• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

NVIDIA Provides Physics Technology for PLAYSTATION 3

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.28/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
I also don't need 4 cores on my processor, but I like to have the extra 2 cores to handle the data better.

But you did say you have to buy a separate card:

No one uses it on the PC because you have to have a seperate card to use it. The majority of people with PCs buy them from a manufacturer such as Dell... Dell (and other companies like Dell) usually don't give the option to install a physics card, thus the mainstream consumer doesn't have physics because their MOBOs are properitary.

As far as physics for us go, most people on these forums care more about benches, and physics cards don't really help with that... Plus you have to buy a seperate card, or dedicate one of your old cards to it.

And BTW a lot of people use it right now. Namely anyone with a Nvidia card that played Mirror's Edge.

Also help, help... it does help a lot in Vantage and games that use it. A different thing is that the results are not accepted because otherwise Ati fanboys would cry :cry: and get mad :mad:.
 

ShadowFold

New Member
Joined
Dec 23, 2007
Messages
16,918 (2.85/day)
Location
Omaha, NE
System Name The ShadowFold Draconis (Ordering soon)
Processor AMD Phenom II X6 1055T 2.8ghz
Motherboard ASUS M4A87TD EVO AM3 AMD 870
Cooling Stock
Memory Kingston ValueRAM 4GB DDR3-1333
Video Card(s) XFX ATi Radeon HD 5850 1gb
Storage Western Digital 640gb
Display(s) Acer 21.5" 5ms Full HD 1920x1080P
Case Antec Nine-Hundred
Audio Device(s) Onboard + Creative "Fatal1ty" Headset
Power Supply Antec Earthwatts 650w
Software Windows 7 Home Premium 64bit
Benchmark Scores -❶-❸-❸-❼-
Also help, help... it does help a lot in Vantage and games that use it. A different thing is that the results are not accepted because otherwise Ati fanboys would cry :cry: and get mad :mad:.

Uhh honestly, I could care less about vantage. And what games? Mirror's Edge? I beat that in 5 hours. Unreal Tournament 3? Game sucks and it only works on a few levels.
I fail to see what's so awesome about PhysX.
 
Joined
Jun 24, 2008
Messages
1,365 (0.24/day)
Location
Alden, NY
System Name Turbo_Fighter/Pitbull
Processor AMD FX-9590/Intel i7 6700K 4.7GHZ @ 1.41 volts
Motherboard Gigabyte 990FXA-UD3 Rev 4.0/Gigabyte GA-Z170N-Gaming 5
Cooling Corsair H105/Corsair H100iv2
Memory 32 GB G.Skill Ares/32 GB G.Skill Trident-Z
Video Card(s) XFX Radeon R9 Fury X/Sapphire R9 Nano
Storage Mix of HDDs SSDs Externals and a 256GB Samsung M.2 in the pitbull
Display(s) 24" Nixeus 144hz freesync/24'' Benq XL2420TE/21.5'' Asus VH226/Panasonic 42" Plasma
Case White Phantom NZXT/Fractal Define Nano S
Audio Device(s) MayFlower O2 ODAC/HT Omega Claro+/Turtlebeach Earforce DSS
Power Supply Corsair AX1200i/Thermaltake Smart 650Watt(EVGA GS 650 Watt took a shit on me)
Mouse Logitech G502
Keyboard Corsair K70
Software Windows 10
Benchmark Scores They can run Crysis.
Valve is an awesome developer man (probably one of the greatest ever, besides Blizzard and iD), but when it comes to devoting recources to the PS3, they friggin blow.

DICE makes Valve look like a kiddy developer when it comes to the PS3.

Why would they waste their time and money on PS3?
 

leonard_222003

New Member
Joined
Jan 29, 2006
Messages
241 (0.04/day)
System Name Home
Processor Q6600 @ 3300
Motherboard Gigabyte p31 ds3l
Cooling TRUE Intel Edition
Memory 4 gb x 800 mhz
Video Card(s) Asus GTX 560
Storage WD 1x250 gb Seagate 2x 1tb
Display(s) samsung T220
Case no name
Audio Device(s) onboard
Power Supply chieftec 550w
Software Windows 7 64
The point of physx is that it's running on graphics cards and makes some intresting stuff that can't be done by cpu that fast , what the hell it's doing on PS3 who doesn't have any great graphic card or cpu , any engine for physics is good enough for PS3 being havok or made by who makes the game , there was no need for Nvidia's physx because it doesn't bring anything new.
Well , we know why they do it , to spread it a little more maybe it catches and becomes a standard , i wouldn't mind if it was available for everyone but making it exclusive for their products only ( pc games ) i mind a little because i have ATI , next absurd step would be to make physx available for mobile phones and iphone's , java games needs some physx god damn it , we need this Nvidia :) .
 

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.28/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
Uhh honestly, I could care less about vantage. And what games? Mirror's Edge? I beat that in 5 hours. Unreal Tournament 3? Game sucks and it only works on a few levels.
I fail to see what's so awesome about PhysX.

There are going to be many games and this news about PS3 don't do but ensure a better future for PhysX. And can you tell me what's so good about DX10.1 (DX10 for that matter)??
It's not about what it does today in games of today, it's about the potential and that is very big. And not only potential, because it can be used to a high extent already, only because AMD and Intel's pressures has not been used widely.

Mirror's Edge, Warmonger, UT3 not even start to scratch the surface of what a card like my 8800 GT can do with PhysX, let alone the much faster GT200 cards. The only application that trully uses the PhysX engine to a good extent (not it even the fullest) is the PhysX screensaver which shows thousands of particles interacting like they would in real life and Cryostasis with it's particle made water, but this last one with much less particles than the screensaver. Just for comparison, Crysis, probably the game with most extensive use of CPU physics only has like 200-300 particles on screen at any given time. We are talking about 20x the particle number running smoothly in a 8800GT. That power can be used for many things, like interactive water and smoke, different cloth implementations (wood can be simulated with it to the smallest of the chips, also leaves etc.) and deformable meshes (like imagine punching a fat bastard and seing his belly wave :laugh:.
 

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.28/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
The point of physx is that it's running on graphics cards and makes some intresting stuff that can't be done by cpu that fast , what the hell it's doing on PS3 who doesn't have any great graphic card or cpu , any engine for physics is good enough for PS3 being havok or made by who makes the game , there was no need for Nvidia's physx because it doesn't bring anything new.
Well , we know why they do it , to spread it a little more maybe it catches and becomes a standard , i wouldn't mind if it was available for everyone but making it exclusive for their products only ( pc games ) i mind a little because i have ATI , next absurd step would be to make physx available for mobile phones and iphone's , java games needs some physx god damn it , we need this Nvidia :) .

The Cell is more than capable of handling PhysX just as well as a low end Nvidia GPU and probably better than the Ageia PPU, though I'm not sure.

Also Nvidia made PhysX available for AMD for FREE but amd didn't want it. In fact there was someone making it work in Ati cards and while Nvidia supported them, AMD didn't want it to happen and even worse, the project was cancelled probably because AMD asked for it. Just like what Creative did with the guy that did X-Fi Vista drivers.
 
Last edited:

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.65/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
I wonder if this will use the cpu or the g70 gpu ?
I think it would have to be the GPU. No sense in releasing a developement kit for code that would run on the CPU anyway. Perhaps only the newer PS3s can run the code--Sony may have snuck in a newer NVIDIA chip at some point.

Remember, people have been folding on the PS3 since the PS3 came out. That means the PS3 is fully capable of running GPGPU code so there's no reason why it couldn't do physics processing as well.

It's hard to say where exactly F@H does most of its processing on the PS3 but I wonder if Sony made limited GPGPU possible before NVIDIA did on their own products. :confused:


All I can say for certain is this:
-Sony and NVIDIA worked jointly on the GPU of the PlayStation 3.
-There is only 3 days difference between the release of the PlayStation 3 (November 11, 2006) and the 8800 GTX/GTS cards (November 8, 2006).

It is reasonable to believe the GPU in the PlayStation 3 is more based on the 8 series than the 7 series. That, or 7 series expanded to support several 8 series functions (like GPGPU).
 
Last edited:
Joined
Mar 19, 2005
Messages
301 (0.04/day)
Location
Chicago
System Name Big Beast
Processor AMD Ryzen 7 5800x3D
Motherboard Asus Strix x570-I Gaming
Cooling NZXT AIO
Memory Patriot Viper 16GB 3666MHz
Video Card(s) AMD Radeon 7900XTX
Storage Lot's of it
Display(s) Samsung CHG70 27"
Case NZXT H1
Power Supply 850watt
Software Windows 11 Professional x64
All I can say for certain is this:
-Sony and NVIDIA worked jointly on the GPU of the PlayStation 3.
-There is only 3 days difference between the release of the PlayStation 3 (November 11, 2006) and the 8800 GTX/GTS cards (November 8, 2006).

It is reasonable to believe the GPU in the PlayStation 3 is more based on the 8 series than the 7 series. That, or 7 series expanded to support several 8 series functions (like GPGPU).

I think the PS3 was delayed for other reason and the GPU was finalized a while before it came out.
http://electronics.howstuffworks.com/playstation-three2.htm


And Valve most likely doesnt develop on the PS3 because its a lot harder to code for vs the 360. And why waste dev time and money to code for something thats not going to make you to much money.
 
Last edited:
Joined
May 24, 2007
Messages
5,401 (0.88/day)
Location
Tennessee
System Name AM5
Processor AMD Ryzen R9 7950X
Motherboard Asrock X670E Taichi
Cooling EK AIO Basic 360
Memory Corsair Vengeance DDR5 5600 64 Gb - XMP1 Profile
Video Card(s) AMD Reference 7900 XTX 24 Gb
Storage Samsung Gen 4 980 1 TB / Samsung 8TB SSD
Display(s) Samsung 34" 240hz 4K
Case Fractal Define R7
Power Supply Seasonic PRIME PX-1300, 1300W 80+ Platinum, Full Modular
They probably don't see the point since it probably wouldn't sell well on the PS3. I think Left 4 Dead and Orange Box on the PC outsold the 360 by quite a large margin.. I don't think the PS3 would do any better since the 360 is owned by more people.

Eh, no Gabe Newell said himself that he nor his team knows how to code for the PS3. That's why EA hired a shody developement team to make Orange Box for the PS3. Orange Box on the 360 or PS3 sucks a big one...

The only game I wish they brought to the PS3 was L4D.
 
Joined
May 24, 2007
Messages
5,401 (0.88/day)
Location
Tennessee
System Name AM5
Processor AMD Ryzen R9 7950X
Motherboard Asrock X670E Taichi
Cooling EK AIO Basic 360
Memory Corsair Vengeance DDR5 5600 64 Gb - XMP1 Profile
Video Card(s) AMD Reference 7900 XTX 24 Gb
Storage Samsung Gen 4 980 1 TB / Samsung 8TB SSD
Display(s) Samsung 34" 240hz 4K
Case Fractal Define R7
Power Supply Seasonic PRIME PX-1300, 1300W 80+ Platinum, Full Modular
Why would they waste their time and money on PS3?

Show me charts from their marketing department claiming that it would be a waste of time and money...

My question to you is, why are you trolling this thread?
 

Wile E

Power User
Joined
Oct 1, 2006
Messages
24,318 (3.81/day)
System Name The ClusterF**k
Processor 980X @ 4Ghz
Motherboard Gigabyte GA-EX58-UD5 BIOS F12
Cooling MCR-320, DDC-1 pump w/Bitspower res top (1/2" fittings), Koolance CPU-360
Memory 3x2GB Mushkin Redlines 1600Mhz 6-8-6-24 1T
Video Card(s) Evga GTX 580
Storage Corsair Neutron GTX 240GB, 2xSeagate 320GB RAID0; 2xSeagate 3TB; 2xSamsung 2TB; Samsung 1.5TB
Display(s) HP LP2475w 24" 1920x1200 IPS
Case Technofront Bench Station
Audio Device(s) Auzentech X-Fi Forte into Onkyo SR606 and Polk TSi200's + RM6750
Power Supply ENERMAX Galaxy EVO EGX1250EWT 1250W
Software Win7 Ultimate N x64, OSX 10.8.4
I think it would have to be the GPU. No sense in releasing a developement kit for code that would run on the CPU anyway. Perhaps only the newer PS3s can run the code--Sony may have snuck in a newer NVIDIA chip at some point.

Remember, people have been folding on the PS3 since the PS3 came out. That means the PS3 is fully capable of running GPGPU code so there's no reason why it couldn't do physics processing as well.

It's hard to say where exactly F@H does most of its processing on the PS3 but I wonder if Sony made limited GPGPU possible before NVIDIA did on their own products. :confused:


All I can say for certain is this:
-Sony and NVIDIA worked jointly on the GPU of the PlayStation 3.
-There is only 3 days difference between the release of the PlayStation 3 (November 11, 2006) and the 8800 GTX/GTS cards (November 8, 2006).

It is reasonable to believe the GPU in the PlayStation 3 is more based on the 8 series than the 7 series. That, or 7 series expanded to support several 8 series functions (like GPGPU).
F@H does not run on the gpu. It runs on the CPU. The Cell CPU is essentially a PPC64 cpu with a bunch of shaders added to it. It is more than capable of running fully accelerated Physx.
 

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.28/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
I think it would have to be the GPU. No sense in releasing a developement kit for code that would run on the CPU anyway. Perhaps only the newer PS3s can run the code--Sony may have snuck in a newer NVIDIA chip at some point.

Remember, people have been folding on the PS3 since the PS3 came out. That means the PS3 is fully capable of running GPGPU code so there's no reason why it couldn't do physics processing as well.

It's hard to say where exactly F@H does most of its processing on the PS3 but I wonder if Sony made limited GPGPU possible before NVIDIA did on their own products. :confused:


All I can say for certain is this:
-Sony and NVIDIA worked jointly on the GPU of the PlayStation 3.
-There is only 3 days difference between the release of the PlayStation 3 (November 11, 2006) and the 8800 GTX/GTS cards (November 8, 2006).

It is reasonable to believe the GPU in the PlayStation 3 is more based on the 8 series than the 7 series. That, or 7 series expanded to support several 8 series functions (like GPGPU).

As Wile E said F@H runs in the Cell CPU. But it doesn't have any shaders, it has 7 (actually 8 but one is for redundancy) aditional Synergistic Processor Elements (SPEs) which is a RISC processor core with SIMD operation. It's similar to the aproach that Intel will use with Larrabee, but with many significant diferences. From a pure number crunching point of view Cell is an 8 core CPU. The Cell processor on its own is capable of 100-150 GFlops in single precision and 14 GFlops in double precision which is quite a bit.

The GPU in the PS3 is no more no less than a crippled GeForce M 7900 GTX (only difference is that RSX has only 8 ROPs) with a memory controler and other logic integrated, or basically an IGP with the mobile version of the 7900 GTX.
 

Wile E

Power User
Joined
Oct 1, 2006
Messages
24,318 (3.81/day)
System Name The ClusterF**k
Processor 980X @ 4Ghz
Motherboard Gigabyte GA-EX58-UD5 BIOS F12
Cooling MCR-320, DDC-1 pump w/Bitspower res top (1/2" fittings), Koolance CPU-360
Memory 3x2GB Mushkin Redlines 1600Mhz 6-8-6-24 1T
Video Card(s) Evga GTX 580
Storage Corsair Neutron GTX 240GB, 2xSeagate 320GB RAID0; 2xSeagate 3TB; 2xSamsung 2TB; Samsung 1.5TB
Display(s) HP LP2475w 24" 1920x1200 IPS
Case Technofront Bench Station
Audio Device(s) Auzentech X-Fi Forte into Onkyo SR606 and Polk TSi200's + RM6750
Power Supply ENERMAX Galaxy EVO EGX1250EWT 1250W
Software Win7 Ultimate N x64, OSX 10.8.4
As Wile E said F@H runs in the Cell CPU. But it doesn't have any shaders, it has 7 (actually 8 but one is for redundancy) aditional Synergistic Processor Elements (SPEs) which is a RISC processor core with SIMD operation. It's similar to the aproach that Intel will use with Larrabee, but with many significant diferences. From a pure number crunching point of view Cell is an 8 core CPU. The Cell processor on its own is capable of 100-150 GFlops in single precision and 14 GFlops in double precision which is quite a bit.

The GPU in the PS3 is no more no less than a crippled GeForce M 7900 GTX (only difference is that RSX has only 8 ROPs) with a memory controler and other logic integrated, or basically an IGP with the mobile version of the 7900 GTX.

I called them shaders to simplify the description, as they are basically just floating point units, much like a gpu's shader.
 

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.28/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
I called them shaders to simplify the description, as they are basically just floating point units, much like a gpu's shader.

Yeah I guess you can physically describe them as shaders, although they don't perform any fixed function, any function indeed, except the elemental ones, just like any other CPU. But I think that "Cell is an OctoCore CPU" is just a better description and gets the job done.
 
Joined
Feb 11, 2009
Messages
5,389 (0.98/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> ... nope still the same :'(
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
PS3 fans having major bebebooboo over missing Valve games so it seems :p.
UT3 is a great game.
PysiX is nice but they should do more with it, Red Faction Guerilla is a step in the right way (sadly, chunks of broken down houses dissapear after hitting the ground).
 
Joined
Apr 21, 2008
Messages
5,250 (0.90/day)
Location
IRAQ-Baghdad
System Name MASTER
Processor Core i7 3930k run at 4.4ghz
Motherboard Asus Rampage IV extreme
Cooling Corsair H100i
Memory 4x4G kingston hyperx beast 2400mhz
Video Card(s) 2X EVGA GTX680
Storage 2X Crusial M4 256g raid0, 1TbWD g, 2x500 WD B
Display(s) Samsung 27' 1080P LED 3D monitior 2ms
Case CoolerMaster Chosmos II
Audio Device(s) Creative sound blaster X-FI Titanum champion,Creative speakers 7.1 T7900
Power Supply Corsair 1200i, Logitch G500 Mouse, headset Corsair vengeance 1500
Software Win7 64bit Ultimate
Benchmark Scores 3d mark 2011: testing
ooooooooooh, we back and talk about physics again , ok good
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.65/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
I don't think we'll ever know for sure what's going on in there because Sony and NVIDIA are tight-lipped about it. One can say it is based on this (7800) and another can say it's based on that (7900 GTX) but the fact remains: it is purpose built. The defining feature between 7 series and 8 series is the ability to run GPGPU code. If the Physx code runs on CELL, it is a derivative of the 7 series; if it runs on the GPU, it is a derivative of the 8 series (perhaps a primitive version of what would become the 8 series).
 

DrPepper

The Doctor is in the house
Joined
Jan 16, 2008
Messages
7,482 (1.26/day)
Location
Scotland (It rains alot)
System Name Rusky
Processor Intel Core i7 D0 3.8Ghz
Motherboard Asus P6T
Cooling Thermaltake Dark Knight
Memory 12GB Patriot Viper's 1866mhz 9-9-9-24
Video Card(s) GTX470 1280MB
Storage OCZ Summit 60GB + Samsung 1TB + Samsung 2TB
Display(s) Sharp Aquos L32X20E 1920 x 1080
Case Silverstone Raven RV01
Power Supply Corsair 650 Watt
Software Windows 7 x64
Benchmark Scores 3DMark06 - 18064 http://img.techpowerup.org/090720/Capture002.jpg
I don't think we'll ever know for sure what's going on in there because Sony and NVIDIA are tight-lipped about it. One can say it is based on this (7800) and another can say it's based on that (7900 GTX) but the fact remains: it is purpose built. The defining feature between 7 series and 8 series is the ability to run GPGPU code. If the Physx code runs on CELL, it is a derivative of the 7 series; if it runs on the GPU, it is a derivative of the 8 series (perhaps a primitive version of what would become the 8 series).

The thing is the PS3's gpu could handle physX without being 8-series. Its all software related. I think though that it will run on the cpu because it has 7 odd processors and at least two won't be used in games.
 

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.28/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
I don't think we'll ever know for sure what's going on in there because Sony and NVIDIA are tight-lipped about it. One can say it is based on this (7800) and another can say it's based on that (7900 GTX) but the fact remains: it is purpose built. The defining feature between 7 series and 8 series is the ability to run GPGPU code. If the Physx code runs on CELL, it is a derivative of the 7 series; if it runs on the GPU, it is a derivative of the 8 series (perhaps a primitive version of what would become the 8 series).

The defining feature is not the ability to run GPGPU code. The defining feature is the fact that 8800 has a unified shader architecture. The PS3 GPU doesn't, so it's pretty clear it's a 7900M GTX, exactly same clocks and manufacture process included.
 
Joined
Feb 19, 2009
Messages
1,151 (0.21/day)
Location
I live in Norway
Processor R9 5800x3d | R7 3900X | 4800H | 2x Xeon gold 6142
Motherboard Asrock X570M | AB350M Pro 4 | Asus Tuf A15
Cooling Air | Air | duh laptop
Memory 64gb G.skill SniperX @3600 CL16 | 128gb | 32GB | 192gb
Video Card(s) RTX 4080 |Quadro P5000 | RTX2060M
Storage Many drives
Display(s) M32Q,AOC 27" 144hz something.
Case Jonsbo D41
Power Supply Corsair RM850x
Mouse g502 Lightspeed
Keyboard G913 tkl
Software win11, proxmox
Benchmark Scores 33000FS, 16300 TS. Lappy, 7000 TS.
But they wont let me use it for what i want to use it for!

I got 2x 7800 GTX @ home, could prolly snap those in and run physx if a ps3 can.

I would buy a 9600 GT just to play cryostasis without lagg, the only game i really cannot play smooth.

Why bother buying physx cards, when games run fine without, we need gpu offloading, not more load on them!
 
Joined
Sep 2, 2005
Messages
294 (0.04/day)
Location
Szekszárd, Hungary
Processor AMD Phenom II X4 955BE
Motherboard Asus M4A785TD-V Evo
Cooling Xigmatek HDT S1283
Memory 4GB Kingston Hyperx DDR3
Video Card(s) GigaByte Radeon HD3870 512MB GDDR4
Storage WD Caviar Black 640GB, Hitachi Deskstar T7K250 250GB
Display(s) Samsung SyncMaster F2380M
Audio Device(s) Creative Audigy ES 5.1
Power Supply Corsair VX550
Software Microsoft Windows 7 Professional x64
I got 2x 7800 GTX @ home, could prolly snap those in and run physx if a ps3 can.

I would buy a 9600 GT just to play cryostasis without lagg, the only game i really cannot play smooth.

Why bother buying physx cards, when games run fine without, we need gpu offloading, not more load on them!

I'm not clearly understand what you're talking about. You can run physx on your rig, in software mode (cpu), just like on ps3.
 

leonard_222003

New Member
Joined
Jan 29, 2006
Messages
241 (0.04/day)
System Name Home
Processor Q6600 @ 3300
Motherboard Gigabyte p31 ds3l
Cooling TRUE Intel Edition
Memory 4 gb x 800 mhz
Video Card(s) Asus GTX 560
Storage WD 1x250 gb Seagate 2x 1tb
Display(s) samsung T220
Case no name
Audio Device(s) onboard
Power Supply chieftec 550w
Software Windows 7 64
The Cell is more than capable of handling PhysX just as well as a low end Nvidia GPU and probably better than the Ageia PPU, though I'm not sure.
Can the Cell cpu handle physx better than a phenom 2 or core duo/quad core/core i7 ? I'm asking this because i fail to see the importance of physx on consoles other than spread it a little more so it becomes a standard and yepyyy Nvidia makes money from this eventually chargin money for using their thingy.
Don't give me flops numbers that can't be verified and come only from the mouth of IBM.
 

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.28/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
Can the Cell cpu handle physx better than a phenom 2 or core duo/quad core/core i7 ? I'm asking this because i fail to see the importance of physx on consoles other than spread it a little more so it becomes a standard and yepyyy Nvidia makes money from this eventually chargin money for using their thingy.
Don't give me flops numbers that can't be verified and come only from the mouth of IBM.

Yes much much better than in a Quad. Remember the GFlops I gave? Well those are not the advertised ones. AFAIK IBM/Sony advertised it as being 256 GFlops. 150 is the maximum sustained Flops found in the chip, I think and 100 was the median low (when SPEs are used). It is commonly accepted that a Core2 has 8-10 Gflops per core depending on the clocks, more when overclocked. We could say that a heavily overclocked Quad has like 50 GFlops, versus the 150 Gflops on the Cell processor. The difference is that Cell's power can only be used in heavily parallel number crunching tasks (such as physics) while Core2 can run everything. Think of it as having 7 workers and an engineer, versus 4 engineers. 4 engineers are much slower doing the hard work, but all of them know what needs to be done at any given time. The 7 workers completely depend on their engineer's instructions.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
26,259 (4.65/day)
Location
IA, USA
System Name BY-2021
Processor AMD Ryzen 7 5800X (65w eco profile)
Motherboard MSI B550 Gaming Plus
Cooling Scythe Mugen (rev 5)
Memory 2 x Kingston HyperX DDR4-3200 32 GiB
Video Card(s) AMD Radeon RX 7900 XT
Storage Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM
Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
The defining feature is not the ability to run GPGPU code. The defining feature is the fact that 8800 has a unified shader architecture. The PS3 GPU doesn't, so it's pretty clear it's a 7900M GTX, exactly same clocks and manufacture process included.
But if that were the case then why is NVIDIA releasing Phsyx code when Sony already offers COLLADA which runs on the CELL engine?
 

alexp999

Staff
Joined
Jul 28, 2007
Messages
8,012 (1.32/day)
Location
Dorset, UK
System Name Gaming Rig | Uni Laptop
Processor Intel Q6600 G0 (2007) @ 3.6Ghz @ 1.45625v (LLC) / 4 GHz Bench @ 1.63v | AMD Turion 64 X2 TL-62 2 GHz
Motherboard ASUS P5Q Deluxe (Intel P45) | HP 6715b
Cooling Xigmatek Dark Knight w/AC MX2 ~ Case Fans: 2 x 180mm + 1 x 120mm Silverstone Fans
Memory 4GB OCZ Platinum PC2-8000 @ 1000Mhz 5-5-5-15 2.1v | 2 x 1GB DDR2 667 MHz
Video Card(s) XFX GTX 285 1GB, Modded FTW BIOS @ 725/1512/1350 w/Accelero Xtreme GTX 280 + Scythe sinks| ATI X1250
Storage 2x WD6400AAKS 1 TB Raid 0, 140GB Raid 1 & 80GB Maxtor Basics External HDD (storage) | 160GB 2.5"
Display(s) Samsung SyncMaster SM2433BW @ 1920 x 1200 via DVI-D | 15.4" WSXGA+ (1680 x 1050 resolution)
Case Silverstone Fortress FT01B-W ~ Logitech G15 R1 / Microsoft Laser Mouse 6000
Audio Device(s) Soundmax AD2000BX Onboard Sound, via Logitech X-230 2.1 | ADI SoundMAX HD Audio
Power Supply Corsair TX650W | HP 90W
Software Windows 7 Ultimate Build 7100 x64 | Windows 7 Ultimate Build 7100 x64
Benchmark Scores 3DM06: 19519, Vantage: P16170 ~ Win7: -CPU 7.5 -MEM 7.5 -AERO 7.9 -GFX 6.0 -HDD 6.0
But if that were the case then why is NVIDIA releasing Phsyx code when Sony already offers COLLADA which runs on the CELL engine.

Take Mirror's Edge, for example. the game developers have designed around Physx for the PC, so it requires no extra work to enable it on PS3.

Same goes for future games, if they are working on games that will be Physx enabled on PC, they can now enable Physx on PS3 without paying for coding another physics engine.
 
Top