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System Name | ODIN |
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Processor | AMD Ryzen 7 5800X |
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Video Card(s) | MSI GeForce RTX 3080 Ventus 3X OC LHR |
Storage | Crucial 2 TB M.2 SSD :: WD Blue M.2 1TB SSD :: 1 TB WD Black VelociRaptor |
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Case | Fractal Meshify C |
Audio Device(s) | Onboard Audio |
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Mouse | Corsair M65 |
Keyboard | Corsair K70 RGB Lux |
Software | Windows 10 Pro 64-bit |
Benchmark Scores | I don't benchmark. |
That is a very valid point, and I agree with you. Interestingly, I got the feeling that every town and NPC in Oblivion was cut from a mold. I got the sensation, if you call it that, that I was walking around a cookie-cutter world filled with all the same people and things. I was very bored walking around on my own (ie not doing a quest). I never got that feeling from Morrowind or Daggerfall.
I tried to walk into the woods, and find a cave. I did, and I explored it, but all of the caves were generic. The ones that were not were filled with locked doors for quest lines that I didn't have open yet, so I was turned away. That sucks. In Morrowind, there were no locked doors. You could kill a god or two if you felt like it. I should say, I tried to feel the same experience of wonder & interest. There was real cosmology in morrowind, the entire world had a backstory that was set in stone. You can see it in the architecture, in the races, in the clothing and the landscape. Natives, Redoran, Telvanni etc etc where fully developed cultures with seemingly real issues regarding drugs, sex, violence, politics, racism, sexism, slave trade, culture, war, religion, influence from the empire and the much much more.
In Oblivion, my expressed thoughts were much like "SO, the whole country is built on a ruined ancient elven landscape...the king is dead and you have to save the country. Is that it?" Luckily there where many quests and most of the towns had some sense of identity to them, but it was shit-tier gaming no matter how you slice it. Sure they tried to present different architectural styles, but they ultimately failed. All the churches are the same, all the houses are the same, the guards are the same. They change the colors, the layouts, but they never develop any cultural influence.
In Morrowind there was real conflict, real confusion and mystery. You get sent to the island, and if you want, you don't even have to start the main quest. If you don't go straight to Caius Cusade's house, you never get stuck with an amulet that you can't drop.
Morrowind was a psychological masterpiece compared to any other game in History, and I refuse to accept whatever crap comes out of Skyrim.
Psychological masterpiece? lol. I always love how people over glorify their favorite games from the forever ago.
You don't have to do the main quest in Oblivion either. The amulet weights nothing so carrying it around does not change anything about you while you have it. I will admit there was some serious need for a larger, more diverse voice acting cast. That cannot be denied and occasionally seeing a VO talking to himself or me talking to the same VO like 4 times in a row was quiet annoying, but it didn't happen often.
It is very clear that you did not experience Oblivion. You seemed to have turned it on, did a few pieces of the main quest, screamed "This is not Morrowind!" and quit.
Because locks are your kryptonite. I just picked the lock. There is a distinct culture, history, problems, and secrets to every single town in Oblivion. The reason all of them look alike is because all the cities were built by Imperials. Over the years people settled in different cities for various reasons such as climate, racism, classism, and/or business needs. Argonians are treated like crap, so they try to avoid humans (Imperials in particular), and settled in Cyradiil as close to the Black Marsh as possible. There is a underground drug trade. The Ruler of Skingrad is a vampire and a nice guy, but can take on 4 armed men with his bare hands, so don't mess with him. The only slave trade i remember was people enslaving ogres. There was a lot of other things that shaped the world of Cyradiil, but I will stop there.
The difference is the game was centered around these social issues raised by racism and unfair treatment of the various races. Mainly because more important crap was going on.