Thursday, May 24th 2012
EA-DICE Frostbite Titles in 2013 Will Require 64-bit Windows
While content-creation and media transcoding applications have transitioned to native x86-64 applications that can take advantage of large amounts of system and video memory, a similar transition by game developers has been rather slow. Very few PC games ship with 64-bit executables, as most games are ported from game consoles anyway, which have slim system requirements.
EA-DICE has been behind developing games that take advantage of the latest PC technologies (such as DirectX 11), and according to a lead developer and rendering architect with the studio, Johan Andersson, games that are driven by Frostbite engine, which are slated for 2013, will require 64-bit operating systems, these games will not run on 32-bit Windows, or in 32-bit mode, on 64-bit Windows, but with full-fledged 64-bit executables. The 64-bit address-space would allow games to take advantage of system memory over 4 GB, and more importantly, high amounts of video memory, as 2 GB and 3 GB become standard with performance-segment graphics cards.
<blockquote class="twitter-tweet tw-align-center"><p>We'll have Frostbite-powered games in 2013 that will _require_ a 64-bit OS. If you are on 32-bit, great opportunity to upgrade to Windows 8</p>— Johan Andersson (@repi) <a href="https://twitter.com/repi/status/204501258273427456" data-datetime="2012-05-21T09:17:54+00:00">May 21, 2012</a></blockquote>
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EA-DICE has been behind developing games that take advantage of the latest PC technologies (such as DirectX 11), and according to a lead developer and rendering architect with the studio, Johan Andersson, games that are driven by Frostbite engine, which are slated for 2013, will require 64-bit operating systems, these games will not run on 32-bit Windows, or in 32-bit mode, on 64-bit Windows, but with full-fledged 64-bit executables. The 64-bit address-space would allow games to take advantage of system memory over 4 GB, and more importantly, high amounts of video memory, as 2 GB and 3 GB become standard with performance-segment graphics cards.
<blockquote class="twitter-tweet tw-align-center"><p>We'll have Frostbite-powered games in 2013 that will _require_ a 64-bit OS. If you are on 32-bit, great opportunity to upgrade to Windows 8</p>— Johan Andersson (@repi) <a href="https://twitter.com/repi/status/204501258273427456" data-datetime="2012-05-21T09:17:54+00:00">May 21, 2012</a></blockquote>
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113 Comments on EA-DICE Frostbite Titles in 2013 Will Require 64-bit Windows
Thus, the less #ifdef and such needs to be used, the happier the devs are. That is a good thing for the users, if You know what I mean...
Why not dual channel for 16GB
i.e. crysis 2. Made for xbox, plays like an xbox on PC. BF3, made for a PC, plays like a PC.