Tuesday, February 12th 2013

Unigine Releases Heaven 4.0 GPU Benchmark

UNIGINE Corp. has released a new, enhanced version 4.0 of Heaven Benchmark, the GPU intensive benchmark that gained massive popularity among overclockers and hardware manufacturers for hammering their graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X.

Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece.
DOWNLOAD: Unigine Heaven 4.0 for Windows, Mac OS X, Linux

Key Features
  • Extreme hardware stability testing
  • Accurate results due to 100% GPU-bound benchmarking
  • Support for DirectX 9, DirectX 11 and OpenGL 4.0
  • Multi-platform support for Windows, Linux and Mac OS X
  • Comprehensive use of hardware tessellation, with adjustable settings
  • Cinematic and interactive fly/walk-through camera modes
  • Dynamic sky with volumetric clouds and tweakable day-night cycle
  • Real-time global illumination and screen-space ambient occlusion
  • Support for multi-monitor configurations and different stereo 3D modes
What's New in Heaven 4.0
  • Benchmarking presets for convenient comparison of results
  • GPU temperature and clock monitoring
  • Drastic improvement of SSDO
  • Stars at nighttime
  • Improvement of lens flare
  • New, improved version of UNIGINE Engine under the hood
  • Detection of multiple GPUs
  • Anti-aliasing support on Mac OS X
  • Enhancement of automation scripts in Pro version
  • New Advanced edition (see details below)
  • Russian and Chinese localization
Heaven Benchmark comes in three editions: Basic (available for free), Advanced and Pro, each aimed to meet the needs of different users. For more information, visit this page.
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51 Comments on Unigine Releases Heaven 4.0 GPU Benchmark

#5
Prima.Vera
Confirmed. 5870/5850 Crossfire BROKEN in this benchmark. Here are results for 5870 only:

Posted on Reply
#6
D007
Nice, and downloading.
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#7
HammerON
The Watchful Moderator
by: Prima.Vera
Confirmed. 5870/5850 Crossfire BROKEN in this benchmark. Here are results for 5870 only:

http://www.techpowerup.com/forums/attachment.php?attachmentid=50047&stc=1&d=1360861832
Strange as I was able to get two 7970's in Crossfire to work (but not three). What drivers are you using?
When you say 5870/5850 Crossfire are you talking about Crossfire with those two cards together, or are you talking about two 5870's or two 5850's in Crossfire?
Posted on Reply
#8
Prima.Vera
by: HammerON
Strange as I was able to get two 7970's in Crossfire to work (but not three). What drivers are you using?
When you say 5870/5850 Crossfire are you talking about Crossfire with those two cards together, or are you talking about two 5870's or two 5850's in Crossfire?
5870 with 5850 together.
I had the same problem in 3D Mark until they (AMD) released the latest beta drivers. Maybe they need to release another for this also??
Posted on Reply
#9
Recus

[spoiler][/spoiler]
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#11
BigMack70
Meh... I was underwhelmed by Valley. It has some nice lighting effects along with its dynamic time of day and weather system, but it has a TON of super ugly pop in and poor draw distances.

And it's somehow less demanding than Heaven... I'm guessing the tesselation load of Heaven makes it more demanding.
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#12
badtaylorx
valley is just simply beautiful. some tessellation away from greatness
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#13
BigMack70
More like some seriously extended draw distance away from greatness...
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#14
badtaylorx
yeah, the pop-in is heavy, but should be addressed in 2.0

really is a good start tho...
Posted on Reply
#15
HammerON
The Watchful Moderator
Downloading Valley right now to check it out...
Posted on Reply
#16
BigMack70
by: badtaylorx
yeah, the pop-in is heavy, but should be addressed in 2.0

really is a good start tho...
If they:
1) Drastically improve draw distance
2) Add tesselation to the foliage and environemtn
3) Improve their ambient occlusion

It could be an epic looking benchmark. Right now it's just a weird juxtaposition with some pretty great lighting/atmosphere effects with some fugly pop-in and un-detailed trees.
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#17
[H]@RD5TUFF
Anyone else not able to get this thing to run ?
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#18
BigMack70
by: [H]@RD5TUFF
Anyone else not able to get this thing to run ?
I had to download it twice but once I got it installed, it was just open-->run for me
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#19
[H]@RD5TUFF
by: BigMack70
I had to download it twice but once I got it installed, it was just open-->run for me
I'll re-download it then and see what happens.
Posted on Reply
#21
fullinfusion
1.21 Gigawatts
^
Please rick, scale your image up already! I'm getting to old to see that tiny screenie :toast:
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#22
sdmf74
by: renozi
mine crashes barely 30 seconds in
Whats up with that? mine crashes too, every time with standard settings. Ive tried downclocking GPU to no avail. Anyone know why???
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#23
ZakkWylde
Sorry to crash the thread but nice avatar^

and welcome to TPU!
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#24
sdmf74
Thank you my brother to the north
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#25
Prima.Vera
I don't get it. This Valley supports CrossFire, but the original Heaven, doesn't....o~O
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