Tuesday, June 7th 2011

Sony Announces PlayStation Vita, Revolutionary Portable Entertainment Device

Sony Computer Entertainment Inc. (SCE) announced PlayStation Vita (PS Vita) (PCH-1000 series) as the official platform name for the next generation portable entertainment system at E3 2011. With an RRP of €249 for the Wireless model and €299 for the Wireless/3G version, PS Vita will launch in the global market starting at the end of 2011.

"Vita", which means "Life" in Latin, was chosen as the most appropriate name for the next generation portable entertainment system as it enables a revolutionary combination of rich gaming and social connectivity within a real world context as SCE aims to transform every aspect of a user's daily life into an entertainment experience and an opportunity to play.
PS Vita incorporates a beautiful 5-inch multi-touch organic light emitting diode (OLED) as the front display and a unique multi-touch pad on the rear.

Together with the front touchscreen and the rear touch pad, PS Vita offers new gameplay experiences never before seen on any device, allowing users to interact directly with games in three dimension-like motion, through "touch, grab, trace, push and pull" finger motions.

PS Vita features two analog sticks which enable a wider range of game genres to be brought into the portable experience, such as shooters, action titles and fighting games.

Exciting and attractive new games are scheduled to be released from SCE Worldwide Studios, including Uncharted Golden Abyss, Little Deviants, Everybody's Golf (working title), Reality Fighters (working title), Hustle Kings, ModNation Racers (working title), Wipeout 2048 (working title) and Super Stardust Delta, as well as from a broad range of additional game developers and publishers, which will deliver value only possible on PS Vita.

By having both Wireless and 3G network connectivity, together with various applications, PS Vita will enable infinite possibilities for users to "encounter, connect, discover, share and play" with friends wherever they are.

On 27 January 2011, SCE announced the first PS Vita application, "near", which will come pre-installed on the system. It will let users discover what games PS Vita users in the vicinity are or were recently playing, as well as letting them share their game information. "near" also enables location-based gaming features such as gifting, in which a user can access virtual game-related items that other users are sharing, through checking in at geographic locations that others have also visited.

The virtual items can include content unlocked from games, such as character costumes, weapons and treasures. Sharing these items between users adds a unique dimension to the portable gaming experience on PS Vita while enhancing the social connectivity among the PS Vita community.

Additionally, PS Vita will come pre-installed with a newly developed application called "Party". "Party" is an innovative application for a portable entertainment system which enables users to enjoy voice chat or text chat not only during online gaming, but also when users are playing different games or using different applications such as the Internet browser.

With "Party", which offers a new form of social networking, and "near", which enables users to share their game information with other users anywhere, any time, users can dramatically expand the boundaries of interactive communication.

In addition, a tutorial application called "Welcome Park", developed specifically to guide users through the PS Vita system's brand new user interface such as the front touch display and the multi-touch pad on the rear, will come pre-installed. By playing "Welcome Park", users can easily become accustomed to the three dimension-like finger motions used on PS Vita.

SCE will vigorously promote PS Vita towards the launch as the next generation portable entertainment platform and work towards expanding the portable gaming market.


PlayStation Vita product outline
  • Platform Name: PlayStation Vita
  • Model number: PCH-1000 series
  • CPU: ARM Cortex-A9 core (4 core)
  • GPU: SGX543MP4+
  • External Dimensions: Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)
  • Screen (touchscreen):
    - 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
    - Multi touch screen (capacitive type)
  • Rear touch pad: Multi touch pad (capacitive type)
  • Cameras:
    - Front camera
    - Rear camera
    - Frame rate: 120fps@320x240(QVGA), 60fps@640x480(VGA)
    - Resolution : Up to 640x480(VGA)
  • Sound:
    - Built-in stereo speakers
    - Built-in microphone
  • Sensors:
    - Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)
    - Three-axis electronic compass
  • Location:
    - Built-in GPS (3G/Wireless model only)
    - Wireless location service support
  • Keys / Switches:
    - PS button
    - Power button
    - Directional buttons (Up/Down/Right/Left)
    - Action buttons (Triangle, Circle, Cross, Square)
    - Shoulder buttons (Right/Left)
    - Right stick, Left stick
    - START button, SELECT button
    - Volume buttons (+/-)
  • Wireless communications:
    - Mobile network connectivity (3G/Wireless model only)
    - IEEE 802.11b/g/n (n = 1x1)(Wi-Fi) (Infrastructure Mode/Ad Hoc Mode)
    - Bluetooth 2.1+EDR (A2DP/AVRCP/HSP)
  • Slots/Ports:
    - PlayStation Vita card slot
    - Memory card slot
    - SIM card slot (3G/Wireless model only)
    - Multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication)
    - Headset jack (Stereo mini jack) (for Audio [Stereo Out / Mono In])
    - Accessory port
  • Power:
    - Built-In Lithium-ion Battery,
    - AC adaptor
  • Supported AV content format:
    - Music: MP3 MPEG-1/2 Audio Layer 3、MP4 (MPEG-4 AAC)、WAVE (Linear PCM)
    - Video: MPEG-4 Simple Profile (AAC)、H.264/MPEG-4 AVC Hi/Main/Baseline Profile (AAC)
    - Photo: JPEG (Exif 2.2.1), TIFF, BMP, GIF, PNG
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61 Comments on Sony Announces PlayStation Vita, Revolutionary Portable Entertainment Device

#51
Soylent Joe
Anyone heard a word on how the games will be priced? They'll be direct download like the PSP Go right? I see no drive on there...
Posted on Reply
#52
[H]@RD5TUFF
ThrackanWell, Sony does demonstrate their security capabilities lately :D
No meant wasn't this supposed to have some kind of chip that makes homebrew and soft mods impossible, that if you try to flash it with homebrew, it reflashes it back to default or something along those lines.
Posted on Reply
#53
Thrackan
[H]@RD5TUFFNo meant wasn't this supposed to have some kind of chip that makes homebrew and soft mods impossible, that if you try to flash it with homebrew, it reflashes it back to default or something along those lines.
Like a backup flash? That would be nice, but still not uncircumventable.
Posted on Reply
#54
[H]@RD5TUFF
ThrackanLike a backup flash? That would be nice, but still not uncircumventable.
Well yeah, nothing is "unhackable" and making such claims is nothing short of a challenge and an invitation to hardware hackers that's not anything one could question. I simply seem to remember right around the first PS3 USB softmod came out, $ony made claims that this would have many more "security measures" over the PSP and that the PS4 would be "unhackable".

I simply wanted to know if anyone knew anything about that.
Posted on Reply
#55
theJesus
I'm sure Sony will try to implement as many ways as possible to prevent homebrew/hacking/modding/etc. but people will always find ways around it. If there really is some sort of hardware limitation like you mentioned, then somebody will make a modchip.
Posted on Reply
#56
[H]@RD5TUFF
theJesusI'm sure Sony will try to implement as many ways as possible to prevent homebrew/hacking/modding/etc. but people will always find ways around it. If there really is some sort of hardware limitation like you mentioned, then somebody will make a modchip.
For sure, I think the reality is while they can't make anything unhackable, they can make seriously difficult, like requiring a mod chip that viods your warranty and takes some skill and knowledge to install, and risking destroying the device itself. If the price of entry is so high, many will just decide the risk is nto worth it. And I think that is the route $ony will take, most people do homebrew and roms on the wii, and DS, because it's so easy and if your device breaks there is no evidence, so you are not out a huge amount of money.
Posted on Reply
#57
Wile E
Power User
theJesusI'm really excited for this and will be very tempted to purchase it if I have the money. I bought the original PSP at launch and still love it for all the homebrew/hacks/mods. "Games," you say? What are those? :laugh: Hopefully this will have better launch titles; it took way too long for the to be many decent games for the PSP.

Also, thank goodness they have dual analog sticks and they're actually analog! Now there's no need to wire a PS2 analog stick on it.

Homebrew.

Pfft, screw that, I want homebrew!

Fuck yeah!

Did you ever get into homebrew?

Hopefully it won't be that bad, or if it is, then hopefully there will relatively inexpensive (doubtful) extended life batteries available.

<3 2048x1152
The homebrew support for those formats suck too bad to be useful. If it were native, it wouldn't be an issue.
naoanSony has demoed MGS4 in playable frame rate during early preview of Vita, also uncharted is one of the working title for this platform.

So yeah, basically you got a handheld PS3.
Nowhere near as powerful as ps3. It was also mentioned earlier that the current PSP is as powerful as a PS2. No, it isn't. Faster than PS1, but still not PS2 territory.

I'm gonna bet this is just a bit more powerful than a PS2, but not near ps3.
Posted on Reply
#58
xBruce88x
found some more info on the gpu/cpu but no specific clock speed info.

egglets.com/news/2011/01/28/id-51851/sony-ngp-gpu-sgx543mp4-powervr-chipsets-series5xt-sgxmp-are-multi-core-sgx/

^not sure how accurate that source is.

I have 4 questions...

Will it run Andriod so I can have those games play on this as well?
What's the battery life gonna be like?
Is the battery pack easily removable so i can swap in another if needed?
Internal storage size? (excluding sd cards since not all android apps fully install to sd storage and often crash when they are on sd storage)
Posted on Reply
#59
n-ster
Wile EThe homebrew support for those formats suck too bad to be useful. If it were native, it wouldn't be an issue.



Nowhere near as powerful as ps3. It was also mentioned earlier that the current PSP is as powerful as a PS2. No, it isn't. Faster than PS1, but still not PS2 territory.

I'm gonna bet this is just a bit more powerful than a PS2, but not near ps3.
My bet is that it is significantly more powerful than a PS2, but I agree that it is nowhere near PS3 territory, so somewhere near the middle of both
Posted on Reply
#60
Mussels
Freshwater Moderator
n-sterMy bet is that it is significantly more powerful than a PS2, but I agree that it is nowhere near PS3 territory, so somewhere near the middle of both
the reason they make these claims 'more powerful than a PS3!' is because they arent accounting for resolution.

they can say 'faster than a PS3!' if they can get a higher FPS on these at native res, than a PS3 can do at 1080p and its technically legal to say that.
Posted on Reply
#61
1Kurgan1
The Knife in your Back
n-sterMy screen is 2048x1152 lol :D

I know it's 20ish % more, but compare it to the difference between 1600x900 and 1080p, which is over 40%. and the more standard res and the higher quality would by far benefit the games more. From what I see, the PSV should EASILY handle those resolutions
Not sure why your pc res matters?

But I don't know a ton about the ARM CPU's, or Cellphoneish GPU's. I'm just going off shear pixel count. I'm not sure why to compare 1600x900 and 1080p matters by comparison, why not compare 1600x900 to 2500x1600 for big % difference?

Maybe it is possible that the Vita could handle the higher res's you want, I'm not sure. But I'm assuming they are accounting that down the road people are going to push this little hand held, and are leaving some room for that.
[H]@RD5TUFFWell yeah, nothing is "unhackable" and making such claims is nothing short of a challenge and an invitation to hardware hackers that's not anything one could question. I simply seem to remember right around the first PS3 USB softmod came out, $ony made claims that this would have many more "security measures" over the PSP and that the PS4 would be "unhackable".
Over 4 years after launch it was finally hacked, now days that is an eternity, most things that are deemed unhackable are done with within the month. So I'd say they did a pretty good job, I don't know a single person (personally) running a hacked PS3, but know a ton of people running 360's with torrented games and hacks.
Posted on Reply
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