Tuesday, October 30th 2012

Need for Speed Most Wanted Races on to Retail Shelves Today

Make trouble for the cops, for your friends or just for fun! Electronic Arts Inc. and Criterion Games today announced that the latest entry in the critically-acclaimed Need for Speed franchise, Need for Speed Most Wanted, is now available at retail stores and on Origin.com in North America.

After shattering franchise records with a total of 43 award nominations and winning the prestigious Best Racing Game award at this year's Electronic Entertainment Expo (E3), from the E3 Game Critics, Need for Speed Most Wanted is poised for global success. In Spain, Official PlayStation Magazine awarded Most Wanted with a 9.4/10 and called it, "the best online multiplayer experience ever." Game Informer, in North America, gave Most Wanted a 9/10 and described the action as an "exhilarating experience." Edge Magazine, in the UK, also awarded Most Wanted a 9/10 and credited the game for setting a "new standard in open world driving games."

Need for Speed Most Wanted puts social competition at the heart of the experience, and lets players compete to become the Most Wanted amongst people they care about the most - their friends. Need for Speed Most Wanted is powered by Autolog 2, an innovative online technology that automatically tracks and compares everything players do in the game against their friends, from earning Speed Points to achieving best race times and more. Autolog 2 also generates personalized gameplay recommendations, which are integrated throughout the open world, fueling competition and rivalries. If there's something to do, there's someone to beat. How can you tell which friend has the furthest jump through a billboard? Autolog 2 puts their face on it. With Autolog 2's deep and powerful social integration, Need for Speed Most Wanted has been declared, "the ultimate social game" by IGN, engaging friends unlike ever before, and allowing players to leave their mark in the open world across their social network. Winning never felt so good.

"With our years of experience creating critically acclaimed blockbuster hits, Need for Speed Most Wanted is Criterion's vision to shake up the series and breathe new life into the genre," said Matt Webster, Executive Producer, Criterion Games. "We're throwing years of convention out the window and creating an open world game with an open structure that lets players drive whatever car they want, how they want, without consequences. We've built an experience full of variety that enables freedom and choice for the player to play the game the way they choose. Take down friends in a race to the finish, explore the city to find new cars, flash past speed cameras, jump through billboards or take on an Autolog Recommendation. Not only do players have complete freedom, they're rewarded for everything they do. With friends so naturally embedded into the heart of the experience, Need for Speed Most Wanted is the most socially-connected game of this generation."

Developed by award-winning studio, Criterion Games, Need for Speed Most Wanted features a seamless, nonstop multiplayer experience, with no menus and no lobbies - just competition. Gamers are thrust into a continuous playlist of different events with persistent scoring and endless rewards. Players must fight for position on the start line, or turn around to take out oncoming rivals at the finish. Furthermore, with the all-new CloudCompete technology, players can extend the game beyond the console with a cloud-based scoring system that tracks Speed Points and game accomplishments across multiple platforms through http://www.needforspeed.com. For the first time, players can rack up points on the couch while playing multiplayer on the console and then top off their Speed Points while on the go on iPhone, iPad, iPod touch, Android or PlayStation Vita.

Need for Speed Most Wanted is now available in North America and will be available November 1 in Europe for the Xbox 360 videogame and entertainment system with Kinect support, PlayStation 3 computer entertainment system, PC, PlayStation Vita, iPhone, iPad, iPod touch, and Android. Need for Speed Most Wanted is available for $6.99 from the App Store on iPhone, iPad and iPod touch or at www.itunes.com/appstore.
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65 Comments on Need for Speed Most Wanted Races on to Retail Shelves Today

#51
_JP_
BumbleBeeto make a good Burnout game you need unlicensed cars. when you use licensed cars you can't smash them into pieces and they have to be high poly so there goes your 60 FPS and sense of speed with it. this game doesn't seem like a good Burnout or Need for Speed game.
That's pretty much the conclusion I am reaching, about the game.
Posted on Reply
#52
Prima.Vera
Whn you're done kissing each others arses, you do realize that even the original Most Wanted game was like 10x times better than this garbage. At least it had a story and a driving purpose. You have absolutely no satisfaction after finishing 1, 10 or 100 races. Even if you lose the races doesn't seems like a big deal. Total disaster game!
Posted on Reply
#53
TheMailMan78
Big Member
erockerI know Criterion made this game, but are you sure on the engine? Judging from the rather small screenshots it looks more like Frostbite 2 than Chameleon.
Yeah I thought for sure this was Frostbyte 2.
Posted on Reply
#54
_JP_
Prima.VeraWhn you're done kissing each others arses, you do realize that even the original Most Wanted game was like 10x times better than this garbage. At least it had a story and a driving purpose. You have absolutely no satisfaction after finishing 1, 10 or 100 races. Even if you lose the races doesn't seems like a big deal. Total disaster game!
So agreeing with somebody means kissing ass. Ok. I'm not to blame for your buyer's remorse. Expecting a fluid and rich story-line in a NFS is being delirious. Did you happen to watch any of the trailers or the gameplay vids prior to getting the game? (Or played any of the previous 5 or 6 NFS games) I guess that is where you went wrong. Also, opinions are restricted to the person that made them and can be shared, but should not be imposed.
Originals are always better and that's the reason sequels eventually spawn. The 1st one made money, so why not a 2nd one. And so on...
And today's games being dumbed down to baby-level isn't something new.
Calm down. :)
Posted on Reply
#55
TheMailMan78
Big Member
_JP_So agreeing with somebody means kissing ass. Ok. I'm not to blame for your buyer's remorse. Expecting a fluid and rich story-line in a NFS is being delirious. Did you happen to watch any of the trailers or the gameplay vids prior to getting the game? (Or played any of the previous 5 or 6 NFS games) I guess that is where you went wrong. Also, opinions are restricted to the person that made them and can be shared, but should not be imposed.
Calm down. :)
Originals are always better and that's the reason sequels eventually spawn. The 1st one made money, so why not a 2nd one. And so on...
Story to a racing game? Is this like a plot to a porn movie or a Godzilla flick? WHERE IS THE CHARACTER DEVELOPMENT!
Posted on Reply
#56
Prima.Vera
_JP_So agreeing with somebody means kissing ass. Ok. I'm not to blame for your buyer's remorse. Expecting a fluid and rich story-line in a NFS is being delirious. Did you happen to watch any of the trailers or the gameplay vids prior to getting the game? (Or played any of the previous 5 or 6 NFS games) I guess that is where you went wrong. Also, opinions are restricted to the person that made them and can be shared, but should not be imposed.
Calm down. :)
Originals are always better and that's the reason sequels eventually spawn. The 1st one made money, so why not a 2nd one. And so on...
I'm guessing you are still new to gaming otherwise there is no way you couldn't remember for example NFS: High Stakes, NFS: Porsche, or even NFS: Underground 1/2. Arcade games but still fun to play. So think again... ;)
Posted on Reply
#57
_JP_
Not really new.
NFS High stakes and porsche unleashed had 0 storyline and handling was appropriate, considering the games at that time. They had some advancements that made them shine, in comparison to other titles, but that's it. Doesn't mean I didn't like them. As for Underground 1/2. Handling was the most arcadish I had seen since sega rally 2 (N20 = race won, even if you crashed). Storyline was as dense as chain-explosions are on a Michael bay movie. Car mods were cool, though.
That rewarding feeling? Yeah, that came from opponents too hard to beat, or objectives too difficult to overcome. Always has been like that. You don't get that on today's casual games.

EDIT: In fact, when I got to the 112th race in Underground 1, I won so easily that I was left thinking "This was it? Oh, wow".
Posted on Reply
#58
TheMailMan78
Big Member
_JP_Not really new.
NFS High stakes and porsche unleashed had 0 storyline and handling was appropriate, considering the games at that time. They had some advancements that made them shine, in comparison to other titles, but that's it. Doesn't mean I didn't like them. As for Underground 1/2. Handling was the most arcadish I had seen since sega rally 2 (N20 = race won, even if you crashed). Storyline was as dense as chain-explosions are on a Michael bay movie. Car mods were cool, though.
That rewarding feeling? Yeah, that came from opponents too hard to beat, or objectives too difficult to overcome. Always has been like that. You don't get that on today's casual games.
Games have been to easy for 15 years now. Want to know pain? Play Festers Quest, Ninja Gadien or Blaster Master for the NES. They said Ninja Gadien was hard on the Xbox.....I loved the game but it was FAR from difficult to beat.
Posted on Reply
#59
Wile E
Power User
TheMailMan78Games have been to easy for 15 years now. Want to know pain? Play Festers Quest, Ninja Gadien or Blaster Master for the NES. They said Ninja Gadien was hard on the Xbox.....I loved the game but it was FAR from difficult to beat.
Holy shit, the only other person I know that knows Blaster Master. My all time favorite NES game.

That and Ninja Gaiden threw me into fits of pure, unadulterated rage at times. Still love them though.

Nothing has really been remotely difficult since the 90's. It's all about the flashiness these days.
Posted on Reply
#60
newconroer
Before I talk about the game, I can't find any official EA forums for this.
If you goto EA's site, they have forum subsections broken down by category and genre.
Need for Speed itself only shows up once, which is under free to play games(NFS World).

And anyone who has picked up on this, has been redirected to the NFS World section by Origin reps....

EA and Origin, ..and I thought Walmart and McDonalds was a match made in hell.



So far impression of the game is not favorable.


Visuals are better than expected, though what it does lack is the ambiance and environmental ques that the previous NFS Hot Pursuit 2010 had - snow drifts, sand storms, howling winds etc.

Camera modes are severely limited. You get chase cam(who uses chase cam?) and bumper...not just bumper, but like high speed mini front wing slammed to the ground so low you actually start to get motion sickness - bumper. Unfortunately yet again, no cockpit view. For all these reboots and sequels they keep doing, you would think they'd take some extra strides to ensure the remakes are better. Given that some of the old versions had cockpits, not including them this time around is certainly going the wrong direction.

Performance is generally smooth as you would expect though a few features cause hiccups and stuttering at random times. Reflections on HIGH is a big culprit. Turning it to medium alleviates some of the issue, yet lots of the eye candy disappears.

Sound is also better than expected. Previous third generation NFS installments had horrific audio. I get a sense that certain engines and exhausts are different and unique between different vehicles.

Story/campaign seems to be a filler rather than a driving force. The way to get new cars involves going to 'jack' spots and stealing the vehicle (which involves you pressing a single button and you magically switch vehicles). Most cars found in shady places like under a dark freeway bridge. Right because I find Bugatti's under I-95 overpasses all the time....

Navigation
is ok with the Easy Drive menu, though it seems a bit convoluted for what it really does

Controls/handling
is (unless you are going to use a keyboard....) silly right out of the box. This is another one of those games where some bozo thought it clever to incorporate the early beginnings of the game play into the intro film. You take control of a vehicle at speed, only to find out (as you're slamming into a wall), that your controller is not 'setup' yet, and needs to be done from the options. Considering no buttons on the controller work, you have to use the keyboard to escape out and adjust all your settings. I wish companies would stop doing this. Give me a start menu with options that are clear and in my face - not hidden away as some 'extra features.'
Anyways, once you do get to the controls, there are far too many functions to be programmed to a game pad or steering wheel (you run out of buttons). When you finally do setup it all up, it keeps popping up a message saying 'controller is not setup' over and over whenever you try to use the controller to navigate the menus. And theres miscellaneous problems like translation from keyboard to gamepad. For example, to start an event you have to burn rubber/break traction at the event location. This means holding the brake and accelerating. You can't do that if your brake and accelerate are on the same analogue stick. You would think using the handbrake would be a sufficient brake substitute, sadly it's not. You then have to reach over and hold the two keyboard keys each time you want to initiate the event.
Handling is actually impressive for right out of the box, in the sense that you're not all over the road like previous NFS titles. However there is no axis adjustment or sensitivity options. This is particularly glaring as the vehicles are too snappy once you get beyond your dead zone. If you try to coast along at 75 in a lane, and drive normally, you have problems staying in the lane because every adjustment you make ends up overcompensating.
Essentially, the vehicles do not drive like real cars. There's no manual gear changing and the regular brakes are like swiss cheese with little stopping power. The game still uses that feature where if you tap the brake once lightly (brake not hand brake mind you), going into a corner, you can enact a near perfect power slide and take corners that way. If only it was that easy.... The hand brake seems to serve as a final brake, where if you need to take a wild last second whip, yank the hand brake. 90% of races are like a down hill touge, which would be cool if this was meant to be about touges, with vehicles setup and balanced for touge... Between poor handling and no real control over your vehicle, it's an underwhelming experience.

Gameplay is pretty atrocious. I never could understand why they think 'street racing' involves mobs of really expensive cars sliding across four lanes of traffic and wiping out eight street lamp poles, four mail boxes, causing five accidents, three vehicular homicides and leaving the neighborhood looking it was just carpet bombed during a Gumball 3000 run. It's like doing a racing side mission in GTA, Saints Row or Sleeping Dogs.

First corner of race I see all the AI go from the deep inside of one corner, and end up on the outside, farside of the road three lanes across. Half of them lose control and hit a wall and cause the aforementioned carnage, and the others slide around for a minute trying to get on the road again. Meanwhile, I fly by and surmount a ridiculous lead, only to magically be caught up again *great, another game that uses a 'catch-up' mode.*

There's also this inherent aspect where at speed, whenever you're nearing another vehicle of any type, you start to get ever so slightly dragged or sucked into their path, even though you're originally trajectory would not have you intercepting them. It seems to be a cheesy game mechanic to increase the amount of accidents (must be their idea of difficulty).

Funnily, about the only way I can get police to actually notice ME, is to go around peeling out in front of them. What are we, seventeen? If the game was actually intelligent, run over some people in the scenario I mentioned above, then you'll get police. No amount of being a public menace seems to be relevant to the cops interest in you unless you do something clearly obvious like slam into the back of a cop car.

Who does this in real life? Who takes out $300,000 cars and not only risks their lives and other peoples so callously, but also punishes their expensive vehicle unnecessarily?
This is not street racing. IF there's one thing that could make a new NFS game good, it would be some real damned physics amongst some real environments with real consequences.
We already have silly arcade games like this, they belong to the Outrun, Wipeout, MarioKart, Burnout etc. franchises.


Anyways, I think for now I'll just stick to real life street racing, it's certainly more enjoyable.
Posted on Reply
#61
Prima.Vera
Wow, so much time invested in that comment. I personally uninstall it after half and hour, never to go back to it again. This was by far THE WORST nfs ever!
Posted on Reply
#63
Jaffakeik
phew, I almoust bought this game today from origin,but hopefully I didnt.
Posted on Reply
#64
Widjaja
Has about as much substance as Ridge Racer Unbounded.
Terrible soundtrack as well.

The car handling reminds me of Just Cause 2.

Very nice looking game but personally found it boring.
Most likely due to comparing it with the original Need for Speed Most Wanted and my expectation of this game being the same with flashed up graphics.
Posted on Reply
#65
BigMack70
TheMailMan78Games have been to easy for 15 years now. Want to know pain? Play Festers Quest, Ninja Gadien or Blaster Master for the NES. They said Ninja Gadien was hard on the Xbox.....I loved the game but it was FAR from difficult to beat.
Normal on Ninja Gaiden wasn't difficult, but Master Ninja mode was very tough.

Anyways, I'm unimpressed with this NFS game... it's horridly CPU bound for one thing... you can tell that it's a pure console port. IMO the cars handle a bit like boats... I've only played an hour or so but I'm getting disappointed and bored quickly :(
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