Tuesday, February 25th 2014

No Mantle Support for Thief Just Yet

Today marks the North American release of Thief, the second AAA game title touted to support Mantle, AMD's ambitious Direct3D alternative. We have also seen some heavy marketing for how TrueAudio will make the game more awesome. Unfortunately it isn't launching with out of the box support for either technology. Eidos has Mantle and TrueAudio support "scheduled for March".

Thief is part of AMD's Gaming Evolved ecosystem, which puts it in AMD's inner circle of developer support. The only other studio and game that boasts of the same, which is in the market, are DICE and Battlefield 4. Based on a heavily modified Unreal Engine 3, Thief will run DirectX 11 out of the box.


Source: Thief PC requirements page
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35 Comments on No Mantle Support for Thief Just Yet

#1
erocker
I'm fine with this. Based on the reviews, I won't be picking this game up until it is in the bargain bin.
Posted on Reply
#2
HumanSmoke
by: erocker
I'm fine with this. Based on the reviews, I won't be picking this game up until it is in the bargain bin.
Yes, I think I'll join you. On the bright side, we may not have to wait very long!
Kotaku's Thief review
EGM Now's Thief review
Posted on Reply
#3
Hilux SSRG
BAsed on reviews, a little more polish would have been nice. Definitely a steam sale pickup. Too bad about the no Mantle support.
Posted on Reply
#4
TheHunter
Runs ok on a single 580GTX OC'ed, just SSAA off, rest maxed and its fine.

Im using driver FXAA and LOD - 0.5, ingame FXAA is kinda blurry.


btw its dx11 by default.
Posted on Reply
#5
Divide Overflow
by: Hilux SSRG
Definitely a steam sale pickup. Too bad about the no Mantle support.
Since "Eidos has Mantle and TrueAudio support "scheduled for March" it will probably be in by the time it's on Steam's sales list.
Posted on Reply
#6
Darklyspectre
It is kinda funny. because I always heard people yell on how thief is going to show the TRUE power of mantle since thief was supposed to be be build up from the ground up supporting mantle.

well I guess that kinda went wrong.
Posted on Reply
#7
Fluffmeister
Heavily modified or not, it's still the Unreal 3 engine, doesn't seem like a good candidate for Mantle either.
Posted on Reply
#8
Prima.Vera
Reviews are showing that the game sucks big time anyways...

Btw, wasn't this game suppose to be build on Frostbite 3 engine?
Posted on Reply
#9
HumanSmoke
by: Prima.Vera
Btw, wasn't this game suppose to be build on Frostbite 3 engine?
No. I think the general discussion/PR regarding Mantle focused on the Frostbite engine games, but unless people supposed that Thief was one of the supposed 15 Frostbite games supporting Mantle which obviously isn't the case, then the game was confirmed long ago as UE3
by: Darklyspectre
It is kinda funny. because I always heard people yell on how thief is going to show the TRUE power of mantle since thief was supposed to be be build up from the ground up supporting mantle.
well I guess that kinda went wrong.
Only in the respect that it wont launch with Mantle, isn't overly demanding on hardware, and has mediocre gameplay. Other than those points it is truly revolutionary :rolleyes:
Posted on Reply
#10
xenocide
by: Prima.Vera
Reviews are showing that the game sucks big time anyways...

Btw, wasn't this game suppose to be build on Frostbite 3 engine?
Since it's not made by an EA studio it was never intended to run on Frostbite.

The bigger issue for AMD is that this makes 2 AAA titles that promised Mantle support, that launched without it, delayed it's implementation, and suffered badly from technical issues at launch and were negatively recieved because of it. AMD really needs a AAA title to be successful and launch with Mantle for it to have any chance of being successful...
Posted on Reply
#11
TheinsanegamerN
so, the second game that would really show us what Mantle could do....is another buggy, unpolished release that doesnt have mantle avaliable upon release. between this and BF4, amd is doing a really good job of convincing me that Mantle will never really take off properly, but rather buzz and sputter until it inevitably smacks into the ground.
Posted on Reply
#12
SIGSEGV
by: TheinsanegamerN
so, the second game that would really show us what Mantle could do....is another buggy, unpolished release that doesnt have mantle avaliable upon release. between this and BF4, amd is doing a really good job of convincing me that Mantle will never really take off properly, but rather buzz and sputter until it inevitably smacks into the ground.
Lol..

Unnecessary rants? I believe you don't have to wait mantle to play this game. I guess your cards don't support mantle at all. (And i guess will never support mantle)

mantle is free dude../facepalm

_______

[USER=93980]@xenocide[/USER] : i haven't heard any news before that said thief games will be mantle supported on the release day since mantle is new born API.

wrong quoting~
Posted on Reply
#13
xenocide
by: TheinsanegamerN
so, the second game that would really show us what Mantle could do....is another buggy, unpolished release that doesnt have mantle avaliable upon release. between this and BF4, amd is doing a really good job of convincing me that Mantle will never really take off properly, but rather buzz and sputter until it inevitably smacks into the ground.
http://www.neogaf.com/forum/showpost.php?p=102280973&postcount=1

According to GDC schedules DirectX and OpenGL are going to being going down to the metal soon--the latter with support from Intel, Nvidia, and... AMD? What the...
Posted on Reply
#14
AsRock
TPU addict
by: HumanSmoke
Yes, I think I'll join you. On the bright side, we may not have to wait very long!
Kotaku's Thief review
EGM Now's Thief review
OOh the pain of reading those reviews, i guess they still making PC games like console games and not PC games as PC games as reading though one of those reviews it sounds like they made it so simple to play.. Like WTF windows doors close automatically behind WTF..

Shame to i like the campany i think they could pull of good games but they trying to hard to make them for console's to and not make them for PC and nerf them after for consoles.


I have a keyboard bitches give me a reason to use it. GOD Dammit Square ENIX Eidos Interactive
Posted on Reply
#15
TheinsanegamerN
by: SIGSEGV
Lol..

Unnecessary rants? I believe you don't have to wait mantle to play this game. I guess your cards don't support mantle at all. (And i guess will never support mantle)

mantle is free dude../facepalm

_______

@newteki : i haven't heard any news before that said thief games will be mantle supported on the release day since mantle is new born API.
I know you dont NEED mantle, but this was one of the games that kept coming up in a list of "good game s that will show what mantle can do", of course, the game is being panned as a poor title, which is dissapointing in of itself, but having to wait for mantle is just another sign that developers dont seem to think very highly of mantle.

i was genuinely excited for mantle when i first heard about it. but, it seems that nobody can get it right, which is rather sad.

yea, mantle is free. woopee! now, lets see something actually USE IT. not tech demos. not benchmarks. FULL GAMES. Im tired of being teased on how great mantle is supossed to be, but nobody can seem to get it right...
Posted on Reply
#16
jigar2speed
by: TheinsanegamerN
I know you dont NEED mantle, but this was one of the games that kept coming up in a list of "good game s that will show what mantle can do", of course, the game is being panned as a poor title, which is dissapointing in of itself, but having to wait for mantle is just another sign that developers dont seem to think very highly of mantle.

i was genuinely excited for mantle when i first heard about it. but, it seems that nobody can get it right, which is rather sad.

yea, mantle is free. woopee! now, lets see something actually USE IT. not tech demos. not benchmarks. FULL GAMES. Im tired of being teased on how great mantle is supossed to be, but nobody can seem to get it right...
To explain you in simple terms - Learning curve - When PS3 was lunched with cell processors - Game developers took time to learn to get the most out of it. Like wise Mantle is a new API - teams will take time to get it right.

Is it a bad thing that certain GPU users are getting performance boost for free - Directx was their since beginning, Thief is launched with it - so why complain when company is going to add feature a month later which will boost performance for particular GPU users for FREE ?
Posted on Reply
#17
HumanSmoke
by: jigar2speed
Like wise Mantle is a new API - teams will take time to get it right.
Looks like AMD are hedging their bets.
With DirectX also looking to get "close(r) to metal", and OpenGL extensions having wider catchment -and immediate multi vendor support- Mantle really needs to hit the ground running, unless AMD plan on paying for the API to appear in games code.
by: jigar2speed
Directx was their since beginning,
Nearly, but OpenGL had it beat by three years - more if you consider its IRIS GL origins. The moral of that particular story is DirectX and OGL endure because they are vendor agnostic from the beginning. Glide, RRedline/Speedy3D, S3d, Matrox Simple Interface, Creative Graphics Library and a host of other vendor specific API's fell by the wayside because they remained proprietary, or were opened up too late to other vendors graphics.
Posted on Reply
#18
Recus
by: SIGSEGV
@newteki : i haven't heard any news before that said thief games will be mantle supported on the release day since mantle is new born API.



by: jigar2speed
so why complain when company is going to add feature a month later which will boost performance for particular GPU users for FREE ?
Because nobody cares about AAA title with low scores after month.
Posted on Reply
#19
jigar2speed
by: HumanSmoke
Looks like AMD are hedging their bets.
With DirectX also looking to get "close(r) to metal", and OpenGL extensions having wider catchment -and immediate multi vendor support- Mantle really needs to hit the ground running, unless AMD plan on paying for the API to appear in games code.

Nearly, but OpenGL had it beat by three years - more if you consider its IRIS GL origins. The moral of that particular story is DirectX and OGL endure because they are vendor agnostic from the beginning. Glide, RRedline/Speedy3D, S3d, Matrox Simple Interface, Creative Graphics Library and a host of other vendor specific API's fell by the wayside because they remained proprietary, or were opened up too late to other vendors graphics.
Actually its great news for us as a customer - Mantle has finally pushed this companies to do better.
Posted on Reply
#20
jigar2speed
[QUOTE="Recus]
Because nobody cares about AAA title with low scores after month.[/quote]You know that's a lousy response - and i don't know how to response but to tell you that haters are gonna hate, no matter what ?
Posted on Reply
#21
Recus
by: jigar2speed


You know that's a lousy response - and i don't know how to response but to tell you that haters are gonna hate, no matter what ?
NFS: Rivals got higher scores but... You wouldn't capricious if Thief not support Mantle, but now fanboys gonna fanboying. : D
Posted on Reply
#22
jigar2speed
by: Recus
NFS: Rivals got higher scores but... You wouldn't capricious if Thief not support Mantle, but now fanboys gonna fanboying. : D
You are derailing the topic, we are discussing Thief and Free Mantle API for PC gamers - (Remember this news is about PC game ?)

Again - 1 month delay might be big deal for you, but all i am saying here is if it free i don't know why i should complain, plus its not that this game is not functioning at all without this Mantle API.

EDIT: my grammar sucks :(
Posted on Reply
#23
SIGSEGV
by: TheinsanegamerN
I know you dont NEED mantle, but this was one of the games that kept coming up in a list of "good game s that will show what mantle can do", of course, the game is being panned as a poor title, which is dissapointing in of itself, but having to wait for mantle is just another sign that developers dont seem to think very highly of mantle.

i was genuinely excited for mantle when i first heard about it. but, it seems that nobody can get it right, which is rather sad.

yea, mantle is free. woopee! now, lets see something actually USE IT. not tech demos. not benchmarks. FULL GAMES. Im tired of being teased on how great mantle is supossed to be, but nobody can seem to get it right...
well..
it's a new born API compared with directX or OpenGL..
time will tell while this API get mature..

by: Recus





Because nobody cares about AAA title with low scores after month.
by: me

i haven't heard any news before that said thief games will be mantle supported on the release day.
so
You are derailing the topic, we are discussing Thief and Free Mantle API for PC gamers - (Remember this news is about PC game ?)

Again - 1 month delay might be big deal for you, but all i am saying here is if it free i don't know why i should complain, plus its not that game is not functioning at all with this API.
don't feed the troll..
Posted on Reply
#24
MustSeeMelons
Was hoping to see Mantle in action, but on the other hand - it runs as smooth as butter already. The previously linked reviews are a bit harsh - the game has it's flaws, but it's not rubbish either. I'm enjoying the game :)
Posted on Reply
#25
TheHunter
by: HumanSmoke
Looks like AMD are hedging their bets.
With DirectX also looking to get "close(r) to metal", and OpenGL extensions having wider catchment -and immediate multi vendor support- Mantle really needs to hit the ground running, unless AMD plan on paying for the API to appear in games code.

Nearly, but OpenGL had it beat by three years - more if you consider its IRIS GL origins. The moral of that particular story is DirectX and OGL endure because they are vendor agnostic from the beginning. Glide, RRedline/Speedy3D, S3d, Matrox Simple Interface, Creative Graphics Library and a host of other vendor specific API's fell by the wayside because they remained proprietary, or were opened up too late to other vendors graphics.
Yes yes, all fine and dandy. But the main issue here is, its just talk, making it reality is another thing..

And i bet that won't happen soon, more like 2-3years time.


"When these optimizations kick in is still unknown and wether or not they will be able to compete with Mantle also remains to be seen of course. It will also be interesting to see if this will be a final DX12 feature, obviously available for Windows 8.1."
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