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System Name | ICE-QUAD // ICE-CRUNCH |
---|---|
Processor | Q6600 // 2x Xeon 5472 |
Memory | 2GB DDR // 8GB FB-DIMM |
Video Card(s) | HD3850-AGP // FireGL 3400 |
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Audio Device(s) | Audigy 2 |
Software | Windows Server 2003 R2 as a Workstation now migrated to W10 with regrets. |
This thread is for the discussion of ambient occlusion. Pictures are welcome.
nV has recently updated their drivers to incl. ambient occlusion feature. To see how this works, look at the picture below. It is the same model and same CPU render, only that AO has been enabled in the graphics driver.
Half Life 2 scene:
First picture is without Ambient Occlusion, ... and the second picture is with Ambient Occlusion
(look at the natural shadow effect in the corners of the room/walls, and behind the phone).
What do you think? Do you think it is an improvement in graphics quality?
So far, I dont know what the performance hit is for using this feature - nor how many games will allow us to use the feature. If it can be used in older games I think it will MAJORLY improve what they look like.
If you have this driver, see if you can do a BEFORE and AFTER in your favourite game and post a screenshot and any comments on FPS hit.
nV has recently updated their drivers to incl. ambient occlusion feature. To see how this works, look at the picture below. It is the same model and same CPU render, only that AO has been enabled in the graphics driver.
Half Life 2 scene:
First picture is without Ambient Occlusion, ... and the second picture is with Ambient Occlusion
(look at the natural shadow effect in the corners of the room/walls, and behind the phone).
What do you think? Do you think it is an improvement in graphics quality?
So far, I dont know what the performance hit is for using this feature - nor how many games will allow us to use the feature. If it can be used in older games I think it will MAJORLY improve what they look like.
If you have this driver, see if you can do a BEFORE and AFTER in your favourite game and post a screenshot and any comments on FPS hit.
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