Thursday, April 21st 2011

Razer Introduces Hydra Motion-Sensing Game Controller

Razer, the world’s leading high-end precision gaming brand announces the Razer Hydra, the world’s first gaming-grade motion sensing controllers powered by Sixense, built to draw you deeper into your PC games. Razer worked closely with Valve and Sixense to create exclusive Portal 2 content to showcase the power of the Razer Hydra in enhancing game immersion. Portal 2 is the highly anticipated sequel to 2007's game of the year. The full version of the game plus the exclusive Portal 2 content will be available in a special edition bundle with the Razer Hydra.

“The Razer Hydra is a significant step forward for the PC gaming industry because it not only affords an almost-physical experience for gamers, but also presents developers an opportunity to innovate and significantly push the boundaries on new forms of gameplay and entertainment,” said Gabe Newell, co-founder and president of Valve.

The Razer Hydra lets you extend your natural body motion directly into your PC games. With Portal 2, this means a breathtaking new way to play when you can intuitively reach out, interact with physics puzzles, shoot portals and leap across wide chasms in complete three dimensions. With Razer’s trademark ultra-low latency and highly precise one-to-one tracking to the exact millimeter and degree, experience maximum portal testing immersion.

“We are excited to finally bring full motion control to the PC,” said Min-Liang Tan, CEO and Creative Director, Razer. “Gamers will be blown away by the pinpoint tracking precision that mirrors every move in-game. They’ll also enjoy the exclusive new Portal 2 content created specifically for the Razer Hydra, giving them more bang for their buck.”

On top of Portal 2, the Razer Hydra is optimized with over 125 popular PC games out of the box, including titles like Left 4 Dead 2 and World of Goo. Gamers no longer have to wait for scarce motion-compatible games. With the future possibility for more downloadable game configurations and the ability to self-configure motion mapping to your specifications, the Razer Hydra plays virtually every game.

“By working with Razer and Valve, we have established the PC as the best platform for motion gaming,” says Amir Rubin, CEO, Sixense. “We developed and optimized 6 Sixense TrueMotion levels for Portal 2 to allow gamers to fully experience the possibilities of motion gaming. Definitely an exciting time to be a PC gamer.”

About the Razer Hydra Motion Sensing Controllers
The Razer Hydra is the first gaming-grade motion sensing controllers to bring a whole new dimension of gameplay and immersion to the PC. With compatibility for over 125 games out of the box, and future support for gamers to self-configure controls for any PC game, the entertainment possibilities are virtually endless. Built to deliver location-orientation tracking exact to the millimeter and degree, along with Razer’s trademark ultra-low latency, the precision and speed of the Razer Hydra is unrivalled among its kind.

About the Razer Hydra and Portal 2 Bundle
The Razer Hydra is the first gaming-grade motion sensing controllers to bring a whole new dimension of gameplay and immersion to Portal 2. Shoot portals, throw the Weighted Companion Cube, and avoid death traps as easily and intuitively as eating cake. The Razer Hydra is bundled exclusively with the game and comes with six additional levels specifically designed for more portal testing fun with motion control.

Price: Razer Hydra and Portal 2 bundle: US$139.99 / EU€139.99
Add your own comment

32 Comments on Razer Introduces Hydra Motion-Sensing Game Controller

#2
snuif09
pretty cool for HTPC's but further i dont see any need for motion control for pc.
Posted on Reply
#3
cheesy999
by: snuif09
pretty cool for HTPC's but further i dont see any need for motion control for pc.
i've just realised something

The wii's just lost the only bonus it had above a PC
Posted on Reply
#4
theJesus
Kinda silly that you can't purchase it without the bundle. What about all the people that already own Portal 2?

Either way, I'm not interested in motion-sensing for the PC until there is some sort of standard for it that lots of games and apps support.
Posted on Reply
#5
AltecV1
dumb dumb dumb dumb dumb! :roll:

(you need to know the Joseph Smith song from south park to get the joke)
Posted on Reply
#6
snuif09
by: cheesy999
i've just realised something

The wii's just lost the only bonus it had above a PC
lol so true

by: AltecV1
dumb dumb dumb dumb dumb! :roll:

(you need to know the Joseph Smith song from south park to get the joke)
HAHAHAHAHAHA :roll: that made my day xD
Posted on Reply
#7
Mistral
by: cheesy999
i've just realised something

The wii's just lost the only bonus it had above a PC
What do you mean? Wii controllers have been working on PC for a long, long time now...
Posted on Reply
#8
HalfAHertz
by: Mistral
What do you mean? Wii controllers have been working on PC for a long, long time now...
and there's also dolphin...
Posted on Reply
#9
theJesus
by: Mistral
What do you mean? Wii controllers have been working on PC for a long, long time now...
by: HalfAHertz
and there's also dolphin...
Basically, just buy all the Wii stuff except for the Wii itself.
Posted on Reply
#10
20mmrain
This stuff will not intrest me until it's capabile of doing stuff like a Start Trek Holodeck could! Unless you can physically feel objects with your figure tips.. or you look around (With a type of glasses) and see nothing but your self emerssed in a fake world..... it just seems like too much work for to little results.
Posted on Reply
#12
Jonap_1st
still use a cable? these kind of controller would be better if they were wireless..
Posted on Reply
#13
AsRock
TPU addict
I wounder if it last more than 12 month as 2 out of 3 of there mice lasted me just over 12 month.
Posted on Reply
#14
KieranD
Im pretty sure they hacked the wii mote to work with a pc, im sure i saw a video of someone using it in half life 2 years ago?

Motion controlls from razer forget that i want their razer onza tournament edition controller, but it costs £45 :shadedshu

EDIT: Sorry just read teh above posts and indeed the wii mote does work on pc.
Posted on Reply
#15
STCNE
I am defiantly going to be picking one of these up, I hate having to either sacrifice the percision aim of the mouse, or the variable speed(while driving) in GTA, this should have close to mouse precision aiming, and the triggers!

I don't get why people are whining about the cords, chances are your going to be really close to your computer and the USB plug, is it really worth paying more for it to be wireless?
Posted on Reply
#16
theJesus
by: STCNE
I don't get why people are whining about the cords, chances are your going to be really close to your computer and the USB plug, is it really worth paying more for it to be wireless?
At this price, I expect wireless.
Posted on Reply
#17
STCNE
by: theJesus
At this price, I expect wireless.
Fair enough, I guess it would matter for some, but I'd rather not be dealing with batteries when I'd be right next to a USB port when using it. It would be nice if it was like the mamba where you could do it either way.
Posted on Reply
#18
theJesus
by: STCNE
Fair enough, I guess it would matter for some, but I'd rather not be dealing with batteries when I'd be right next to a USB port when using it. It would be nice if it was like the mamba where you could do it either way.
lol, that again is a feature I would expect at this price. Long-life batteries that can be recharged while the device is in use.
Posted on Reply
#19
Jonap_1st
by: STCNE
I don't get why people are whining about the cords, chances are your going to be really close to your computer and the USB plug, is it really worth paying more for it to be wireless?
let's say this is Wiimote and nunchucks combined into one, priced more than $150. and you got bonus : a cord..
Posted on Reply
#20
tigger
I'm the only one
I dont care about wireless, this is a very precise device it seems, so maybe wireless was a no go. I bet its much more precise than the wiimote.
Posted on Reply
#21
STCNE
I think we're forgetting that both the "wiimote and numchuck" of this controller are motion sensitive. Maybe the cord is to stop people from throwing it through their monitor trying to knife someone in COD. :p
Posted on Reply
#22
Jonap_1st
by: STCNE
I think we're forgetting that both the "wiimote and numchuck" of this controller are motion sensitive. Maybe the cord is to stop people from throwing it through their monitor trying to knife someone in COD. :p
its useless prevention if you still play it less than 2 feet from the monitor.. :rolleyes: :D
Posted on Reply
#23
theJesus
by: STCNE
I think we're forgetting that both the "wiimote and numchuck" of this controller are motion sensitive. Maybe the cord is to stop people from throwing it through their monitor trying to knife someone in COD. :p
If they were trying to implement that, they would use a wrist-strap instead of a cord :p

Also, back to the price. If you consider that you can get two Wii Remote Pluses, a wireless sensor bar, and a USB bluetooth adapter all new for ~$100 (much less if you buy cheapos on ebay), then this is really over-priced.
Posted on Reply
#24
erixx
useless news, lol. who would want to look like a retard 'controlling' a pc ? hahahahahahaa
Posted on Reply
#25
Benetanegia
by: STCNE
I don't get why people are whining about the cords, chances are your going to be really close to your computer and the USB plug, is it really worth paying more for it to be wireless?
There's no way I would use this if I were in front of my PC, that's where KB+M will always be 1000+ times better. I would only use this thing when playing on the HDTV in the living room, playing slow games, which is where this kind of devices belong. These devices + fast paced FPS playing == FAIL. Looking at the videos posted above it clearly is not nearly as accurate as a mouse (in fact it doesn't look much more accurate than a controler) and most importantly you cannot make 180-360 degrees turns easily or at all. FAIL.
Posted on Reply
Add your own comment