Saturday, December 27th 2008

NVIDIA GPU Lineup for 2009 Tabled

The year 2008 has been eventful for the PC graphics industry. This is the year which, for the most of the part, saw some serious competition between NVIDIA and ATI. While pure horsepower and value are what determined product superiority, implementing new technologies is what looks to drive GPU makers in 2009. One of the first of these technologies is the introduction of the 40nm manufacturing process, which facilitates GPU makers to step-up transistor counts or even cut manufacturing costs. VR-Zone, based on a few documents it has access to, compiled a list of GPUs that NVIDIA could pull out of its hat in 2009.

To begin with, NVIDIA is expected to have a full-fledged lineup of GPUs top-to-bottom built on the 40nm fab process within 2009. Before it makes the move to the new fab process, the G200b, built on the 55nm fab process will be given a chance to hold the performance and enthusiast segment offerings by the company, in Q1. Come Q2, and the G200b will be succeeded by GT212. All that while, current G94, G96, G98 will hold the mainstream thru value segments, only to be replaced by GT214, GT216 and GT218 respectively in Q3. NVIDIA's gets a newer IGP too, the iGT209. NVIDIA looks to end the year with a newer high-end GPU, the GT300 to succeed GT212 in Q4.

Source: VR-Zone
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27 Comments on NVIDIA GPU Lineup for 2009 Tabled

#1
Live OR Die
:( a year i have to wait for the GT300
Posted on Reply
#2
Selene
hummm wounder if the GT212 with be DDR5, i dont think we will see any thing on DX10.1 or DX11 till the GT300 hits.
Thank god for EVGA and BFG step ups.
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#3
Haytch
by: Live OR Die
:( a year i have to wait for the GT300
Yep, me too . . . Im not going to try the 285, just wait the 300.
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#4
iamverysmart
by: Haytch
Yep, me too . . . Im not going to try the 200, just wait the 300.
Corrected.

Hmmmm, looks like very short life spans.

GT200a = 1 half
GT200b = 1 quarter
GT21X = 1 half (at least the high end cards, the mainstreams will most likely last longer like the current G92's)
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#5
CDdude55
Crazy 4 TPU!!!
Why is the GX2 in the Enthusiast category when the GTX 280 performs better. They don't even sell the GX2 on Newegg anymore.
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#6
magibeg
I wonder what the ATI time table is right now, they seem to surprisingly be a little ahead of nvidia lately(product wise not necessarily performance wise, no fighting plz) .
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#7
Morgoth
by: Selene
hummm wounder if the GT212 with be DDR5, i dont think we will see any thing on DX10.1 or DX11 till the GT300 hits.
Thank god for EVGA and BFG step ups.
i have readed some where that Dx11 wil be software sided so probaly wont see a dx11 gpu in a long time since dx10 can also run dx11
Posted on Reply
#8
Valdez
by: Morgoth
i have readed some where that Dx11 wil be software sided so probaly wont see dx11 in a long time since dx10 can also run dx11
dx11 requires tesselator.
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#10
Fitseries3
Eleet Hardware Junkie
here's my 09 outlook on things....



;)
Posted on Reply
#12
zithe
by: eidairaman1
LMFAO is all i gotta say, doesnt stick with stuff long enough for him to test it further or actually enjoy the use of it, id understand if he was under a sponsor but this is ridiculous.



You dont know what that means, its a Texture Repeater basically,

http://en.wikipedia.org/wiki/Tessellation.

http://www.control.com/1026202143/index_html
ATI's tesselation system has to do with polygons, not textures. More/smaller polygons + reduced strain on the GPU.
Posted on Reply
#13
eidairaman1
by: zithe
ATI's tesselation system has to do with polygons, not textures. More/smaller polygons + reduced strain on the GPU.
Textures/Polygons, aka like Leaves falling or a Brick wall etc.
Posted on Reply
#14
Hayder_Master
by: Live OR Die
:( a year i have to wait for the GT300
by: Selene
hummm wounder if the GT212 with be DDR5, i dont think we will see any thing on DX10.1 or DX11 till the GT300 hits.
Thank god for EVGA and BFG step ups.
by: Haytch
Yep, me too . . . Im not going to try the 285, just wait the 300.
by: iamverysmart
Corrected.

Hmmmm, looks like very short life spans.

GT200a = 1 half
GT200b = 1 quarter
GT21X = 1 half (at least the high end cards, the mainstreams will most likely last longer like the current G92's)
gddr5+dx10.1 or dx11 only come with gt300
and i expect the gt300 come in q1 2010
Posted on Reply
#15
sam0t
Hmm not very excited. Maybe it's just the fact that latest games have sucked big time and there has not been real breakthroughs in technology in awhile, 3D scene is not what it used to be :(
Posted on Reply
#16
OzzmanFloyd120
I'm not sure how they can still call a GX2 an "enthusiast" card when it's been out of production for a few months now :(
And what in the F is a GT212? If it's anything like the previous GT/GTX naming scheme then I don't understand why it's classified in the performance/enthusiast area of this chart.
Posted on Reply
#17
Valdez
by: OzzmanFloyd120
I'm not sure how they can still call a GX2 an "enthusiast" card when it's been out of production for a few months now :(
And what in the F is a GT212? If it's anything like the previous GT/GTX naming scheme then I don't understand why it's classified in the performance/enthusiast area of this chart.
* GT212-> 40 nm technical process, high memory bus capacity , 384 or 480 stream processors. In the performance level it will be close to the GeForce GTX 295. This will allow to replace the two-chip solution GT200b with one chip, with the comparable performance level. Analogous replacement was already produced in the last summer , when the GeForce GTX 280 proved to be capable to replace the GeForce 9800 GX2. Tentative release date is the end of the second or the beginning of the third quarter 2009.

But this is only a whisper. So i think it's nothing new, but much more horsepower.
Posted on Reply
#18
OzzmanFloyd120
That just confuses me further, I've read that the new naming scheme is actually going to reflect the performance of the card (who would have ever thought of doing that?)
Looks like NV is just getting crazy again assigning numbers to cards that have no meaning.
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#19
hat
Maximum Overclocker
Q1 '09 looks rather uneventful.
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#20
Morgoth
by: eidairaman1
Textures/Polygons, aka like Leaves falling or a Brick wall etc.
pysics hitboxes? boundery;s ?
Posted on Reply
#21
eidairaman1
by: Morgoth
pysics hitboxes? boundery;s ?
no a pattern that repeats itself, like what i said even chainlink fence. Its a pattern repeater basically Look at the links i posted to read up on tesselations.
Posted on Reply
#22
DonInKansas
by: fitseries3
here's my 09 outlook on things....



;)
Lies. You'd never stick with the same RAM that long.:p
Posted on Reply
#23
3870x2
by: CDdude55
Why is the GX2 in the Enthusiast category when the GTX 280 performs better. They don't even sell the GX2 on Newegg anymore.
at the time, the 9800GTX well outperformed the GTX280 in comparison to other cards at the time, and also cost more upon release. The GTX280 even now isnt too far ahead of the 9800GX2.
Posted on Reply
#24
eidairaman1
by: 3870x2
at the time, the 9800GTX well outperformed the GTX280 in comparison to other cards at the time, and also cost more upon release. The GTX280 even now isnt too far ahead of the 9800GX2.
if im not mistaken the 280 should pull less juice, since its a single PCB and single core vs dual PCB and cores
Posted on Reply
#25
DarkMatter
by: OzzmanFloyd120
That just confuses me further, I've read that the new naming scheme is actually going to reflect the performance of the card (who would have ever thought of doing that?)
Looks like NV is just getting crazy again assigning numbers to cards that have no meaning.
Those are not the names of the cards, but the codenames of the chips. Just like G92 > G94 > G96 > G98. OR G71 > G73. NV40 > NV43.

It's been always like that and IMO it just has to do with the number of the project that was chosen to continue into production. Pretty much like with US fighters, the F-22 could have been the F-21 if that was the project that'd won between the two. And maybe I'm mistaken but the F-15 and the F-16 projects started at the same time and F-15 > F-16.

by: eidairaman1
no a pattern that repeats itself, like what i said even chainlink fence. Its a pattern repeater basically Look at the links i posted to read up on tesselations.
In the case of GPU tesselation and the one that Ati has right now is just SUBDIVISION, that is subdivide the polygons into more polygons. It has nothing to do with textures nor with repeating paterns, etc.

It does not really save computing power either, at pure rendering end I mean, because resulting triangles have to be calculated, textured, lit, etc. It does save a lot of memory, something that could make data transfers easier. And it definately makes animation easier: as long as you have enough vertex to make detailed animations, the less vertex the better, so that's something that is potentially keeping game models at "relatively low" poly count. The idea behind using tesselation is to have 20.000-50.000 poly models and make them look as if they had 100.000++ or millions of them. No more spikes in the heads. :)

Tesselation could essentially be used to make models LESS detailed too and get rid of LOD models, something that could be very useful too.

The end goal is to have models that vary on detail depending on the distance or simply the power of the GPU or the settings you use, without the need of LODs and the jumps between them that are so apparent sometimes.

In any case the simple use of tesselation has like a constant performance penalty, much like DX10 has, but more pronounce probably, so the use of it in current games is questionable. See it as phone contracts with a high constant component and a small price per spoken minute. They are not good unless you will speak a lot AND you can pay that much. Current GPUs probably can't "pay" as much still.

EDIT: Oh and on-topic I don't take that chart seriously. That roadmap is VERY different from other expectations/rumors and suggested roadmaps and without any proof to make a decision, which one is to believe...
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