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Is DLC reducing the value of new game purchases?

Is DLC a rippoff? (public vote)


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qubit

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How do you all feel about the state of DLC (Downloadable Content)? In the old days (just 10 years ago), you bought a console game and that’s what you got. Whatever was in the box is what you got, and nothing would change that or add to it. PC gamers on the other hand could have a nearly limitless supply of new content thanks to the community itself supplying user made levels, mods, models and more, which all brought years of continued play and purchase of some titles even years after the initial release.

With the rise of console connectivity, they wanted to bring this kind of longevity to the games by expanding the worlds with new content, but since this wasn’t just some guy or gal working away in their room at night and on weekends, there was a price on the content. The problem is, as I see it, that the DLC are now a part of the plan when a game is designed and I’m not sure we’re all getting value from our money, and I don’t mean on the DLC, I mean on the original game because they’ve already got planned content releases for more money, and to keep the games as “hot” and relevant on store shelves and on digital distribution lists. Are we getting good value? Let'er rip!

I think it is. They put less in the original game and sell the missing content back to you for extra money. What a rippoff.

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it's not a yes or no answer.

some (most) companies rip you off, and nickel and dime you to death.

but some companies release real, extra, good content, for not alot of money.
no different than a mini-expansion pack, etc...

some games are that good, that it's worth it for just a bit more.
 

crazyeyesreaper

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well some DLC is great others well not so much lol.

a good example right now of terrible DLC is the Shogun II fiasco

Hattori clan is only available to limited Edition copies but steam wont sell the Limited Edition so anyone buying the copy that gives the dev the greatest chunk of revenue get screwed out of a major faction and since the physical retail copy with the extra faction could be bought for $35 or 40 pre release means you had to pay MORE for the stripped down version on steam. that made no sense in terms of buisness practice or extra content.

they then with the Ikko Ikki DLC made a minor faction playable, and added a few units, sadly all the units they added were already made available by mods released by the community but since DLC came out for it most likely those mods will removed or discontinued under threat of lawsuit. sadly all the things there putting out for DLC the community at large use to do for free and actually did a better job.

not to mention they made 1 clan dlc but then locked the community out of unlocking the other 49 factions so essentiall they released new content then locked the other clans for no real reason since they wont be added as dlc regardless so we get shafted both ways.

Dragon Age Origins is another example DLC rip off at release with the Shale DLC, a major story character being DLC is kinda epic bullshit. but overall yea DLC in its current form just kinda sucks, went from being new content to just unlocking shit thats on the disc lol.
 

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There should have standard 50$ editions and 60$ editions should include all DLCs.

People say if PS4 or something comes, games prices will increase to 75$ or so, but it's already that much or so.

60$ + 2x15$ DLC = 90$ already...
 

crazyeyesreaper

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worse

its more like $50 + 10 + 10 + 10 + 5 + 5 + 15 lol

at least with Bioware games if you want the full treatment its $150 for first dibs $50 if you wait like what 3+ years for a super combo pack and then a discount on steam lol it might drop to $30 when you no longer care about it
 

qubit

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I've added a poll people. Get voting! :D
 
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Good things come to those that are patient

I'm not buying an f'n game until its finished and costs $30 or less so take that greedy bastards!!!!!:nutkick:

Basically I will be keeping an eye on the Steam Perils of Summer Sale and the next Holiday Sale. Other than that who cares?
 
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CoD 5 maps for $15..RIPOFF! what ever happened to maps being free.. or Halo 2 where its cost money for so long then became free. cost money to have it first. There is some good DLC tho. not all of it is a ripoff
 

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If it weren't a rip off, it would be sold as an "expansion pack," not DLC.
 

qubit

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If it weren't a rip off, it would be sold as an "expansion pack," not DLC.

I don't see the difference? It just seems like different terms for the same thing to me.
 

FordGT90Concept

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Expansion packs usually cost $20+ and have enough content to warrant seeking out a serious publisher (EA, Ubisoft, Atari, Namco Bandai, Eidos, etc.) that will publish it in physical medium (read: disk) and distribute it to channel partners. DLCs get their namesake from being too cheap to formally publish.

Many DLCs may eventually be bundled and sold as an expansion pack--then there's a good chance it is not a rip off.

Not to mention, physical mediums take the load off of download services so you can expect software sold as an expansion pack to have a much better polish (all major bugs worked out) than those that are only available for download. Doing so benefits them two-fold (makes money and protects against spending extra money after the point of sale).

Publishers are smart, you see, and saavy about money. They know what is and isn't worth the effort/investment and you can take the hint from them.
 

qubit

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So the difference seems to be amount and quality of content? Ok, perhaps. It still seems a nebulous distinction though.
 

FordGT90Concept

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What's nebulous about it? If you can buy it off a store shelf without any downloading involved, there's a good chance it is worth the money. That is the qualifier. The same content may be offered for download at the same price or less and it, too is not a ripoff because the publisher has demonstrated (through the physical release) that they have faith in the products value and, inheritently, its asking price.

The reason why this is true is because it costs them substantially more to publish on disk than it does to offer a download. They are going to go the extra mile to make sure it is not crap in order to protect their investment when releasing it on disk.


I've never encountered an expansion pack that wasn't worth the asking price but I have encountered many DLCs that were a blatant rip off.
 

qubit

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What's nebulous about it? If you can buy it off a store shelf without any downloading involved, there's a good chance it is worth the money. That is the qualifier. The same content may be offered for download at the same price or less and it, too is not a ripoff because the publisher has demonstrated (through the physical release) that they have faith in the products value and, inheritently, its asking price.

The reason why this is true is because it costs them substantially more to publish on disk than it does to offer a download. They are going to go the extra mile to make sure it is not crap in order to protect their investment when releasing it on disk.


I've never encountered an expansion pack that wasn't worth the asking price but I have encountered many DLCs that were a blatant rip off.

I see where you're coming from and I agree with your point about the publisher's investment, but it still seems more like a semantic difference to me.

That last bit I can believe!
 

crazyeyesreaper

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yea good example of the above

Shivering Isles for Oblivion awesome expansion pack

Horse Armor DLC @ $2.50 = rip off lol
 

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it's not a yes or no answer.

some (most) companies rip you off, and nickel and dime you to death.

but some companies release real, extra, good content, for not alot of money.
no different than a mini-expansion pack, etc...

some games are that good, that it's worth it for just a bit more.

Agree 100%.
 

qubit

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An example of excellent DLC is from Valve. They've produced it for all their recent games and it's always top quality. And crucially, it's free. The extra sales of the main game from new players will whip up renewed interest in it and pays for the development of the DLC several times over, making a nice profit.

If Valve can do it successfully, then so can everyone else. Companies who charge are being short-sighted and greedy and likely just trying to make a quick buck peddling low grade stuff (which ties in nicely with Ford's point).
 

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It's not black and white. The free DLC for games like Left 4 Dead is awesome, but the crap like Star Wars: The Force Unleashed is BS.
 
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What ever happened to content patches? Because, that's essentially what Valve is now doing with their free DLCs
In the good old times, you used to get loads of things via patches, not only bugfixes.

Today, I expect they will start selling bugfix patches as DLCs too
 
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If DLC is free (and it should be) its a win, but if you have to pay for it eg (Black ops more maps $14) that's a total rip off.

Only time ill pay for more DLC if i find it well worth it and to be VERY cheap.
 

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I see where you're coming from and I agree with your point about the publisher's investment, but it still seems more like a semantic difference to me.
It's not semantics. DLCs can't be bought in a brick and mortar store but expansion packs can. The keyword is "downloadable"--omitting the middle man (retailer with something to lose) whom often separates the wheat (every game) from the chaff (the games worth taking up shelf space).
 
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The term DLC raises the bile in my throat. It is far too often associated with nearly insignificant changes to games, and comes at a price point that is intended to be insignificant (at least until you buy into all 5 small parts...).

Bioware tried to do this with mass effect 2 by having some of the content only unlockable if you purchased a new copy of the game. Having played through once with no dlc, the game was lackluster and short. On a second play through the characters suddenly had life, and the morality driven speech actions were suddenly available to perform (because there was enough time to build up moral points). This reeks of releasing a game half finished, and hoping that you can add enough content to get something worth playing (at the consumer's expense).

On the same note, dlc without a purpose is bull. Horse armor, different suits, and a new set of weapons that you'll never use is stupid. Woo hoo, I have a pair of new pistols, that have poorer stats than the ones I'm using now. Why the hell did I pay for this?

What's worse is when a game keeps a closed development system, and then expects you to pay for "game expansions" that they cranked out without any real effort. I like Fallout 3 for the open game play; what really matters is that the community now has its hands on development, and is releasing new expansions and mods (that fix the dev teams recurring issues) years after the game has been orphaned by the developer.

There will be a day whenever half the games are locked , and the $60 you pay for a new game buys you nothing but the bare essentials. I can imagine shooters where you only get three guns, rpgs where you are level capped, and every other game that has critical bug fixes as paid dlc. On that day I will begin pirating, considering it the moral high ground. For the time being I'll only pay for game of the year editions that come with the content the vanilla game should have had already.



Bile aside, dlc can be good. Several strategy games have done it well (starcraft, age of empires, etc...). They include enough content for the initial wave of purchasers to take another look, and give new players a reason to pick-up a copy of the game. The patches are free, and come in a timely manner so that the money you paid to play the game isn't wasted.

If shooters had new modes, and several new maps I could see paying for dlc (the distinction between expansion pack and dlc being personally irrelevant because they only differ in size). The issue is most companies release dlc at a break-neck speed without regards for quality control because executives see a new revenue stream; unfortunately they are poisoning this revenue stream with bland and over-priced bits to accomodate shorter development cycles and costs.
 

georgectr

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I think DLC or an expansion are pretty similar.
Time to develop an addition to the game might be the key. An expansion might take more than 1 year. DLC typically takes another 3-4 months maybe. After the games are released we see several DLCs coming up in such a short time. Whether it's a DLC or expansion is not the key issue. The important think to look out for is if the game is fully functional or finished without the DLCs or expansion.

An example would be how Diablo:II and Diablo:LoD is released. When you finish Diablo:II and kill Diablo it ends abruptly. It's obvious it's not a finished product. Diablo: LoD Expansion made it meaningful to kill Diablo with two added cg movies and explanation of Baal, World tree etc. As I look back I can clearly see the game was rushed through development to retail.
Today many games are released in a much worse story and some DLC's or expansions arent really changing the situation.
 

btarunr

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Yes. I have no means of getting the Back to Karkhand DLC when I buy BF3. They'll only sell the standard edition when it's launched. :cry:
 

Kreij

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I voted "not black and white" as whether DLC is a rip-off is a personal opinion.
I purchased all of the Oblivion DLCs and enjoyed them, plus I have no problem supporting Bethesda as I feel they make fantastic RPGs and I want them to continue to do so.
I do, however, feel that without the DLC Oblivion was a complete game.

It is foolish for a developer not to realize how lucrative DLC can be.
Blizzard made over $2 million dollars in the first four hours of selling its "Celestial Steed". I have no idea how much they eventually raked it.
Was the steed worth the $25? Tens or hundreds of thousands of people obviously felt it was worth the expense.

I guess the best way to determine whether a game or DLC is good is to not buy it one day one and wait for the reviews to make your decision.
 
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