- Joined
- Jul 10, 2008
- Messages
- 328 (0.06/day)
- Location
- Wasteland
System Name | Cast Lead™ |
---|---|
Processor | Intel(R) Core(TM) i5-7600 CPU @ 3.50GHz |
Motherboard | Asus ROG STRIX H270F GAMING |
Cooling | Cooler Master Hyper 212 LED |
Memory | G.SKILL Ripjaws V Series 8GB (2 x 4GB) DDR4 2400 |
Video Card(s) | MSI Radeon RX 480 GAMING X 8G |
Storage | Seagate 1TB 7200 rpm |
Display(s) | LG 24MP59G |
Case | Green Z4 |
Audio Device(s) | Realtek High Definition Audio |
Power Supply | Green 650 UK Gold |
Software | Windows 10™ Pro 64 bit |
It’s been revealed that Command & Conquer 4 will not support LAN or Dedicated Servers when it is released on PC next month.
Apparently, Tiberian Twilight will not make use of such things because of the global player progression system, said lead designer Sam Bass.
“[The system] has single-player, multiplayer and skirmish and all the information stored in a server,” he told D’toid. “So if you go to another machine, friend’s house, Internet cafe, whatever, you can log-in with your profile and all the stuff you’ve unlocked is accessible to you there.
“It all lives on a server so you can’t really do dedicated servers with that.”
Multiplayers should also know that EA has invested in a new networking system that is “a lot more solid, and a lot more modern” than the previous one. Therefore, getting into a game will be much easier than it was with previous iterations of the series.
The game’s out on March 16 and 19 in the US and Europe, respectively, and it has been said that it will appeal to both strategy fans and FPS gamers this time around.
Apparently, Tiberian Twilight will not make use of such things because of the global player progression system, said lead designer Sam Bass.
“[The system] has single-player, multiplayer and skirmish and all the information stored in a server,” he told D’toid. “So if you go to another machine, friend’s house, Internet cafe, whatever, you can log-in with your profile and all the stuff you’ve unlocked is accessible to you there.
“It all lives on a server so you can’t really do dedicated servers with that.”
Multiplayers should also know that EA has invested in a new networking system that is “a lot more solid, and a lot more modern” than the previous one. Therefore, getting into a game will be much easier than it was with previous iterations of the series.
The game’s out on March 16 and 19 in the US and Europe, respectively, and it has been said that it will appeal to both strategy fans and FPS gamers this time around.