Tuesday, May 8th 2012

StarCraft 2 Getting Global Play, and More!

As Blizzard winds up to launch StarCraft II: Heart of the Swarm later this year, it's also preparing to finally roll out some features fans have been asking for since before SC2: Wings of Liberty launched back in 2010. These include resuming multiplayer matches from replays, playing in other global regions, and watching replays together with other folks. These features and more should be patched in "at or around the launch of Heart of the Swarm," production director Chris Sigaty wrote in a blog post. Resuming from replays will help tournaments go smoother, as SC2's lack of a LAN mode means that problems with a Internet or Battle.net connections can spoil a match.

Rather than starting over from scratch or having judges rule on whether to award the win to one player, they'll be able to pick up where they left off. Global play will let you, as you can probably guess, play on other regional servers around the world, rather than being limited to your home region. Multiplayer replay viewing is a feature from the original StarCraft but cut from the sequel, for when you fancy watching a replay with some chums and discuss the game together. Multilanguage support, a clan/group system, and unranked matchmaking are also in the works.

Source: Shacknews
Add your own comment

9 Comments on StarCraft 2 Getting Global Play, and More!

#1
Maelstrom
While the resume from replay is cool, why just not include LAN?
Posted on Reply
#3
igacek
by: Maelstrom
While the resume from replay is cool, why just not include LAN?
To "fight piracy" and prevent things like KeSPA. There isn't really a need for LAN if they can resume from replay.
Posted on Reply
#4
Prima.Vera
by: Dj-ElectriC
Bi*ch please, DIII all the way. :D
Yeah. Only single player campain can save this game ....
Posted on Reply
#5
Fourstaff
by: igacek
To "fight piracy" and prevent things like KeSPA. There isn't really a need for LAN if they can resume from replay.
Until Blizzard's servers got knocked out during one of the MLG finals for almost an hour. Yes, there is a need for LAN, or at least something to tide the players over when things like this happen.
Posted on Reply
#6
Hotel
by: Fourstaff
Until Blizzard's servers got knocked out during one of the MLG finals for almost an hour. Yes, there is a need for LAN, or at least something to tide the players over when things like this happen.
Having watched nearly every major tournament for the last 2 years the resume from replay feature should eliminate need for lan.

Either way, it hasn't been much of an issue.
Posted on Reply
#7
jigar2speed
by: Maelstrom
While the resume from replay is cool, why just not include LAN?
Cause 50% or more gamers will no longer be on their online shopping network... ;)
Posted on Reply
#8
entropy13
by: Maelstrom
While the resume from replay is cool, why just not include LAN?
Because all countries have high speed internet already. Oh, wait.
Posted on Reply
#9
Mussels
Moderprator
removal of region restrictions will make some people very very happy.
Posted on Reply