Sunday, February 2nd 2014
AMD Catalyst 14.1 Beta 1.6 Posted
Here it is, the first public beta of AMD Catalyst 14.1, featuring Mantle, AMD's 3D graphics API designed to rival Direct3D and OpenGL. The driver enables the Mantle renderer on Battlefield 4, which is known to enhance performance on certain GPUs based on AMD's Graphics CoreNext micro-architecture. The driver can't be installed as an upgrade to an existing driver, which must be cleanly uninstalled first. In addition to Mantle, Catalyst 14.1 beta resolves rendering issues on a boat-load of games.
If Battlefield 4 crashes as soon as you go to options, disable your integrated graphics in BIOS or device manager.DOWNLOAD: AMD Catalyst 14.1 beta 1.6
The change-log follows:
Feature Highlights of The AMD Catalyst 14.1 Beta Driver for Windows
Support for the following new AMD Desktop APU (Accelerated Processors) products:
If Battlefield 4 crashes as soon as you go to options, disable your integrated graphics in BIOS or device manager.DOWNLOAD: AMD Catalyst 14.1 beta 1.6
The change-log follows:
Feature Highlights of The AMD Catalyst 14.1 Beta Driver for Windows
Support for the following new AMD Desktop APU (Accelerated Processors) products:
- AMD A10-7850K
- AMD A10-7700K
- AMD's Mantle is a groundbreaking graphics API that promises to transform the world of game development to help bring better, faster games to the PC
- Performance gain of up to 45%(versus the DirectX version) for Battlefield 4 on the R9 290 Series
- Performance gain of up to 200% (versus the DirectX version) for Star Swarm on the R9 290 Series
- AMD Catalyst 14.1 Beta must be used in conjunction with versions of these applications that support Mantle
- It is expected that these applications will have future updates to support additional AMD Mantle features
- AMD Radeon R9 Series GPUs
- AMD Radeon R7 Series GPUs
- AMD Radeon HD 7000 Series GPUs
- AMD Radeon HD 8000 Series GPUs
- AMD A10-7000 Series and AMD A8-7000 Series APUs
- Enhanced AMD CrossFire frame pacing - Support for 4K panel and Eyefinity non-XDMA CrossFire solutions (including the AMD Radeon R9 280, 270 Series, 7900 Series, 7800 Series) and Dual Graphics configurations
- Frame pacing ensures that frames rendered across multiple GPUs in an AMD CrossFire configuration will be displayed at an even and regular pace
- Supported on 4K panels and Eyefinity configurations
- Supported on AMD Dual Graphics configurations
- Supported on DirectX 10 and DirectX 11 applications
- Resolved issue highlights of AMD Catalyst 14.1 Beta
- Resolves ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
- Resolves flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level
- Ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
- Flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level
- Blu-ray playback using PowerDVD black screen on extended mode
- Streaming VUDU HD/HDX content on Sharp PN-K321 (DP) causes the right-side half to flicker in and out
- Black screen happened after wake up the monitor
- Full screen issue at rotation in DX9 mode
- Video window black screen when using Samsung Kies to play video
- Crysis 2 negative scaling in outdoor scene
- Crysis 2 has insufficient CrossFire scaling in some scene
- Red Faction: The game has no or negative crossfire scaling with DX9 and DX11
- Age of Conan has corruption and performance issues with crossfire enabled
- Company of Heroes shadows are corrupted when using crossfire
- Resident Evil 5 's performance is unstable when display mode set to Window mode
- Total War: Shogun 2 flickering menu/text
- Frame rate drop when disabling post-processing in 3DMark06
- Negative Crossfire scaling with game "The Secret World" in DX11 mode
- F1 2012 Crashes to desktop
- Tomb Raider Hair Simulation Stutters on CFX
- Negative CrossFire scaling experienced in Call of Duty
- Battlefield 3 performance drop on Haswell systems
- Choppy video playback on 4k Video
- VSync ON Tearing with 2x1 Eyefinity SLS CrossFire
- Far Cry 3 - Game flickering while changing resolutions
- Display corruption and BSOD occurs when extending a display after disabling Multiple GPU SLS array
- Flickering seen when enable three 4kx2k panels at the same time
- No Video, just a black screen when setting Chrome to run in "High Performance" when playing certain video clips
- Image crashed on Starcraft game
- Mantle performance for the AMD Radeon HD 7000/HD 8000 Series GPUs and AMD Radeon R9 280X and R9 270X GPUs will be optimized for BattleField 4 in future AMD Catalyst releases. These products will see limited gains in BattleField 4 and AMD is currently investigating optimizations for them.
- Multi-GPU support under DirectX and Mantle will be added to StarSwarm in a future application patch
- Intermittent stuttering or stability issues may occur when utilizing Mantle with AMD CrossFire technology in BattleField 4 - AMD recommends using the DirectX code path when playing Battlefield 4 with multiple GPUs. A future AMD Catalyst release will resolve these issues
- Notebooks based on AMD Enduro or PowerXpress technologies are currently not supported by the Mantle codepath in Battlefield 4
- AMD Eyefinity configurations utilizing portrait display orientations are currently not supported by the Mantle codepath in Battlefield 4
- AMD Eyefinity technology is not currently supported in the Star Swarm application
- AMD testing for the AMD Catalyst 14.1 Beta Mantle driver has been concentrated on the following products: AMD Radeon R9 290X, R9 290, R9 280, R9 270, R7 260X, R7 260, HD 7000 Series, HD 8000 Series, A10-7850K and A10-7700K. Future AMD Catalyst releases will include full test coverage for all AMD products supported by Mantle.
- Graphics hardware in the AMD A10-7850K and A10-7700K may override the presence of a discrete GPU under the Mantle code path in Battlefield 4
- Frame Pacing for Dual Graphics and non-XDMA configurations above 2560x1600 do not currently work with Battlefield 3 and Battlefield 4. An upcoming release will enable support
- DX9 Dual graphics is not supported in AMD Catalyst 14.1 Beta. An upcoming release will enable support
108 Comments on AMD Catalyst 14.1 Beta 1.6 Posted
There's a PDF from NV, Steevo already posted the link before me.
Or you can read about it on MSDN: msdn.microsoft.com/en-us/library/windows/desktop/ff476884(v=vs.85).aspx
AMD drivers don't support driver command lists. Or didnt, not sure if newer drivers support it now.
Win 8.1 2560x1600 170 res scale full ultra
Win 7 2560x1600 170 res scale full ultra
100 RES SCALE 2560X1600 FULL ULTRA
100 RES SCALE 2560X1600 FULL ULTRA except for 2x aa
Mantle just bsod constantly and ive tried everything for it not to.
I have seen the performance of it @ 200 res scale 2560x1600 for about 3 seconds.
CPU 5ms GPU was 12ms fps was around 145
Then it bsod on me lol
In short. RTFM & YMMV.
Ive reset 3x once from scratch and installed everything including windows updates and drivers from scratch once from my unattend usb win 7 I made a few weeks ago with all my drivers and windows updates within the win7.wim file then I tried win 8.1 evaluation copy that's good for 90 days, It made no difference, I used the Display Driver Uninstaller to make sure there is no conflicts aswell.
Ive tried lowering cpu clocks and memory timings,
ive tried changing the different option given in the bios for the pcie express from auto 1 2 and 3 with no effect,
Ive tried putting old drivers in then removing them then putting the beta back in just in case there is a missing dll or library file,
Ive tried running at a lower screen res no effect, Ive tried updating punk buster no effect, Ive tried plugging my fans back into the gfx card in case there is a hidden speed fan profile no effect, ive tried driver booster to check if there is any outdated drivers,ive tried plugging the pc into the tv from the usb port, ive tried disabling the on board audio on the cards ive tried playing that star demo from steam before opening the game in case there there maybe a file no opened when running bf4.Ive tried running in 32 bit mode no effect,ive tried other things but I see this is getting way to long.
Anyone have a idea im all ears thx
Acceptable since it is still in its early stages handled by AMD's mighty fine driver team and to make things more complex, it is being debut on DICE's half assed BF4.
Luckily, there is a simple flag to just disable Mantle usage for now, and wait for everything to be ironed out: So it is either that or just continue to be a guinea pig.
Star swarm works ok no problem there but only one card works no crossfire support at all for that.
www.ocaholic.ch/modules/smartsection/item.php?itemid=942&page=11 from 12.11 to 13.1 is a 35% increase
www.ocaholic.ch/modules/smartsection/item.php?itemid=1100&page=14 from 13.1 to 13.10 is a 8% increase
per reference, NV performance increase is 20% over the lifetime of the 680.
www.ocaholic.ch/modules/smartsection/item.php?itemid=1098&page=14
I don't think anyone should blame these BF4 crashes or lock ups on Mantle. It's DICE being shit again.
Answer:
<<you don't seem to grasp the concept of "beta">>
AMD try to make something better than Direct-X, and it is open / will even work on Intel and nVidia not only AMD Radeon.
They started at the beginning: high-end GPUs', where the difference is most noticeble, and to offer those users the best, as promised.
And this effort for something free and this comprehensive is coming from a company with less employees than nVidia/Intel, you inconsiderate ...
Just try using those extinct brain-cells, research what you are talking about, don't act/speak dumb... -.-' :
Apparently everyone is complaining of free improvements that were not promised at the card's purchase, and while nVidia, Intel and Microsoft are mintrubbing in this concern.
And yes, if I use a WHQL monthly driver, I will have all the issues, no CFX updated profiles, etc....
It seems like far more people are experiencing problems in BF4 since the Mantle patch. Could there be any coding issues that might be influencing general stability due to Mantle being present? In which case, it is DICE's poor implementation or a side effect of the API?
This is based on the recent upsurge in CTD's and BSOD's people are seeing. This isn't a pop at Mantle, it's a genuine question.
Granted, sh!t is happening for people with Mantle-supporting hardware, but even if mantle was working properly, they'd still experience the issues everyone else is having.
As for the BSOD's well that Ill bet money is AMD's fault. CTD is one thing. BSOD is AMD without a doubt.
The rest of your post is also BS.
It only takes a few hours depending how many programs you want to install and configure and the speed of your hard drives and internet for the updates.
And with this joshcellsoftwares.com/products/advancedtokensmanager/
Registering windows is dead easy as well saving you having to phone them up and run through that horrid 50 digit key press.
Its something most of you already do I imagine..
This is probly in the wrong place lol
As for my bsod ive been getting 100% of the time only happened on bf4, on this star swarm it didn't happen a single time.
I can see mantle giving me 180 fps @ 5k + screen res maxed out.
Ive seen about 3 seconds of the performance that's waiting for me the cpu and graphics delay time was below 10ms for both.
The cpu was 9 ms the gpu around 5 ms this was on 2560x1600 res scale 200 res scale.
Having a game + 150 fps at these kind of details is something I would expect in 3 to 5 years from now or 4 titans.
Skyrim, AvP, and a couple of other titles saw boosts, yep. For sure. Interesting choice of tests though, tessmark.. accounts for a large part of that increase? Perhaps it's a bit OS-dependent.