Thursday, March 19th 2009

NVIDIA Announces PhysX SDK Support for Nintendo Wii Console

NVIDIA Corporation today announced that it has been approved as a third party tools solution provider for the Wii console. As a result, the NVIDIA PhysX technology SDK is now available to registered Wii developers.
"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."

The NVIDIA PhysX software development kit (SDK) consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time.

The PhysX SDK for the Wii console, and all major gaming platforms, are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
Source: NVIDIA
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54 Comments on NVIDIA Announces PhysX SDK Support for Nintendo Wii Console

#51
DrPepper
The Doctor is in the house
FordGT90ConceptThey did. AMD is riding on Intel's back with Havok just like they are with Crossfire on Intel processors. NVIDIA is really becoming the kid in the corner no one wants to play with.
Except themselves :laugh: That aside nvidia's ceo likes going about calling everyone douches so no wonder they aren't popular with intel.
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#52
Haytch
AMD/ATi shipping off 50 million cpu's and what not to Wii, probably forced Nvidia to do this.
If Nvidia are able to prove AMD/ATi wont be able to carry them off into the next Nintendo console, whether it be via PhysX or some other means then they assure themselves a winner. Pushing their aquired technology onto other consoles is only making sure that they stay afloat if times get tough.

PhysX SDK's across console platforms is also making sure game developers become more fluent with the use, inturn securing market share prerelease of a possible Nvconsole.
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#54
eidairaman1
The Exiled Airman
HaytchAMD/ATi shipping off 50 million cpu's and what not to Wii, probably forced Nvidia to do this.
If Nvidia are able to prove AMD/ATi wont be able to carry them off into the next Nintendo console, whether it be via PhysX or some other means then they assure themselves a winner. Pushing their aquired technology onto other consoles is only making sure that they stay afloat if times get tough.

PhysX SDK's across console platforms is also making sure game developers become more fluent with the use, inturn securing market share prerelease of a possible Nvconsole.
Trust me the Sales that Nintendo/MS is Getting and then the fact that AMD is getting some share of it, they will probably carry the next Nintendo and MS console (If MS makes another)
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