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The next graphical juggernaut to rival Crysis

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There is a new trend-setting independent game developing team on the loose these days, and by the looks of their progress in recent months, they really do mean serious business.

Koru Entertainment, founded by Colin Wagner, Andre Bostrom, and Rex McNish, is a 47-person, purpose-driven independent game development group focused on pushing the envelope of PC gaming beyond even tomorrow's expectations and delivering a social impact in the process. The team encompasses a variety of skills from a Crysis-centered background, ranging from the famous framerate-boosting Custom Crysis Configuration project to The Creation mod, an alternative multilayered storyline to the original game with major engine improvement tweaks.

The team's newest and most valued IP game project, known as Type 3, is a first-person shooter RPG with a psycho-mystery thriller storyline set in a hybrid open-world, open level sci-fi universe. The game will bring up and tackle sensitive issues affecting modern society and will try to take the first steps towards in making video games recognized as a form of art. The story takes place in the eyes of Keith Raven, an ex-soldier who's mental and emotional scars have led him to spend 20 years in a psychiatric hospital. Shortly after release, his brother, a high ranking official in the United Republic of Species, commits suicide. After receiving a secret postmortem message from his dead brother, Keith reveals the racism, hate, and corruption reaching to the highest tiers of the Estari government, while fighting the intense psychosis destroying his sanity and perception of reality.



"Our mission is to bring video games to be recognized as the art forms they are," said Colin, Co-President and project lead of Type 3. "We also want to push the envelope in all aspects of a game, be it game play or storyline. Each section of our games will have an equal amount of attention paid to them, for a gaming experience that will invoke the same emotions and thoughts as an art film."



The game is based entirely around a proprietary technology known as the Maoli Engine, created exclusively for DirectX 10 from the ground up. Even more so, the group already anticipates plans for DirectX 11 in the near future. Maoli features a clipmap level of detail system, which essentially allows for unlimited terrain. It also features Cone Step Mapping, a faster and much more efficient alternative to Parallax Occlusion Mapping as found in Crysis.



In perspective, CSM is similar in result to parallax occlusion mapping, yet it's a bit different. Instead of just blindly tracing rays, the method uses pre-computed cone step texture that speeds up the tracing by quite a bit and also handles big changes in height much better. Moreover, CSM, POM and relief mapping are all very similar in result but are different algorithms.

Prenumbra Shadowing is also supported, which is currently the fastest shadow system for real-time games. Additionally, the method allows shadows to also fade as they get farther from the light source as real shadows do. To further complement this technique, Atmospheric Scattering is incorporated into the Time of Day system as well as motion blur, object motion blur, and Screen Space Ambient Occlusion.



One of the more noteworthy aspects of the engine is that it uses a deferred renderer. This basically allows for over 100 lights to be in a scene at any given time. In efficiency terms, it also shifts much of the rendering stress from the CPU to the GPU.



Last but not least, the engine provides very accurate and very optimized PhysX support for Aegia PPUs and PhysX-enabled GPUs. Furthermore, a more comprehensive list of complete specifications can be found here.

The game's lead mapper and texture artist Rex McNish quotes, "I wanted something more, to really be able to express my creativity. During the time I was with the Custom Crysis Configs team, I was mapping for a Crysis mod called 'The Creation', where I learned how to make custom Time of Day tweaks to provide CryEngine 2 with a more natural, immersive experience."

While Koru Entertainment is still off to an early start and is still working on expanding their team with new talent, its initial background, experience, and quality of work are nonetheless very respectable. We look forward to seeing what's in store for this independent development team, and if Type 3 really is the next graphical juggernaut to rival Crysis, the Maoli Engine promises to redefine the term "optimization" for a truly scalable game play experience.

Source

Sounds freakin' awesome!!!

Anyone else excited?
:toast:
 

Solaris17

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Benchmark Scores I dont have time for that.
gonna buy it
 

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sounds awsome!
 

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is that based on the duke nukem 3d engine?
 
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I thought Duke Nukem was using a heavily modified Unreal engine? At least in their "Jobs" section on their website it says they are looking for designers using a heavily modified Unreal engine.
 

ShadowFold

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Graphics don't mean anything if it doesn't have gameplay to go with it
 

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I dunno about that. I suck at gameplay but I love eye candy. I'd buy it.

Is there a release date I missed?
 
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Hm just when everyone was talking about physx's death
 

crtecha

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I dunno about that. I suck at gameplay but I love eye candy. I'd buy it.

Is there a release date I missed?



Mirrors Edge looks awesome the game it self didnt really do it for me.
 
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wolf2009

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sounds good, but doesn't any big game make use of similar technologies ?

will have to wait for the gameplay
 
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Looks promising but way too early, could just be advertising as "next graphical juggernaut."
 
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Seems awesome, can't wait to some footage.
 
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I dunno about that. I suck at gameplay but I love eye candy. I'd buy it.

Is there a release date I missed?

lol.... I am the same way!
 
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keeping an eye on this.
 
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Binge

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this looks excellent. Key word. LOOKS
 
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Its about time! Benchers need a new game to compare frame rates at! :laugh:
 

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this looks excellent. Key word. LOOKS

shouldn't it be sounds ? :roll:

if this game pans out to be what the op's quote said, i may actually purchase a game :eek:
 

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woah, and just when i was going to go into game design -.- never mind.
 
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Some of us like myself are just casual gamers and a better looking game is what we are looking for. Whats the point of having a great gaming rig when its "dressed up with nowhere to go". This "Type 3" game presents itself as somewhere to go, so I am interested.


If you notice some of the screenshots show the terrain in the console in the upper left is rendered by a 9800GTX or 9800gtx+ which isn't that bad.
 
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hmmm, im looking for a game to build a new rig around. lol
 
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Some of us like myself are just casual gamers and a better looking game is what we are looking for. Whats the point of having a great gaming rig when its "dressed up with nowhere to go". This "Type 3" game presents itself as somewhere to go, so I am interested.


If you notice some of the screenshots show the terrain in the console in the upper left is rendered by a 9800GTX or 9800gtx+ which isn't that bad.

Erm, you'll have to elaborate on how being a casual gamer, -taken from the context of your words- means that you are less interested in gameplay?

Gameplay doesn't have to mean some in-depth and long twisting storyline that lasts for sixty hours; that would be "Story."

I can think of at least twenty-five games that have such good "gameplay" yet are well over several years old now. I can think of one hundred modern games that look much better, and are absolutley so boring, I'd rather it was some slideshow or cinematic trailer I could watch for five minutes, then be done with it.


I don't see anything in this article that's impressive. It's still all old run of the mill photo imaging slapped onto 3d textures and the parallexing doesn't look anything 'next-gen.'
 

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Looks like an interesting game. I love a game that keeps my mind occupied.... Just hope I've managed to budget my next pc when it shows up ;)
 
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Erm, you'll have to elaborate on how being a casual gamer, -taken from the context of your words- means that you are less interested in gameplay?

Gameplay doesn't have to mean some in-depth and long twisting storyline that lasts for sixty hours; that would be "Story."

I can think of at least twenty-five games that have such good "gameplay" yet are well over several years old now. I can think of one hundred modern games that look much better, and are absolutley so boring, I'd rather it was some slideshow or cinematic trailer I could watch for five minutes, then be done with it.


I don't see anything in this article that's impressive. It's still all old run of the mill photo imaging slapped onto 3d textures and the parallexing doesn't look anything 'next-gen.'


I know being hopeful is a crime, but I see potential in the things I have dug up around the net about this game. You really can't talk about this game's gameplay yet because its in development unless you work on the dev team for it.

Its always easier to attack something than confront it with an open mind. I usually choose the open minded approach, since life is more enjoyable to me that way.

PS. A casual gamer sometimes imbodies a less critical nature of the games he or she enjoys. I try not to pass judgement on something unless I have tried it. I give things a chance to prove themselves.

There are many other areas of rating a games worth but I do not feel the need to name out everything that go into judging a game in every post I make about one. Certainly you understand.
 
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you know what im starting to hate? kids games, Red Alert 3 came out looking like it was meant for a 10 year old to play it, all the nice roads not damaged at all, and all the nice lightning. As opposed to CNC 3, which looked fu&#$& sick (yeah I love that game)

Right now this game looks phenomenal, and I am yet to see a game in a sci-fi environment like the one they are making, if you can walk around as the citizen of c17-B3-city, (sort of like gta4) that would be cool, but its gotta add more than just walking around (like in gta4), its gotta be extra cool, and extra real
 
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