Wednesday, June 11th 2008

AMD Receives Next-Generation OpenGL ES 2.0 Graphics Technology Certification

AMD today announced that it has reached a new milestone in the mobile graphics industry as the first 3D graphics technology provider to achieve OpenGL ES 2.0 conformance certification. AMD OpenGL ES 2.0 mobile graphics technology, which will be included in AMD processors, is based on the same AMD Unified Shader Architecture powering the Microsoft Xbox 360 video game console.

OpenGL ES 2.0, an industry-specified application programming interface (API), enables rapid rendering of cutting-edge 3D graphics for a variety of consumer electronics devices. As a leading supplier of media processors and graphics cores for the handheld market, AMD works with an ecosystem of device makers, software developers and baseband suppliers to deliver innovative technology solutions that can yield truly compelling mobile content. The company has been an early and active proponent of the OpenGL ES 2.0 API.

“We are pleased to be the first technology provider to achieve OpenGL ES 2.0 certification from the Khronos Group,” said Mikko Saari, senior director of design engineering for AMD’s Handheld division. “This underscores our commitment to building and nurturing the mobile gaming ecosystem to thrill consumers while providing our OEM customers and the mobile gaming community with a competitive advantage.”

To achieve conformance, the AMD OpenGL ES 2.0 implementation met key feature requirements while being rigorously tested and reviewed by the Khronos Group, the independent industry consortium responsible for the development, promotion and certification of the OpenGL ES standard.

“We congratulate AMD as the first organization to achieve certification for its OpenGL ES 2.0 implementation,” said Khronos Group president Neil Trevett. “OpenGL ES 2.0 enables fully-programmable 3D graphics on embedded systems. With the support of leading suppliers such as AMD, OpenGL ES 2.0 will usher in a new generation of devices that will enable revolutionary applications, ultimately driving consumer demand.”

Working closely with leading chipset suppliers, OEMs and application developers, AMD aims to unleash a new world of mobile entertainment experiences. By delivering a standards-compliant platform, AMD helps software developers to rely on a given set of features and functionality, reducing design cycles and freeing them to focus on developing games that look and play great.

“With all of the vast differences between mobile phone device hardware, operating systems and networks, it is essential that we have a single graphics standard,” said Xavier Carrillo-Costa, CEO of Digital Legends Entertainment, a leading developer of games for mobile devices. “AMD has demonstrated strong leadership and commitment to the industry while developing a fantastic graphics and gaming architecture.”

The AMD OpenGL ES 2.0 conformance test suite review was based on the AMD Z430 developer’s kit. The AMD Z430 OpenGL ES 2.0 graphics technology was demonstrated during the 2008 Mobile World Congress in Barcelona, Spain, where AMD also announced its next-generation AMD Z460 graphics core. AMD OpenGL ES 2.0 graphics technologies are designed to deliver fully programmable shader models for realistic 3D graphics to revolutionize the mobile gaming experience for portable devices.Source: AMD
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21 Comments on AMD Receives Next-Generation OpenGL ES 2.0 Graphics Technology Certification

#2
InnocentCriminal
Resident Grammar Amender
Sweet!

Hopefully dev's will make use of this.
Posted on Reply
#3
DanTheBanjoman
Señor Moderator
by: a111087
hmm this might be interesting, but if Nvidia doesn't do the same, there will not be much adoption of this on PCs
Read the article, you obviously haven't.
Posted on Reply
#4
jbunch07
Sweet!
Good for AMD. : )
Posted on Reply
#5
WarEagleAU
Bird of Prey
So is this just for the mobile market or did I skip over where it will be in desktop graphics solutions.
Posted on Reply
#6
TheGuruStud
by: Ravenas
:respect: OpenGL
Too bad M$ made shitX and practically forces ppl to use it.
Posted on Reply
#7
PrudentPrincess
by: TheGuruStud
Too bad M$ made shitX and practically forces ppl to use it.
I remember when DX8 came out MS claimed to have "advanced water effects" that were possible with OpenGL for years. :laugh:
Posted on Reply
#8
adrianx
very simple.... amd fallow the road to the FUSION PROCESOR :d
Posted on Reply
#9
Ravenas
by: TheGuruStud
Too bad M$ made shitX and practically forces ppl to use it.
Microsoft wouldn't have anyway of keeping game developers locked in their market without DirectX :)

Everyone remember back in the the early days of Half-Life, or early CS, or any early Valve mod for that matter...They were all playing in OpenGL. :p
Posted on Reply
#10
DanTheBanjoman
Señor Moderator
by: TheGuruStud
Too bad M$ made shitX and practically forces ppl to use it.
Glide is supported by Windows without any issues. From what I've understood most programmers wish you the best writing for Glide, since you need that.
Bashing MS with false accusations doesn't do you much good. Besides, if you hate MS so much I assume you're our local Linux/BSD/OSX/whatever guru?
Posted on Reply
#11
Ravenas
by: DanTheBanjoman
Glide is supported by Windows without any issues. From what I've understood most programmers wish you the best writing for Glide, since you need that.
Bashing MS with false accusations doesn't do you much good. Besides, if you hate MS so much I assume you're our local Linux/BSD/OSX/whatever guru?
I think he was bashing DirectX, not MS directly. Why do you suppose that someone must a be a "OSX/Linux guru" just because they bash ONE of MS's many products?

In your line of thinking, if one hates Windows Media Player, they must be a Mac/Linux/OSX guru. No offense.
Posted on Reply
#12
magibeg
I don't think theres anything stopping developers from using OpenGL over DirectX if they really want to. I'm just curious as to how difficult it would be to program with this new OpenGL ES 2.0.
Posted on Reply
#13
thoughtdisorder
by: magibeg
I don't think theres anything stopping developers from using OpenGL over DirectX if they really want to. I'm just curious as to how difficult it would be to program with this new OpenGL ES 2.0.
I hear what your saying, but I think if AMD can drive the consumers then the developers will have to follow won't they?
Posted on Reply
#14
cdawall
where the hell are my stars
by: DanTheBanjoman
Read the article, you obviously haven't.
by: DanTheBanjoman
Glide is supported by Windows without any issues. From what I've understood most programmers wish you the best writing for Glide, since you need that.
Bashing MS with false accusations doesn't do you much good. Besides, if you hate MS so much I assume you're our local Linux/BSD/OSX/whatever guru?
hey dan read through this i think you forgot what you wrote
by: DanTheBanjoman

Posting in a thread
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    Following these simple guidelines makes our job as moderator a lot easier, please keep this in mind when posting.[/quote]i was polite enough to bold your violations for you ;)
  • Posted on Reply
    #15
    TheGuruStud
    LOL, I don't care about insults and irrelevant references to glide haha. DirectX blows and it's no secret (direct access to hardware or another slow software layer? hmmmm, not to mention quality differences). If he wants to attend M$ conferences and dress up in drag with Ballmer, then by all means.... :laugh:

    I do, in fact, love linux, but I'll admit, it's too cumbersome for me to use most of the time b/c I'm a big gamer. But don't think for a second that if productivity was my goal, that I would even install windows.
    Posted on Reply
    #16
    bigtye
    IS it likely that this development of open gl for mobile gaming will filter across to mainstream pc gaming or is more likely to remain isolated to the market segment of mobile gaming?

    Obviously the hardware constraints of mobile gaming platforms require developers to be more efficient with how they deliver the results than with pc, eg dx 10 is never going to work on my mobile phone:laugh:. However it seems to do fine (sort of) on pc.

    As such will there be any impetues to bring this across?

    Tye
    Posted on Reply
    #17
    philbrown23
    by: cdawall
    hey dan read through this i think you forgot what you wrote


    i was polite enough to bold your violations for you ;)
    owned! ( no offense, but it was quite good)
    Posted on Reply
    #18
    PrudentPrincess
    I might have to quote this entire thread in the "Whats wrong with our forum?" thread for mods being dumbasses. Quoting eachother to prove points is just as bad as trolling (cdawall), try to contribute to a thread next time. I can't believe I have to be the one to tell you guys that. Oh and the people that thanked them are just as bad, its encouraging breaking forum rules. Try telling eachother off in a PM next time, okay?

    Now to get back on topic,
    by: DaemonWraith
    if done properly it could filter down to the consumer market, alot of larger game companys are seeing the mobile market as being the next big thing, since dev costs tend to be lower then with pc's and consols, hell some compay made a version of packman "3d" that become extreamly popular around here, they made serious money in it, everybody at the local community college whos phone could run it had it, thats 3-5bucks a pop and hundreds if not thousands of people, for a game that probbly took some programer a couple days to make.
    I remember that game! I had it (or a different version of it) on my old pda/cellphone. Hey does anyone around here know what Spore for mobile is using? The system specs are so low for that game, I'm friggin' pumped!
    Posted on Reply
    #19
    WarEagleAU
    Bird of Prey
    Id like to see something like this in the console/desktop market myself.
    Posted on Reply
    #20
    jbizzler
    OpenGL 2.0 ES is the graphics library used on the PS3, which has an NVIDIA GPU. This article doesn't make any sense to me because of that and other OpenGL ES 2.0 devices (iPhone, etc). It's not new tech. Here's what Wikipedia says:
    OpenGL ES 2.0, publicly released in August 2005, eliminates most of the fixed-function rendering pipeline in favor of a programmable one. Almost all rendering features of the transform and lighting pipelines, such as the specification of materials and light parameters formerly specified by the fixed-function API, are replaced by shaders written by the graphics programmer. As a result, OpenGL ES 2.0 is not backwards compatible with OpenGL ES 1.1.
    Posted on Reply
    #21
    btarunr
    Editor & Senior Moderator
    by: TheGuruStud
    Too bad M$ made shitX and practically forces ppl to use it.
    MS doesn't, developers do. Besides, this article has little to do with PC graphics.

    by: cdawall
    hey dan read through this i think you forgot what you wrote


    i was polite enough to bold your violations for you ;)
    He wasn't impolite in pointing out he didn't read the article, which he really didn't. Walk into a saloon with the zipper of your trouser open, somebody points that out to you, it doesn't really become impolite.
    Posted on Reply
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