it just screams starcraft to me - for example, all units now have static heights - aircraft sit at the one height, the 3D stuff is removed. you have a very limited amount of units, and so on... it really seems like they sat down and said "so, why isnt our game as popular as starcraft? too many units? too complicated? resources confusing?" ...and then cut all that stuff >.<
oh another thing: you cant queue up units if you cant afford them now, it deletes the queue. so if you want 4 mexes in your queue... you better have the resources FIRST. yeah... they made it MORE micro intensive, not less.
What are the maps like in it now ?
we only got two single player missions. the largest felt like a demigod map - tower defense and all.
Mussels you leave Starcraft alone, you hear! LEAVE IT ALONE DARNIT!
seriously, its starcraft with an ACU. starcraft works... but its like saying wolfenstein 3D vs crysis. They may be the same genre, but they're totally different games - and crysis 2 shouldnt be a wolf3D remake.
Seems very smooth but I only like COH, WiC. I'm a bit of a war whore and big shiny robots just don't do it for me
i love CoH. play it often too. CoH went from RTS to real time tactics, in a subtle way. it made micro fun. WiC isnt for me, its all tactics and no strategy - felt like the CSS of RTS.