Gameplay is definatley the same as always, which is fine for the pace/action when you want it, but the amount of bullets you take is as awful as COD4. You get these large battles of retarded AI just running all over the place and you're taking nine bullets from all directions.
I wonder if anyone one of these developers has even found the safety on a firearm.
Where the hell do they get their ideas?
Moving on ... the complaint about it being 'another WWII' game, is dually noted, so they opted for this 'world at war' theme, which in reality is just a gimmick, a new title; however it COULD have been legitimate.
Don't only give us the same ol tired and played out Ally and Russian scenarios, let us be the Nazis, the Japanese(besides just in the MP), the Italians etc. It's really pathetic how companies are so afraid to 'touch' the Axis thing these days. Seriously, has there ever been a game where you play Nazis, and you can take over the world? Talk about a doorway to a whole load of fresh new content. Imagine Germany takes over Europe, and decides to breach the shores of the United States? You wouldn't care that the weapons theme was the same, you'd be happy with just some new scenarios, new agendas and new scenery. Imagine crossing the breadbasket of the U.S., with a league of flamethrower soldiers clearing out wheat fields as a tactic to starve people? Or crashing plantation houses in the south for their space and using them as control centers or headquarters?
You could start a whole new franchise on this alone. You invade America, and start taking over city by city. The theme may stay the same, but the time would pass and development of new equipment would come into play.
Imagine they made cities DETAILED, like ridiculously detailed so much so that they have to release each city as an expansion.
Ultimatley, they'd run out of things to do, and in the end you'd just be going to a new city with slightly different scenery, but they could add the outer lands / suburbia to it as well. For instance, you leave one city after taking it over, and then start heading out towards the next, about halfway to the next is where the game ends. The expansion picks up, and you continue on the journey, traversing different landscape and scenery as you approach the next city. And they wouldn't always have to be big cities. They could make the intent to control a certain part of a state.
And can we have some naval battles...please?!?!?
Anyways I'm going way off on a tangent here; but the point was that there ARE places they could take these games, instead of just rehasing the same old environments and themes and scenarios.