Wednesday, June 3rd 2009

AMD Demonstrates World’s First Microsoft DirectX 11 Graphics Processor

At a press conference in Taipei, Taiwan today, AMD publicly demonstrated the world's first Microsoft DirectX 11 graphics processor. The series of demonstrations shed new light on the significantly improved computing experience set to debut at the end of 2009. The fusion of AMD's new ground-breaking graphics processors with the forthcoming DirectX 11 programming interface is set to forever change both applications and PC gaming for the better. To illustrate, AMD showed numerous examples of faster application performance and new game features using the world's first true DirectX 11 graphics processor.

  • Get ready for a revolution: Games and other applications are about to get a lot better as a result of AMD's new graphics hardware and DirectX 11. DirectX 11 features such as tessellation will bring consumers higher quality, superior performing games making use of 6th generation AMD technology. Another DirectX 11 feature, the compute shader, will enable AMD's DirectX 11 graphics cards to help make Windows 7 run faster in a wide number of applications and in a manner that's completely transparent to users, for example, in seamlessly accelerating the conversion of video for playback on portable media players through a drag-and-drop interface.
  • DirectX 11 done right on AMD: The development of DirectX 11 has been broadly influenced by AMD graphics technology. Each new version of DirectX builds on the versions that came before it, and many of the capabilities of DirectX 11 were pioneered on AMD GPUs, including DirectX 10.1, tessellation, compute shaders, Fetch4, custom filter anti-aliasing and high-definition ambient occlusion shading.
  • Bringing consumers DirectX 11 sooner: The preview of the world's first DirectX 11 graphics processor at Computex 2009 validates AMD's commitment to delivering leading technologies to market before anyone else, and to continuing to foster innovation in computing.
  • Fueling developer demand: It's not just consumers who are excited about the prospects of DirectX 11, game developers are also incredibly enthusiastic about taking advantage of new DirectX 11 hardware to bring even better games to market, in large part due to AMD's readiness to meet their DirectX 11 needs. Many developers have indicated their commitment to building DirectX 11 games initially on AMD's DirectX 11 hardware, delivering superior performance and compatibility.
"AMD has a long track record of delivering pioneering features that have gone on to become mainstays in the DirectX experience, and we're doing it again with two mature, AMD-developed technologies in DirectX 11 - tessellation and the compute shader - both of which enable a better DirectX 11 experience for consumers," said Rick Bergman, Senior Vice President, AMD Products Group. "Today, we're previewing AMD's DirectX 11 graphics processor to build enthusiasm for this key technology so developers will have games available at launch and shortly thereafter. With the benefits it delivers to gaming, applications and Windows 7, developers are lining up to get their hands on our hardware, and we're confident that consumers will too."
Source: AMD
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61 Comments on AMD Demonstrates World’s First Microsoft DirectX 11 Graphics Processor

#51
Mussels
Freshwater Moderator
oh, i might have indeed got those confused. far cry 1 was a long time ago!


yeah after reading, i definitely had it backwards. i was thinking of geometry instancing.
Posted on Reply
#52
HolyCow02
very cool. Way to go AMD! :D
I wonder what NVidia has to say about this.
Posted on Reply
#53
AsRock
TPU addict
Musselstesselation is a great feature.

ATI cards have supported it for a long time - there was a beta version of it that worked on ATI hardware in the original far cry. THAT long ago.

The reason it never took off (like DX10.1) is because Nvidia never adopted it.

Whether or not ATI's existing tesselation is compatible with what they used in DX11 is up for debate, no one really knows yet.
And NV still have not right ?... Ok maybe they will have to now like shi if it was supported before now ATI cards could of been the even better performing cards..

Sucks that because NV dont ATI get screwed..
Posted on Reply
#55
WarEagleAU
Bird of Prey
Looks like the change will be pretty good, like 10 was from 9.
Posted on Reply
#56
Fragman
Man before we get som real DX10 game we a at DX12 instead so why bother with it

been a long time sins DX10 came out look at the amount of DX10 games there a allmost none

So go kill some use less devs and corp bosses.
Posted on Reply
#57
Studabaker
FragmanMan before we get som real DX10 game we a at DX12 instead so why bother with it

been a long time sins DX10 came out look at the amount of DX10 games there a allmost none

So go kill some use less devs and corp bosses.
Some releases of DX have been more popular than others, that's the way it's always been.
Posted on Reply
#58
012013014
seems to me that the 'DX TREND' is going too fast...there are still many new games that still running dx9....if the software/game developer is switching all their progress to dx 11....how are we,the consumer thats still using dx 10 capable card??.....:wtf:
Posted on Reply
#59
OnBoard
012013014seems to me that the 'DX TREND' is going too fast...there are still many new games that still running dx9....if the software/game developer is switching all their progress to dx 11....how are we,the consumer thats still using dx 10 capable card??.....:wtf:
DX9 reigned supreme too long and DX10 for Vista only didn't help. However the hard part is done now, backwards compatibility ditched and DX11 can continue what DX10 started.

I'm certain that DX11 is how ever backwards compatible to DX10, like DX9 was to 8 and lower. DX10 hardware consumers should be fine.

We probably won't see that many DX10 only titles coming, unless porting them to DX11 is as easy as it was for Battlefield: Bad Company 2. In that case DX10 titles should be more popular, if they can be made DX11 with a simple patch when it's available.

We can however get DX11 titles that perform great with DX10 too, just with features missing. (at least that's what we hope for).
Posted on Reply
#60
Sir_Real
Battlefield: Bad Company 2 is a console to pc port that is most likely going to run on win XP for this reason:

OS global share: Link
Windows XP 72.02%
Windows Vista 21.16%
Apple Macintosh 3.66%
Windows 2000 0.54%
Linux 0.47%

There for it must have a dx9 based graphics engine. With Dx11 fx added for pcs able to run them. DX11 demos are very miss leading as they have a true dx11 engine. No games will have that for a long time yet !
Posted on Reply
#61
Mussels
Freshwater Moderator
sir real: while i'm glad you did research and posted a link to back it up, using web details is a bad idea. Are you aware how many of those would be office machines and internet boxes, that dont game?

Use the steam results instead!
store.steampowered.com/hwsurvey/

28.95% of PC's running steam, are DX10 operating system with DX10 video cards.


Windows XP 32 bit (-2.39%) 58.57%
Windows Vista 32 bit (+0.46%) 25.95%
Windows Vista 64 bit (+0.37%) 10.52%
Windows 7 64 bit (+0.90%) 2.04%
Windows 7 (+0.56%) 1.39%
Windows 2003 64 bit (+0.02%) 0.84%
Windows XP 64 bit (+0.10%) 0.42%
Windows 2000 (-0.01%) 0.16%
Other (-0.01%) 0.12%

sure XP still has the lead... but its not as big as your numbers.
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