Ye cc on ctrl 1, bw habbit. Army on 2 & 3, rax on 4, factory 5, starport 6 and sometimes 9/0 for tech structures.
I send my 1st scv as soon as I put my 1st gas down with this build because I need the slight eco advantage. Not to mention, toss only cheese on maps like delta, steppes and blis sands.
Fast 2nd gas because I need a ton of gas.
My macro slipped 'cause I was waiting for my supply depot to finish.
For tuesday, it's not really a typical newbie tuesday, it's more of he just want to show people where your eyes should be looking, always using mini-map and using hotkeys to get around.
I do this build every time vs toss, my win rate vs toss is 98.77% on ladder. Only time I have trouble with this build is on scrap station because it takes awhile to get to him since going around takes too long and getting through both center rocks takes a long time as well, and by then he has a large force.
This build (imo) works absolutely beautifully vs toss, (hence my win rate vs toss) because if he goes with alot of stalkers, I have PDDs w/ raven, if he has a ton of zealots, my mass marines/tank/banshee kills him, if he has immortals, again marines and banshees, if has fast voids, again marines, collossi gameplay gets killed with banshees. This build works is instant win if he fast expands.
But when I scout and don't see an expo, I know around 6min-6:30 mark a 4 gate push is coming, so around 5:30 I build a bunker and holds just perfectly. Not to mention by this time aorund I'll have siege researched plus 1 raven w/ mass marines.
The key point of this strat is not to go in and kill him instantly, it's contain him with tanks, marines and the 1 raven while I harass with banshees and secure my natural expo.
Also what is your strongest strat vs toss? Do favor bio or mech, or a tad of both?