Tuesday, February 25th 2014

No Mantle Support for Thief Just Yet

Today marks the North American release of Thief, the second AAA game title touted to support Mantle, AMD's ambitious Direct3D alternative. We have also seen some heavy marketing for how TrueAudio will make the game more awesome. Unfortunately it isn't launching with out of the box support for either technology. Eidos has Mantle and TrueAudio support "scheduled for March".

Thief is part of AMD's Gaming Evolved ecosystem, which puts it in AMD's inner circle of developer support. The only other studio and game that boasts of the same, which is in the market, are DICE and Battlefield 4. Based on a heavily modified Unreal Engine 3, Thief will run DirectX 11 out of the box.
Source: Thief PC requirements page
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35 Comments on No Mantle Support for Thief Just Yet

#26
red_stapler
I should have picked Deus Ex instead of Thief for my never settle bundle.
Posted on Reply
#27
Recus
jigar2speedYou are derailing the topic, we are discussing Thief and Free Mantle API for PC gamers - (Remember this news is about PC game ?)

Again - 1 month delay might be big deal for you, but all i am saying here is if it free i don't know why i should complain, plus its not that this game is not functioning at all without this Mantle API.

EDIT: my grammar sucks :(
NFS: Rivals also was released on PC... Without Mantle.
SIGSEGVso, what's your point showing me that picture?

Or it's just only you? still i wanna try that game..

don't feed the troll..
Put on your red glasses and you see why.

Me too. But not after months.
Posted on Reply
#28
SIGSEGV
RecusPut on your red glasses and you see why.
i don't understand what's your point..
your pic only shows confirmation that thief will be mantle supported but didn't reveal on when exactly the mantle will be implemented..
Posted on Reply
#29
Scrizz
HumanSmokeNearly, but OpenGL had it beat by three years - more if you consider its IRIS GL origins. The moral of that particular story is DirectX and OGL endure because they are vendor agnostic from the beginning. Glide, RRedline/Speedy3D, S3d, Matrox Simple Interface, Creative Graphics Library and a host of other vendor specific API's fell by the wayside because they remained proprietary, or were opened up too late to other vendors graphics.
I think he means the game's inception.
Posted on Reply
#30
Prima.Vera
SIGSEGVi don't understand what's your point..
your pic only shows confirmation that thief will be mantle supported but didn't reveal on when exactly the mantle will be implemented..
Dude, look at the pic again. It clearly sais it will have Mantle support on launch day. :)))))))
Posted on Reply
#31
SIGSEGV
Prima.VeraDude, look at the pic again. It clearly sais it will have Mantle support on launch day. :)))))))
Oh...i see
mantle api (Launch)

Maybe i should get my eyes checked..


O___0
Posted on Reply
#32
jigar2speed
RecusNFS: Rivals also was released on PC... Without Mantle.


.
We were not discussing NFS: Rivals dude, i am not sure if you understand such simple things but i repeat we were not discussing NFS Rivals ... (I don't think NFS even promised Mantle)
Posted on Reply
#34
TheGuruStud
An Unreal engine game with load screens every 5 seconds and low res textures shouldn't need Mantle.

The game runs like garbage in certain areas (see my specs, it's pathetic). Mantle can't save this game.
Posted on Reply
#35
Prima.Vera
TheGuruStudAn Unreal engine game with load screens every 5 seconds and low res textures shouldn't need Mantle.

The game runs like garbage in certain areas (see my specs, it's pathetic). Mantle can't save this game.
dat bad? :))
Posted on Reply
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