Tuesday, December 19th 2006
Daniel Pohl, an aspiring programmer in Germany, is doing some things that are simply stunning the gaming community. Daniel has taken the Quake 4 engine and effectively modified it with ray tracing effects.
Ray-tracing is a method of modeling and rendering the path of the light as it interacts with the models in a 3D scene. Overall, results in Daniel's projects show extremly good levels of shadows, enabling life-like immersion into the 3D scene.Daniel is looking for a sponsor so he can become a game developer. If he helps design games, and ray tracing becomes mass implemented, we could see a new age of realism in games. You can see a sample of his work below, and his project website here. The Inquirer