Wednesday, June 4th 2008

Crysis Warhead Game Revealed

Two days ago, Crytek published information that it will no longer patch Crysis for "a good reason". Apparantly the good reason is now believed to be called Crysis Warhead, the second game in the Crysis trilogy. If you try to visit Crytek's home page, a teaser image of Crysis Warhead will appear before the actual page, dropping a hint at what's imminent. No other details, such as platforms or a release date, have been unveiled. It's only an image at the moment, but more information will follow sooner or later.
Source: Shacknews
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176 Comments on Crysis Warhead Game Revealed

#76
imperialreign
farlex85I really just hope the A.I. provides a deeper experience. I think we know the graphics will be great (although many will probably still complain), but the gameplay is really where improvement needs to take place imo.
that too - I found the AI to be really subpar in many respects.

I'd at least like to see better optimization for ATI cards - but we all know that prob ain't gonna happen, especially if nVidia is backing this like they did the last one. There's no reason why an ATI system that can handle everything else with ease should have to struggle through Crysis, while lower end nVidia based systems can outperform upper-end ATI systems.

It reminded me of when Doom3 was released. At least that was resolved.
Posted on Reply
#77
Megasty
cdawalli think mods need to close this thread its gotten outta hand....


anyone else want to call crysis a shit game send a pm this is just stupid
:laugh: don't get me wrong. I love buggy POS's. They give me a challege of fixing them. Although it didn't require too much work at all. I wish all games could look like that no matter what the area of interest. I can't wait for the next 2 buggers just like you can't.
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#78
DarkMatter
Megasty:laugh: don't get me wrong. I love buggy POS's. They give me a challege of fixing them. It doesn't require too much work at all. I wish all games could look like this no matter what the area of interest. I can't wait for the next 2 buggers just like you can't.
I too rather like buggy games that push the tech and gameplay ideas forward like no others, than a polished game like say COD4. I won't bash COD4 here since it's out of topic, but I think you can all guess what I think off it.
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#79
ShadowFold
That kinda looks like Psycho in the pic.. Or maybe its what nomad looks like.
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#81
DarkMatter
TomCat44Not every game has a demo, FYI.

Not always. I had a *caugh* battlefield 2 Vietnam, and it plays the same as my legit version.

When I had a pirated game, I tried 3 races, and kept my saved games, deleted the pirated version, and bought it. (ToCA Race Driver 3).


I don't trust online reviews, I read Halo was great, and everyone should play it. So, I went thru the troubles of renting it (can't DL xbox games) and it SUCKED. Same with Driver Parallel Lines for PS2. They'll over hype a game, but in reality they SUCK. Why would you buy a copy to see if you liked it?
Most games have demos nowadays FYI. Just in case:

www.fileplanet.com/158486/150000/fileinfo/ToCA-Race-Driver-3-Demo
Posted on Reply
#82
CrAsHnBuRnXp
Halo series, STALKER, Assassins's Creed, Gears of War, GTA IV, just to name a few. They didnt.
Posted on Reply
#83
DarkMatter
CrAsHnBuRnXpHalo series, STALKER, Assassins's Creed, Gears of War, GTA IV, just to name a few. They didnt.
Halo series and GOW had on the consoles AFAIK. I never owned a console so I am not sure. Feel free to slap me in my face.

STALKER had a beta AFAIK.

Anyway MOST implies MOST GAMES, not ALL. If you didn't caught the irony of me linking a demo to the ONE game he mentioned as an example I feel sorry for you. ;)
Posted on Reply
#84
cdawall
where the hell are my stars
CrAsHnBuRnXpHalo series, STALKER, Assassins's Creed, Gears of War, GTA IV, just to name a few. They didnt.
it kinda helps for demos if you pick PC games
Posted on Reply
#85
DarkMatter
cdawallit kinda helps for demos if you pick PC games
:roll: Haha! Didn't thought of it. LOL you are so on spot. Stalker is the only PC game there and it had a demo!
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#86
fafa21
i can run crysis on all high at 1400 900 with 2aa and i get like 27-30 fps with my hd3870 but if i try to play at 1850 1050 i get like 22fps which is unplayable
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#87
Davidelmo
Really, although the game looks fantastic, it *doesn't* run that well.. in fact the motion blur does a good job of covering up the poor fps.

I'm sure I'm not the only one who FELT the game ran fine until they enabled the console fps viewer and found that it was in the 20's. Turn off the motion blur and THEN you start to feel it chug. I played with a combination of medium and high at around 25-30fps for most parts.

However, when the ice started and during the final boss battle I actually had to change resolution to make it run properly... that is poor optimisation.

Also, there ARE lots of bugs. The enemy AI is strange. They will stand getting shot if you use the silencer, yet one shot unsilenced seems to tell them your exxact location. They also clearly have amazing sight as they can hit you while you are crouched in dense undergrowth. Also, the thing someone mentioned earlier about driving a vehicle cloaked.. the bad guys don't wonder why there is a driver-less truck heading towards them.

One other that springs to mind are the physics errors. I admit the physics are great but I'm sure I'm not the only one who has died from breaking wooden boxes or from getting trapped in between two light weight objects. Also, I bet I'm not the only one who has seen floating objects (particularly the chickens or crabs) or heard that continuous clattering when objects fail to settle down after an explosion and simply get "stuck" somewhere, rattling permanently.
Posted on Reply
#88
imperialreign
DavidelmoReally, although the game looks fantastic, it *doesn't* run that well.. in fact the motion blur does a good job of covering up the poor fps.

I'm sure I'm not the only one who FELT the game ran fine until they enabled the console fps viewer and found that it was in the 20's. Turn off the motion blur and THEN you start to feel it chug. I played with a combination of medium and high at around 25-30fps for most parts.

However, when the ice started and during the final boss battle I actually had to change resolution to make it run properly... that is poor optimisation.

Also, there ARE lots of bugs. The enemy AI is strange. They will stand getting shot if you use the silencer, yet one shot unsilenced seems to tell them your exxact location. They also clearly have amazing sight as they can hit you while you are crouched in dense undergrowth. Also, the thing someone mentioned earlier about driving a vehicle cloaked.. the bad guys don't wonder why there is a driver-less truck heading towards them.

One other that springs to mind are the physics errors. I admit the physics are great but I'm sure I'm not the only one who has died from breaking wooden boxes or from getting trapped in between two light weight objects. Also, I bet I'm not the only one who has seen floating objects (particularly the chickens or crabs) or heard that continuous clattering when objects fail to settle down after an explosion and simply get "stuck" somewhere, rattling permanently.
yeah, I think I mentioned the cloaked driving thing - it made no sense to me

hell, if you're cloaked an go bumping around their building and knocking stuff over, they don't get too paranoid about it - one or two might go check it out, but not usually.

I guess them KPA are just used to dealing with poltergeists!
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#89
EastCoasthandle
CrAsHnBuRnXpHalo series, STALKER, Assassins's Creed, Gears of War, GTA IV, just to name a few. They didnt.
Yes, you are right but lets look at it like this:
Stalker was free with G80 and R600 (Asus 2900, this I remember) purchase from newegg. And, Stalker is free with the purchase of Asus Maximus Formula. I do believe there are few other free offers but I don't recall the other peripherals.
Assassin's Creed, GTA IV are Ubisoft titles, nuff said :p
As for Gears of War, Epic didn't release a demo for the xbox360 so it was no surprise we didn't see it for the PC.
As for halo I found this which is interesting. I honestly didn't know MS did this until just now. :p They dated this back 2003?? Is this the same game as just released on the PC? Anyone willing to give it a try to confirm if this is the same Halo as the one released recently for the PC?
Posted on Reply
#90
DarkMatter
Yeah the AI is a bit lacking in some aspects, but is very advanced in many other areas, like how they use commando tactics to find you, how they react to strange things, they get scared when you materialize in front of them, etc. I mean, a more advanced IA is deemed to have more bugs.

The bugs mentioned already were not very common for me. In fact when I bought the game a month or so after release I had been hearing those things and went trying them. What was my surprise when they shot me when driving towards them while cloaked and killed me. The silencer thing never happened, whenever I shot them they try to find cover or go prone AND surrounding foes start looking around trying to find me. When not using the silencer it's dificult for them to find me too, unless I'm close.

The AI may not be perfect but it's more advanced and ambitious than any other game that I can think off. Hmm STALKER is on par or better, but these two really stand out of the rest.

Also about the AI reacting strange. What is strange really? Think of it. It's the future, nanotechnology is really advanced as well as other scientific areas. You are in a frozen tropical setting infested by an alien invasion that seems to have control over natural forces. You are there for hours maybe days without having a rest hearing strange sounds and stories from the guys that have gone deeper in the jungle and suddenly a car appears with no driver or one of your companions falls to the floor dead without you knowing what happened. How would you react? Seriously.
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#91
cdawall
where the hell are my stars
its the original halo from eons ago the same one that plays on onboard vga just fine lol
Posted on Reply
#92
ShadowFold
DarkMatterYeah the AI is a bit lacking in some aspects, but is very advanced in many other areas, like how they use commando tactics to find you, how they react to strange things, they get scared when you materialize in front of them, etc. I mean, a more advanced IA is deemed to have more bugs.

The bugs mentioned already were not very common for me. In fact when I bought the game a month or so after release I had been hearing those things and went trying them. What was my surprise when they shot me when driving towards them while cloaked and killed me. The silencer thing never happened, whenever I shot them they try to find cover or go prone AND surrounding foes start looking around trying to find me. When not using the silencer it's dificult for them to find me too, unless I'm close.

The AI may not be perfect but it's more advanced and ambitious than any other game that I can think off. Hmm STALKER is on par or better, but these two really stand out of the rest.

Also about the AI reacting strange. What is strange really? Think of it. It's the future, nanotechnology is really advanced as well as other scientific areas. You are in a frozen tropical setting infested by an alien invasion that seems to have control over natural forces. You are there for hours maybe days without having a rest hearing strange sounds and stories from the guys that have gone deeper in the jungle and suddenly a car appears with no driver or one of your companions falls to the floor dead without you knowing what happened. How would you react? Seriously.
Nice summary! I agree!
Posted on Reply
#93
imperialreign
DarkMatterYeah the AI is a bit lacking in some aspects, but is very advanced in many other areas, like how they use commando tactics to find you, how they react to strange things, they get scared when you materialize in front of them, etc. I mean, a more advanced IA is deemed to have more bugs.

The bugs mentioned already were not very common for me. In fact when I bought the game a month or so after release I had been hearing those things and went trying them. What was my surprise when they shot me when driving towards them while cloaked and killed me. The silencer thing never happened, whenever I shot them they try to find cover or go prone AND surrounding foes start looking around trying to find me. When not using the silencer it's dificult for them to find me too, unless I'm close.

The AI may not be perfect but it's more advanced and ambitious than any other game that I can think off. Hmm STALKER is on par or better, but these two really stand out of the rest.

Also about the AI reacting strange. What is strange really? Think of it. It's the future, nanotechnology is really advanced as well as other scientific areas. You are in a frozen tropical setting infested by an alien invasion that seems to have control over natural forces. You are there for hours maybe days without having a rest hearing strange sounds and stories from the guys that have gone deeper in the jungle and suddenly a car appears with no driver or one of your companions falls to the floor dead without you knowing what happened. How would you react? Seriously.
I agree as well - and, TBH, I would expect the AI to fire at me if I was cloaked and driving (like you had mentioned you had happen) . . . that makes sense, IMO. I liked how the AI would drop prone or run for cover if you amushed them, or chucked a grenade their way - but, many of those tactics reminded me of fighting the harder Replica Soldiers towards the end of FEAR. But some things should've tipped off AI in a heartbeat - using laser pointers after dark, for example (even moreso with groups of AI, like you'd notice a red dot on your buddies head), or even the rifle flashlight should've increased response from a distance.

IDK - perhaps I just found the game to easy buy sticking to the stealth methods I learned playing Thief years ago. I'm sure if I went DukeNukem style it would've been a little more difficult.

STALKER, though, did have great AI - it was just a very buggy game with a buggy game engine.
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#94
DarkMatter
imperialreignI agree as well - and, TBH, I would expect the AI to fire at me if I was cloaked and driving (like you had mentioned you had happen) . . . that makes sense, IMO. I liked how the AI would drop prone or run for cover if you amushed them, or chucked a grenade their way - but, many of those tactics reminded me of fighting the harder Replica Soldiers towards the end of FEAR. But some things should've tipped off AI in a heartbeat - using laser pointers after dark, for example (even moreso with groups of AI, like you'd notice a red dot on your buddies head), or even the rifle flashlight should've increased response from a distance.

IDK - perhaps I just found the game to easy buy sticking to the stealth methods I learned playing Thief years ago. I'm sure if I went DukeNukem style it would've been a little more difficult.

STALKER, though, did have great AI - it was just a very buggy game with a buggy game engine.
Now that you mention Thief. That game was buggy too, but it was amazing at the time. Duke 3D too. Any game that I remember that stood out above the rest in terms of innovation had loads of bugs. Except Half-Life 1 and 2 probably, but there's a reason those are seen as masterpieces, and they did had bugs but not as pronounced, I think. Even though I'm sure someone can come up with some now.

My point is that any innovation comes with more complexity and this more bugs. Developers have X time and Y money to make their games, that will have Z features (graphics, AI, story, game lenght) and P polish level:

X*Y = Z*P

And you can't break that law. If X*Y is the same for all developers, and it is more or less, either Z or P will have to be neglected a bit in favour of the other. Both Crysis and STALKER fattened Z too much maybe, but IMO were two of the only three shooters that brought out something new lately. The third is Bioshock.
Posted on Reply
#95
imperialreign
DarkMatterNow that you mention Thief. That game was buggy too, but it was amazing at the time. Duke 3D too. Any game that I remember that stood out above the rest in terms of innovation had loads of bugs. Except Half-Life 1 and 2 probably, but there's a reason those are seen as masterpieces, and they did had bugs but not as pronounced, I think. Even though I'm sure someone can come up with some now.

My point is that any innovation comes with more complexity and this more bugs. Developers have X time and Y money to make their games, that will have Z features (graphics, AI, story, game lenght) and P polish level:

X*Y = Z*P

And you can't break that law. If X*Y is the same for all developers, and it is more or less, either Z or P will have to be neglected a bit in favour of the other. Both Crysis and STALKER fattened Z too much maybe, but IMO were two of the only three shooters that brought out something new lately. The third is Bioshock.
I see what your saying, and it makes sense - we haven't seen that much to be considered "groundbreaking" recently either, and I agree STALKER and Crysis were the only two FPS that really pushed the envelope in 07. This year, I think STALKER: Clear Sky will push it further over what the original did, but the real gem I'm looking forward to is Project Origin - if Monolith can pull the same feat of amazement that they did with the original FEAR, we'll be in for a treat. Plus, they haven't had any publisher or distributor harping their back to meet deadlines, they've been working at their own pace (which normally bodes very well for us gamers).


Thief . . . wasn't really buggy, per se . . . at least, in so far as the game coding itself, it was near flawless - only one patch which address some very minor bugs, and added additional support for EAX and joysticks and gamepads. Even the sequel (The Metal Age) only had one official patch, and that addressed similar issues to the patch for Thief I - but . . . the dark engine . . . that was one glitchy, kooky, interesting game engine :laugh: System Shock and the Thief series had many similar "peculiar" chracteristics that revolved around the game engine - from being able to stack items to "climb" to unaccessible places (and the game devs knew this one, leaving numerous crates laying around, and interesting stuff to find).

They were brilliant games, though, and Looking Glass Studios is still sadly missed :respect:
Posted on Reply
#96
hat
Enthusiast
Hm, I bet it rapes the GTX280/HD5870 and it will take a GTX380/HD6870 to run it properly, based on the origional Crysis :roll:
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#97
farlex85
The A.I. in Crysis does not act commando. They rarely take cover, and really only do they are initially spawned in cover. You can pick them off, one by one, say at a sentry gun, and guess what, they run right back. They are a stupid mass. They wander around the forest and no matter how many of their friends you kill, they will continue walking around looking for you. They do do somewhat intelligent things, like toss grenades and occasionally take cover, but that is par for any game, nothing very good. When I'm sitting cloaked in a building, there's a pile of dead bodies in the doorway of people I just killed, and the next two guys walk right up to investigate, that is poor AI to me. I actually turned it up to delta to see if that helped, sadly, it did not. At least the Korean chatter makes for a more solid experience. The original Halo has more advanced AI than Crysis, much less the next two.
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#98
CrAsHnBuRnXp
cdawallit kinda helps for demos if you pick PC games
Doesnt matter. A demo is a demo.
Posted on Reply
#99
DarkMatter
imperialreignI see what your saying, and it makes sense - we haven't seen that much to be considered "groundbreaking" recently either, and I agree STALKER and Crysis were the only two FPS that really pushed the envelope in 07. This year, I think STALKER: Clear Sky will push it further over what the original did, but the real gem I'm looking forward to is Project Origin - if Monolith can pull the same feat of amazement that they did with the original FEAR, we'll be in for a treat. Plus, they haven't had any publisher or distributor harping their back to meet deadlines, they've been working at their own pace (which normally bodes very well for us gamers).


Thief . . . wasn't really buggy, per se . . . at least, in so far as the game coding itself, it was near flawless - only one patch which address some very minor bugs, and added additional support for EAX and joysticks and gamepads. Even the sequel (The Metal Age) only had one official patch, and that addressed similar issues to the patch for Thief I - but . . . the dark engine . . . that was one glitchy, kooky, interesting game engine :laugh: System Shock and the Thief series had many similar "peculiar" chracteristics that revolved around the game engine - from being able to stack items to "climb" to unaccessible places (and the game devs knew this one, leaving numerous crates laying around, and interesting stuff to find).

They were brilliant games, though, and Looking Glass Studios is still sadly missed :respect:
Yeah we all miss them. :cry:

About Thief, it was not buggy by todays standards, no. Not even close, but in my memory I have that one as one with more bugs than the average. Mostly cliping issues, nthing special really. Was one that I played a lot, as well as Duke 3D and that's maybe why I found more bugs on those than on others anyway. Well Tomb Raider came to mind right now, and this was both buggy and innovative too.

I have thought about the red dot/flashlight thing* and although you are right in that, it has made me think that all the complaints have to do with the expectations everybody had.
I don't usually bet, but I would bet that you wouldn't expect, that you didn't actually thought the same in COD4, did you? Your gun has laser and they don't react to it, they don't react to anything TBH and although there are 100 more frindly soldiers around you, every enemy shoots at you, but you don't care, because it's what you were expecting from a game like that.

In the end it's the very same that happened (and still happens) with the physics in first games that used them. There were millions of complaints about the physics not being realistic. Not in how they played, but the fact that some objects were affected and others didn't. Common sense should dictate that something is better than anything, but there were comments like "they shouldn't have implemented them if most things weren't going to be affeted by them anyway".

There's a saying in spanish that says more or less this: "It never rains to please everyone"

*They do react to flashlights, but I guess you are talking about the distance from where they respond, yeah that issue reminds me of Metal Gear :laugh:
Posted on Reply
#100
DarkMatter
farlex85The A.I. in Crysis does not act commando. They rarely take cover, and really only do they are initially spawned in cover. You can pick them off, one by one, say at a sentry gun, and guess what, they run right back. They are a stupid mass. They wander around the forest and no matter how many of their friends you kill, they will continue walking around looking for you. They do do somewhat intelligent things, like toss grenades and occasionally take cover, but that is par for any game, nothing very good. When I'm sitting cloaked in a building, there's a pile of dead bodies in the doorway of people I just killed, and the next two guys walk right up to investigate, that is poor AI to me. I actually turned it up to delta to see if that helped, sadly, it did not. At least the Korean chatter makes for a more solid experience. The original Halo has more advanced AI than Crysis, much less the next two.
Erm have you seen Predator? One and two, both. How did people react there?

Anyway tell me ONE, only ONE game where those things you mention don't happen or where something "intelligent" happens. Halo... Please don't make me laugh.

In Crysis when they are looking for you they spread and cover as much area as they can, while covering each others flanks. If they spotted you and disapeared they go there and move in range. And they do many more things.

Sometimes I think I played some kind of improved version of Crysis or something, as it runs better than what many others say and do thing that other's game doesn't seem to do.
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