mdsx1950
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System Name | Knight-X |
---|---|
Processor | Intel Core i7-980X [4.2Ghz] |
Motherboard | ASUS P6T7 WS |
Cooling | CORSAIR Hydro H70 + 2x CM 2000RPM 120mm LED Fans |
Memory | Corsair DOMINATOR-GT 12GB (6 x 2GB) DDR3 2000MHz |
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Storage | 2x Corsair Perf. 512GB | OCZ Colossus 1TB | 2xOCZ Agilities 120GB SSDs |
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Case | Cooler Master HAF-X + NZXT Temp LCD |
Audio Device(s) | ASUS Xonar D2X | ONKYO HTS9100THX 7.1 |
Power Supply | Silverstone ST1500 1500W [80 PLUS Silver] |
Software | Windows 7 Ultimate X64 (Build 7600) |
Benchmark Scores | Heaven 2.0 with Extreme Tessellation at 1080p - 96FPS |
Blur is an upcoming arcade racing video game developed by Fernando Mora and published by Rival. It features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat.
Developer : Bizarre Creations
Publisher : Activision
Distributor: Activision Blizzard
Platforms : Microsoft Windows, Xbox 360, PlayStation 3
Release date : Spring, 2010
Blur follows a career mode where the story plays out through email messages sent through numerous fictional social networks. Here, the player will encounter numerous characters and many licensed cars ranging from Dodge Vipers to Lotus Exiges to Ford Transit Vans fitted with F1 engines, all of which have full damage modelling, a shield bar which can be used at any time by the player to protect the car's health bar from other weapons and separate traits, such as Acceleration, Speed, Drift, Grip and Stability. Some special car models have been designed by Bizarre Creations themselves. There are also some heavily altered versions of familiar urban environments, such as the Los Angeles river half pipe and several parts of London. These areas were altered to make the races more enjoyable instead of the developers having to strictly abide by each twist and turn. The below power-ups and combinations will be introduced at a snail's pace to make the user feel acquainted with each one. Depending on the character(s) the player races against or tags along with in team races, they will have their own racing styles, power-up set ups, match types, locales, cars and will be apart of certain fictional servers. As the player races well, performs stunts and uses power-ups in certain ways during races, the player will gain 'fan points', Blur's equivalent to PGR's Kudos system. These points help the player progress through the career, purchase more cars and parts and earn more fans for the user base. During the career, challenges will take place mid-race when the player drives through a fan icon. Completing these short challenges (i.e. find a secret nitro power-up) will reward the player with a fan points boost.
There are six power-ups in the game, five of which are used for offensive measures. Only three power-ups (Nitro, Repair, Shunt) are available at the beginning and must be purchased in order to be used.
Shock - This sends out an electromagnetic pulse that homes in on the nearest driver. This is recommended for use in large packs of cars for maximum benefit. However, the player will have to stay away from the blast as to not get affected against the player as well, or they can "Shock" themselves.
Barge - This emits a wave of energy out of either side of the user's car to knock another car away. This power-up is best used on the apex of turns or at path junctions to veer the driver off course or into a solid stone wall.
Shunt - A projectile-like weapon that shoots out the front of the car to give the player in front a lurch forwards. It's best used at an angle or near a row of obstacles for enemies or in team races to give the team mate a nudge forwards.
Nitro - This item gives the player a short speed boost, as the name suggests. This weapon is usually a main staple in racing games thus far. It's best used for boosting on clear stretches of road, as it's difficult to steer while using it. You may still use it around corners, but you'll have to be careful, or else...
Mines - Another self explanatory weapon, mines can be laid behind the car for other opponents to run into. These mines are very large and easy to spot, so they must be placed so that it's almost impossible for rival cars not to hit them.
Repair - This final self explanatory power-up recovers all lost health and shield power for the car, but unlike the other power-ups, this one is not stored in the inventory and is instead used instantaneously.
All of these power-ups (except for repair) can be stored in three slots on the HUD and can either be used one by one, and more of the same power-up can be at once for better effect. Since this inventory can be upgraded to support more weapons as the career progresses (2 to 5 slots), there are reported to be 300 combination of these power-ups.
Some of the vehicles in the game are:
* Dodge Viper
* 2009 Dodge Challenger SRT8
* 1969 Chevy Camaro SS
* Ford GT
* 2008 Shelby GT500KR
* Ford Mustang
* Volkswagen Golf GTI
* Chevrolet Corvette ZR1
* Hummer H2
* 2008 Audi R8
* 2007 Lotus Exige S
* 1998 Mitsubishi Eclipse
* 2009 Ford F-150
* 2008 Chevrolet Camaro
* 2006 Nissan 350Z
* Volkswagen Bug
* 2009 Audi TT
* 2009 Ford Focus RS
* 1994 Ford Transit Van
* BMW M6
There will be more vehicles than that..
And some more HQ pictures for you ==
System Requirements not yet revealed. As soon as it does i shall post. So if you found this post useful. Thank me
Developer : Bizarre Creations
Publisher : Activision
Distributor: Activision Blizzard
Platforms : Microsoft Windows, Xbox 360, PlayStation 3
Release date : Spring, 2010
Blur follows a career mode where the story plays out through email messages sent through numerous fictional social networks. Here, the player will encounter numerous characters and many licensed cars ranging from Dodge Vipers to Lotus Exiges to Ford Transit Vans fitted with F1 engines, all of which have full damage modelling, a shield bar which can be used at any time by the player to protect the car's health bar from other weapons and separate traits, such as Acceleration, Speed, Drift, Grip and Stability. Some special car models have been designed by Bizarre Creations themselves. There are also some heavily altered versions of familiar urban environments, such as the Los Angeles river half pipe and several parts of London. These areas were altered to make the races more enjoyable instead of the developers having to strictly abide by each twist and turn. The below power-ups and combinations will be introduced at a snail's pace to make the user feel acquainted with each one. Depending on the character(s) the player races against or tags along with in team races, they will have their own racing styles, power-up set ups, match types, locales, cars and will be apart of certain fictional servers. As the player races well, performs stunts and uses power-ups in certain ways during races, the player will gain 'fan points', Blur's equivalent to PGR's Kudos system. These points help the player progress through the career, purchase more cars and parts and earn more fans for the user base. During the career, challenges will take place mid-race when the player drives through a fan icon. Completing these short challenges (i.e. find a secret nitro power-up) will reward the player with a fan points boost.
There are six power-ups in the game, five of which are used for offensive measures. Only three power-ups (Nitro, Repair, Shunt) are available at the beginning and must be purchased in order to be used.
Shock - This sends out an electromagnetic pulse that homes in on the nearest driver. This is recommended for use in large packs of cars for maximum benefit. However, the player will have to stay away from the blast as to not get affected against the player as well, or they can "Shock" themselves.
Barge - This emits a wave of energy out of either side of the user's car to knock another car away. This power-up is best used on the apex of turns or at path junctions to veer the driver off course or into a solid stone wall.
Shunt - A projectile-like weapon that shoots out the front of the car to give the player in front a lurch forwards. It's best used at an angle or near a row of obstacles for enemies or in team races to give the team mate a nudge forwards.
Nitro - This item gives the player a short speed boost, as the name suggests. This weapon is usually a main staple in racing games thus far. It's best used for boosting on clear stretches of road, as it's difficult to steer while using it. You may still use it around corners, but you'll have to be careful, or else...
Mines - Another self explanatory weapon, mines can be laid behind the car for other opponents to run into. These mines are very large and easy to spot, so they must be placed so that it's almost impossible for rival cars not to hit them.
Repair - This final self explanatory power-up recovers all lost health and shield power for the car, but unlike the other power-ups, this one is not stored in the inventory and is instead used instantaneously.
All of these power-ups (except for repair) can be stored in three slots on the HUD and can either be used one by one, and more of the same power-up can be at once for better effect. Since this inventory can be upgraded to support more weapons as the career progresses (2 to 5 slots), there are reported to be 300 combination of these power-ups.
Some of the vehicles in the game are:
* Dodge Viper
* 2009 Dodge Challenger SRT8
* 1969 Chevy Camaro SS
* Ford GT
* 2008 Shelby GT500KR
* Ford Mustang
* Volkswagen Golf GTI
* Chevrolet Corvette ZR1
* Hummer H2
* 2008 Audi R8
* 2007 Lotus Exige S
* 1998 Mitsubishi Eclipse
* 2009 Ford F-150
* 2008 Chevrolet Camaro
* 2006 Nissan 350Z
* Volkswagen Bug
* 2009 Audi TT
* 2009 Ford Focus RS
* 1994 Ford Transit Van
* BMW M6
There will be more vehicles than that..
And some more HQ pictures for you ==
System Requirements not yet revealed. As soon as it does i shall post. So if you found this post useful. Thank me