File size: 44.7 MB
System:
World in Conflict v1.004 Patch
MD5 Hash: BD1F0531B0C99CCC775621127F78022C ...
Revision History
1.004
Bug fixes:
- Fixed a bug where some units failed to auto-acquire enemies.
- Fixed a bug where loading a saved game could break AI reinforcements
1.003
New features:
- Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling).
- Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button.
- It is now possible to move the Drop Zone directly after the plane has delivered the units.
- Clan leaders and officers are now able to send Mass-IM's to their clan mates.
- Servers can now be administered remotely.
- Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added.
- Added the option to wait in line to join a server that is currently full in Massgate.
- Added the possibility to hide the Score Sheet and move the camera at the end of matches.
- Added functionality for dedicated servers to have a banner and a welcome text.
- Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen.
- Added ability to ignore players in Massgate by right clicking and choosing Ignore.
- Added slider to control the volume threshold for voice activated VoIP.
- Added sliders in Options to change the size of unit icons in the world and in the icon bar.
- Added options to remove all posts by a specific user in the guestbook.
- Added Stop Spectating button to Spectating Mode.
- Added ability to select newly delivered units (default Shift + Space).
- Added Connect to IP ability for LAN play.
- Added support for different resolutions on each screen in Dual screen mode.
- IM's from people not in the contact list will now be displayed in the top of the contact list.
- Added option to turn off Wi-Fi strength and battery level indicators.
- Napalm now does some burn damage over time to buildings as well as units.
- Trimmed drag selection for infantry to focus on unit icons instead of soldiers.
- Changed so that just one movement marker is displayed for infantry squads.
- Infantry selection rings will now show on mouse over.
- Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type.
- Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced.
- The Daisy Cutter TA animation is now visible for opponents for a much shorter time.
- Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly.
- Decreased direct damage and armor piercing from USSR Heavy Artillery.
- Increased recharge time for Medium Artillery special ability by 50%.
- Tweaked initial deployment field for attackers on as_Airbase.
- Tweaked deployment fields for both factions on do_Farmland.
- Tweaked deployment fields for both factions on do_Riverbed.
- Tactical Nuke now destroys bridges in a slightly larger radius. Bug fixes:
- Custom player color should now show on the minimap.
- Custom player color should now stay after a map cycle.
- The map list in the Create Server screen is now sorted alphabetically.
- Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9.
- Fixed a bug that made the camera face the wrong way in "Assault mode".
- Fixed a bug where units would not connect to the ground inside craters.
- Fixed a bug where units would refuse to fire on units inside craters.
- Re-supply button should now work on multiple squads.
- Fixed a bug with Offensive Special Abilities mouse pointer.
- Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points.
- The Top Role section in the score sheets now includes TA score accumulated during the round.
- Trimmed tank accuracy and auto acquire while moving.
- Fixed path-blocker in North Hill perimeter point on do_Christmas.
- Line Of Fire feedback (default ALT key) should now work on houses too.
- Accepting a TA request should no longer deselect units.
- Forest bonus icon for infantry should now only show when the whole squad is protected.
- Enhanced support for Matrox TripleHead2Go (TM):
--- Should now detect & use resolutions with aspect ratio equal to or above 3:1 on first start.
--- Players can now use resolutions with aspect ratio below 3:1 with TripleHead2Go active without getting the GUI stretched.
--- Combat GUI will now be rendered on the middle screen. This can be disabled with the command line flag "-dontcentergui".
1.002
New features:
- Several new Admin Commands have been added to give Server Admins increased control.
- A time delay of 20 seconds has been added between Assault rounds.
- Clan officers can now invite other players to the clan, as well as kick Grunts.
- A successful map vote will now change the map instantly.
- Two new permanent chat rooms have been added to Massgate for clan war and few player mode matters.
- Players should now get an in-game notification when receiving an "Instant Message".
Units and balancing:
- The cost for the "Heavy Air Support" Tactical Aid has been reduced from 30/50/70 to 25/45/65.
- Score from repairing your own non-repair units has been reduced by 50%.
Bug fixes:
- Fixed a crash that could occur directly after map load (on systems not supporting Pixel Shader 2.0). Was released on the forums as a Hotfix.
- Fixed crashes that could occur on localized versions (languages other than English).
- "Solo VOIP" (to specific player(s)) checkbox now stays enabled when exiting score sheet.
- Players who experience occasional freezes/lockups can now try to append "-stabilityfactor 10" (without the quotes) to the target path of the WIC shortcut. It can also be toggled in the console (in-game) by typing StabilityFactor 10. The number 10 can be decreased or increased if users want to experiment (StabilityFactor 0 turns the feature off).
- The game now defaults to full Field-of-View for Widescreen resolutions (such as 16:9). The widescreen Field-of-View from Update 1 can be used by appending "-widescreenscale" (without the quotes) to the target path of the WIC shortcut.
- Entering the Mega-Map no longer resets changes to the camera settings.
- Better feedback to players that are moved to the other team as a result of "Team Auto-Balance".
- Players should no longer experience disconnects when selecting a role that has already reached its cap.
- Players should no longer experience disconnects when buying more units than they had credits for. This could occur if a player "resupplied" and then ordered more troops before the server had responded.
- Players should no longer experience disconnects when ordering more Tactical Aid weapons than they could afford. This could happen if a player ordered two different Tactical Aid weapons before the server responded.
- Added Dynamic Lag Margin, activated by appending "-lagmargin" (without the quotes) to the target path of the WIC shortcut. This increases the lag margin to a maximum of 0.45 at packet loss / variation in ping.
- Updated the NATO heavy helicopter texture.
1.001
This update introduces several new features that allow players to customize their profiles, and it improves the DX10 performance on all graphic cards. The update also includes many smaller fixes, tweaks and balancing improvements.
Units and balancing:
- The fire rate for US and NATO Heavy Artillery has been improved.
- Score for repairing your own repair units has decreased.
- Score for repairing friendly units has been increased.
- The cost for Airdropped Light Tank Tactical Aid is now higher.
- The recharge time for all Airdropped Unit Tactical Aid has been increased.
- The target area for Air-to-Air Strike Tactical Aid has been increased.
- The view range for Airborne Infantry has been decreased.
Server side:
- Players per role cap is now a server setting, default is 4.
- Auto-kick of idle players has been improved and turned on by default.
- Servers can now ban players that have been kicked from the server.
- A limited server admin functionality has been added, you can now kick players and change maps.
Massgate:
- Guestbook, motto and web-link has been added to player profile.
- You will no longer auto-scroll to the end of chat when a new message arrives.
- Winning a game will now increase the score reported to the leaderboard.
- We have updated the description for some awards.
Bug fixes:
- Targeting bug for Heavy Helicopters has been fixed.
- Attack ground directly below Helicopters has been fixed.
- No sound is played when enemy units fire out of line of sight.
- Earning points and tactical aid when losing infantry units has been fixed.
- VOIP does no longer lower volume if VOIP has been turned off.
- Move order on mini-map feature has been improved.
- Killing infantry squad now counts as only one kill in Massgate stats.
- Infantry reinforcement feedback sound is no longer heard by everyone on the team.
- Feedback sound now is now played when Offensive Special Ability order is given instead of delivered.
- Accepted request does no longer give a generic tactical aid output.
- Infantry squads will no longer get de-selected when a member dies.
- Performance on ATI DX10 cards has been improved.
- Performance on DX10 has generally been improved.
- Crater artifacts on ATI cards has been fixed.
- Wide screen is now HOR+ instead of VERT-.
- You can now save replays in the online only version as well.
- Players that get kicked or banned now get a confirmation.
- Added description to flags when choosing faction.
- The artillery warning marker from the US Heavy Artillery smoke screen Special Ability has been removed.
- USSR Heavy Tank now turns turret before firing its special ability.
Other:
- A console command for scaling time in replays and single player has been added.
- You can now use the VOIP outside of team after a match and during loading.
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