouse" is for gaming.


Video cards were already mentioned as being a major issue on the gaming front. Just checking them out here are about all the options Apple offers across all products:
-GeForce 9400M
-GeForce 9600M
-1x GeForce GT 120 (9500 GT)
-2x GeForce GT 120 (9500 GT)
-3x GeForce GT 120 (9500 GT)
-4x GeForce GT 120 (9500 GT) -- this is the most "high end" offering by Apple on any system
-Radeon HD 4870

Those cards (not so much the 4870) are going to strain to play any of the newer Valve titles at 1920x1200 or 2560x1600 resolutions. It really doesn't matter how many GT 120s you stick in a computer, they (and the 9400M) are intended for 2D work, not 3D. The 9600M passes as barely more than mediocre and the HD 4870 is dated (by HD 58## series). Not good...
I'm not arguing that Apple is the supreme gaming platform. Just that they don't have 1 button mice. I do like the multi-touch mouse idea tho, but agree that it's place is not in gaming. Mine came with the Mighty Mouse back in the day. I hated it. It now has a Razer Salmosa on it.

And a 4870 is good enough for 1920x1200 on most Valve games.

But, what I'm hoping overall is, this move by Steam and Valve will see Apple getting more graphics hardware, and more up to date hardware. Would be nice to have a second viable gaming platform.
Posted on Reply
#83
FordGT90Concept
"I go fast!1!11!1!"
Wile EBut, what I'm hoping overall is, this move by Steam and Valve will see Apple getting more graphics hardware, and more up to date hardware. Would be nice to have a second viable gaming platform.
NVIDIA and AMD have to author special firmware for Apple computers which is why their support is so limited. If memory serves, they might even require extra BIOS ROM space on the cards themselves to make room for the large firmware required by the cards. Its a lot of expensive work for AMD and NVIDIA so, unless there is a huge migration from Windows to OS X, I doubt the card availability will change much.

I can't see Valve/Steam causing that sort of migration. Actually, I think Valve is taking a very big, expensive risk in doing this. Not so much for porting Steam but for porting the games to work on Mac OS X but, they have to in order to give Steam the best possible chance of surviving on Apple computers. We'll have to wait and see if it booms or goes bust.
Posted on Reply
#84
Wile E
Power User
FordGT90ConceptNVIDIA and AMD have to author special firmware for Apple computers which is why their support is so limited. If memory serves, they might even require extra BIOS ROM space on the cards themselves to make room for the large firmware required by the cards. Its a lot of expensive work for AMD and NVIDIA so, unless there is a huge migration from Windows to OS X, I doubt the card availability will change much.

I can't see Valve/Steam causing that sort of migration. Actually, I think Valve is taking a very big, expensive risk in doing this. Not so much for porting Steam but for porting the games to work on Mac OS X but, they have to in order to give Steam the best possible chance of surviving on Apple computers. We'll have to wait and see if it booms or goes bust.
No, they don't need a special BIOS these days, they just need special drivers. Apple chooses to use a different BIOS in most cards tho, unfortunately. Like I said, I'm hoping that a larger company like steam can coax them into a more gamer friendly platform. We'll have to wait it out and see tho, I suppose.

It's generally the older ADC cards that had the larger than PC BIOS on them, btw.
Posted on Reply
#85
ToTTenTranz
Wile ENo, they don't need a special BIOS these days, they just need special drivers. Apple chooses to use a different BIOS in most cards tho, unfortunately. Like I said, I'm hoping that a larger company like steam can coax them into a more gamer friendly platform. We'll have to wait it out and see tho, I suppose.

It's generally the older ADC cards that had the larger than PC BIOS on them, btw.
?
I've never heard of a PC videocard that doesn't need to flash a different BIOS in order to work in a Mac.
Posted on Reply
#86
Wile E
Power User
ToTTenTranz?
I've never heard of a PC videocard that doesn't need to flash a different BIOS in order to work in a Mac.
Re-read my post. I said they don't need to have the special BIOS anymore, but Apple generally chooses to use one anyway. You can use a standard PC card with custom drivers, btw. Only the older ADC cards "needed" the special larger BIOS.
Posted on Reply
#87
CDdude55
Crazy 4 TPU!!!
The source engine is much more CPU dependent, it doesn't put much of a strain on the GPU so much, i maxed out L4D, TF2, Portal, all Half-Life's etc on an 8600 GTS 256MB. But was backed up by a QX6700 which did most of the work load and kept my frames amazingly high. Now ya, you could say its because of my res(1440x900) i'd take more CPU power in general, but its mainly the fact that there games aren't very hard to max on a rig with a shitty video card.
FordGT90ConceptThose cards (not so much the 4870) are going to strain to play any of the newer Valve titles at 1920x1200 or 2560x1600 resolutions. It really doesn't matter how many GT 120s you stick in a computer, they (and the 9400M) are intended for 2D work, not 3D. The 9600M passes as barely more than mediocre and the HD 4870 is dated (by HD 58## series). Not good...
Just because the 4 series is a year or so older doesn't automatically make it irreverent and obsolete.
Posted on Reply
#88
Mussels
Freshwater Moderator
CDdude55The source engine is much more CPU dependent, it doesn't put much of a strain on the GPU so much, i maxed out L4D, TF2, Portal, all Half-Life's etc on an 8600 GTS 256MB. But was back up by a QX6700 which did most of the work load and kept my frames amazingly high. Now ya, you could say its because of my res(1440x900) i'd take more CPU power in general, but its mainly the fact that there games aren't very hard to max on a rig with a shitty video card.



Just because the 4 series is a year or so older doesn't automatically make it irreverent and obsolete.
indeed. a single 4870 can max every valve game at 1080p with no struggle at all.
Posted on Reply
#89
ToTTenTranz
Wile ERe-read my post. I said they don't need to have the special BIOS anymore, but Apple generally chooses to use one anyway. You can use a standard PC card with custom drivers, btw. Only the older ADC cards "needed" the special larger BIOS.
So it's either re-flashed BIOS or hacked drivers...

Still not that good, is it?
Posted on Reply
#90
Solaris17
Super Dainty Moderator
read title as something to deliver dreams. and I was like omfg people are delivering dreams this is nuts tech.

/ O/T
Posted on Reply
#91
Wile E
Power User
ToTTenTranzSo it's either re-flashed BIOS or hacked drivers...

Still not that good, is it?
You're missing the point of my posts. If this causes enough stir in the Apple community, Apple may make the platform more gamer friendly. Maybe they'll quit with the special BIOSes, or maybe they'll give us drivers to handle more cards. It's not like they actually need the special BIOSes anyway. They just choose to use them to lock us into specific hardware.
Posted on Reply
#92
tkpenalty
now there's a reason to buy macs LOL
Posted on Reply
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