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The RAGE Megathread

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Yeah my game get's here on monday next week

... makes mee feel like i should wait another month for drivers settle down

This is definitely something with opengl and just pure bad console parameters for PC. It's not how the game was meant to be played obviously.


the super quality packs are still on the way
 
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Well, it proves that OpenGL is still a viable graphics platform. Too bad AMD dropped the ball on their drivers.
If the FX series CPUs and the APUs are a success next year, they need to expand or fire and replace the entire drivers team.

It's sad that they put out great graphics hardware, and have terrible software and drivers guys.
 
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Well, it proves that OpenGL is still a viable graphics platform. Too bad AMD dropped the ball on their drivers.
If the FX series CPUs and the APUs are a success next year, they need to expand or fire and replace the entire drivers team.

It's sad that they put out great graphics hardware, and have terrible software and drivers guys.

./agreed I have loved AMD products since I put my first Athlon 64 3500 system together years ago. And there products have been great so far(for the most part). But there GPU product drivers have been...bleh.
 
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GPU Transcoding fixed textures lag. :rolleyes: U jelly non Cuda #*&$?

Playing on a Phenom II powered Radeon 5850 no problemo. After a bit of tweaking there is no texture lag here. And all without Cuda based Transcoding.

It would have been nice for OpenCL based transcoding out of the box, though. Would have saved a few days of tinkering.

Game is solid on my system. Hopefully everybody follows the Bethesda forums, and Steam forum fixes and gets their games sorted out.

Now time for me to sneak in a quick 20 minutes of gaming before I head out to work!
 

1Kurgan1

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Looked at forums for some fixes, FPS is fine, but texture popin seems unavoidable. Messed with cfg's and those did nothing. Look to my left at a rock it loads high res textures, turn right then turn back left and rock has to reload high res textures, also looks like nothing in the distance is high res, just looks flat.
 

InnocentCriminal

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I won't be able to see all this crap for myself until half past one tomorrow morning. Stupid crappy release time.

:shadedshu

I was really hoping iD would have amended all of this by now. Gutted.
 
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I just played rage.... No comment.:shadedshu:shadedshu

... please do not play it until a patch arrives...
 

mediasorcerer

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i been playing it for two days or so now,and its running pretty fine on my rigg,there is a few geezers inside wellsprings who look like there got cloaking devices on occasionally,but aside from that,its running very well,no screen tearing,no bad rendering ,well,just a tiny bit while driving but hardly noticeable,what i cant believe is,who in there right mind would produce a game what has no advanced video features,i mean after so many years development,wtf,?crazy!!!

it would have been better to have first person view in vehicles too,and a few other things,but all in all,its way playable,not bad shooting mechanic,movement is quick,but its too easy too,so far,on the hardest setting,ive oni died once,haha,im not that good ,
 

FordGT90Concept

"I go fast!1!11!1!"
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I've seen numerous issues with the Rage Performance driver:
-Crashes. First happened in "The Re-Run"--had to replay the TV episode three times over before I finally got out without crashing. It seems to crash the most frequently when entering Kovir's place.
-Tearing. Doesn't happen frequently but it's pretty noticable when it does.
-Character animation issues. People sometimes don't hold guns or clipboards in the right place and people and mutants alike sometimes rapidly cycle between two animations as if they are stuck.
-Framerates. I see frequent dips, especially when turning, driving fast, or playing that stab yourself minigame.

It's playable but the game can't achieve greatness until those technical issues are resolved. Seriously, what did they test this game on?
 

InnocentCriminal

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It's playable but the game can't achieve greatness until those technical issues are resolved. Seriously, what did they test this game on?

A 12 year old with a 360.
 
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good news they working on patch so we'll have advanced graphic settings

question is not when , why didn't we have it already....
 
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when it's done man.... When it's done
 

TheMailMan78

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good news they working on patch so we'll have advanced graphic settings

question is not when , why didn't we have it already....

sauce?
 
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I deleted the rageconfig.cfg file in my rage/base directory and am running with just:
AMD Rage graphics drivers, some commands added to the launch options, and all Catalyst options set to max. Except Anti-Aliasing. It's set to 4x, wide-tent w/ Morph AA of. Also, surface texture optimization is ticked off under the Cat AI settings.
Launch options added (That work for me)
+set com_allowConsole 1 +set com_skipIntroVideo 1 +set fs_cachepath "D:\id software\rage" +vt_maxPPF 16 +vt_pageImageSizeUnique 8192 +vt_pageImageSizeUniqueDiffuseOnly 8192 +vt_pageImageSizeUniqueDiffuseOnly2 8192 +r_swapInterval 1
Plus, the disk based cache on my D:\ drive.

Game is fine. Weird graphical bugs every now and then, and occasional tearing. It will be nice when there is a patch out and we don't have to jump through all these hoops just to play.
Mostly just some weird blue lines where the mega texture seams connect in the distance when loading into a new area.

PS I don't know if MSI afterburner conflicts with this game, or the auto profile switching is borked when using megatextures, I get weird issues with it on. I manually set my max OC profile on my card, closed afterburner and everything has been good to go so far. Will test more and see if any more bugs pop up.
Also, it seems that there were some funky commands in the configs posted on the Steam folders. I was getting some crashes when transitioning between levels, but that seems to be cleared up when I deleted the config file.
 
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InnocentCriminal

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...yesterday....:laugh:

I fuckin' wish!

My friend who has a GTX 560 Ti claims that all he has needed to do is force v-sync nothing else. Lucky sod. I'll see if he's ran into issues tonight and report back.
 
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I fuckin' wish!

My friend who has a GTX 560 Ti claims that all he has needed to do is force v-sync nothing else. Lucky sod. I'll see if he's ran into issues tonight and report back.

Yeah, they had better (or at least more current) OpenGL drivers as well as CUDA transcoding.

You can set CPU transcoding in the launch options with this command: +vt_maxPPF 16
That seems to work good for quad cores. You can also set it to 8 for dual cores, and maybe higher for more cores and/or hyper-threading.
 
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Ok so I just watched that there was no headshots or any limb based damage effect? So shooting an enemy in the head would give it the same damage value as shooting one in the toe.. is this true? lol.. probably as a handicap to console controllers since its hard to get a headshot, might as well make everything else get equal damage lol
 
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@ Bjorn Of Iceland
Will test that out am switching back and forth between the game and the forums right now.
-Update-
Just shot some ganger in the face. He was came down with a pretty severe case of DEATH. That was with the starting pistol and default ammo.
His buddies took a few shots to the body before they went down.
 
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Soon the drivers will be out young skywalker.
 
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Anyone else addicted to the card game? I find myself advancing the storyline just to find better cards for my deck. :laugh:

Man.. once you hit SubwayTown, things start to get more difficult.
 
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Anyone else addicted to the card game? I find myself advancing the storyline just to find better cards for my deck. :laugh:

Man.. once you hit SubwayTown, things start to get more difficult.

I have only collected a few. I still cant get past Mutant bash Tv mission.... :banghead:
 
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Benchmark Scores 64CU Fury: http://www.3dmark.com/fs/11269229 / X850XT PE http://www.3dmark.com/3dm05/5532432
Ok so I just watched that there was no headshots or any limb based damage effect? So shooting an enemy in the head would give it the same damage value as shooting one in the toe.. is this true? lol.. probably as a handicap to console controllers since its hard to get a headshot, might as well make everything else get equal damage lol

there is an achievement based on the headshots... I have the game and it does have headshots.

This game has strafe jumping it means you can move really fast without veicles. i love it because i am a quake player :DDD

http://www.youtube.com/watch?v=EQtovblD9p8
 
Last edited:

InnocentCriminal

Resident Grammar Amender
Joined
Feb 21, 2005
Messages
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System Name BeeR 6
Processor Intel Core i7 3770K*
Motherboard ASUS Maximus V Gene (1155/Z77)
Cooling Corsair H100i
Memory 16GB Samsung Green 1600MHz DDR3**
Video Card(s) 4GB MSI Gaming X RX480
Storage 256GB Samsung 840 Pro SSD
Display(s) 27" Samsung C27F591FDU
Case Fractal Design Arc Mini
Power Supply Corsair HX750W
Software 64bit Microsoft Windows 10 Pro
Benchmark Scores *@ 4.6GHz **@ 2133MHz
Just launched got out of the Ark and... the texture popping is there but it's not too bad but bad enough to bug the hell out of me.
 
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