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Blizzard Sues Valve over DOTA name

1Kurgan1

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Can't say I didn't expect this, though I was wondering if it would really happen since DOTa is just a mod. But with Kotick at the helm, I guess it was a matter of when, not if.

1. By this Opposition, Blizzard seeks to prevent registration by its competitor Valve Corporation ("Valve") of a trademark, DOTA, that for more than seven years has been used exclusively by Blizzard and its fan community, under license from Blizzard. By virtue of that use, the DOTA mark has become firmly associated in the mind of consumers with Blizzard, including to signify a highly popular scenario or variant of one of Blizzard's best-selling computer games, Warcraft III. Over the past seven years, the mark DOTA has been used exclusively in connection with Blizzard and its products, namely Warcraft III. Most notably, DOTA has been used as the popular name of a Warcraft III software "mod" file that has been distributed, marketed, and promoted by Blizzard and its fans (under license from Blizzard)

2. In contrast to Blizzard, Applicant Valve Corporation ("Valve") has never used the mark DOTA in connection with any product or service that currently is available to the public. By attempting to register the mark DOTA, Valve seeks to appropriate the more than seven years of goodwill that Blizzard has developed in the mark DOTA and in its Warcraft III computer game and take for itself a name that has come to signify the product of years of time and energy expended by Blizzard and by fans of Warcraft III. Valve has no right to the registration it seeks. If such registration is issued, it not only will damage Blizzard, but also the legions of Blizzard fans that have worked for years with Blizzard and its products, including by causing consumers to falsely believe that Valve's products are affiliated, sponsored or endorsed by Blizzard and are related or connected to Warcraft III. Blizzard and Warcraft III

3. Blizzard is one of the world's most respected and popular makers of entertainment software. Blizzard is engaged in the business of developing, financing, producing, marketing and distributing high-quality computer software games and related products, including the Warcraft®, World of Warcraft®, StarCraft® and Diablo® gaming franchises. Blizzard and its brands are known throughout the United States and the world as a source of high-quality, challenging and immersive video games and related products.

4. Since 1994, Blizzard has, in conjunction with its licensed partners, created and developed the Warcraft® franchise of computer games, novels and other media. The Warcraft® franchise includes three real-time strategy computer games (each of which has sold millions of copies), several add-on expansions to these games, the world's best selling online role-playing game "World of Warcraft," tabletop board games, collectible card games, novels, comics, action figures, posters, and other media. Blizzard is the owner of numerous registered trademarks in the mark Warcraft® and owns copyrights in each of the Warcraft® games, including "Warcraft," "Warcraft II: Tides of Darkness," "Warcraft II: Beyond the Dark Portal," "Warcraft III: Reign of Chaos," and "Warcraft III: The Frozen Throne" (collectively, the "Warcraft Games"). The Warcraft Games are widely considered among the most popular in their genres.

5. The Warcraft Games are known for their deep and detailed mythology, which is present in each of the games. All of the Warcraft Games take place in the mythical world of Azeroth, which is populated by an enormous variety of distinctive mythical creatures, including a race of sentient, god-like trees known as the "Ancients." The "Ancients" are prominent and recurring characters in the Warcraft Games and the Warcraft "universe" as a whole.

6. "Warcraft III: Reign of Chaos" was released by Blizzard in 2002. The following year, Blizzard released an expansion to "Reign of Chaos" entitled "Warcraft III: The Frozen Throne" (collectively, "Warcraft III: Reign of Chaos" and "Warcraft III: The Frozen Throne" are referred to as "Warcraft III"). The release of Blizzard's Warcraft III was one of the most anticipated and commercially successful computer game releases of all time. Tens of millions of copies of Warcraft III have been sold around the world. Warcraft III has enjoyed long-lasting success due to its robust and cutting-edge online multiplayer component (which may be accessed and enjoyed through Blizzard's well-known Battle.net online multiplayer network), its detailed and richly populated world, and its multitude of custom maps (created both by Blizzard and its community).

Blizzard And The Warcraft World Editor
7. Blizzard provides to every purchaser of Warcraft III a powerful and fullfeatured software program known as the "World Editor." The World Editor enables members of the public to use Warcraft III's underlying software and graphical art assets, including the character art, sounds and terrain models of the underlying game to create custom items, maps, characters, environments and campaigns (also known as a "modification" or "mod"). A user also can use the World Editor to create custom artificial intelligence scripts for computer-controlled units, change the placement of the camera, and modify the strength or abilities of individual units. Once a Warcraft III mod is complete, the World Editor permits users to save the mod as a small computer file that can be shared with other players to allow them to play the mod using their own Warcraft III software. Mod files made with the World Editor cannot be played without first installing and loading a copy of Blizzard's Warcraft III game software.

8. Use of the World Editor (and Warcraft III) is subject to the terms of an End User License Agreement ("EULA") between Blizzard and users of Warcraft III. The EULA sets forth the relative rights and responsibilities of the parties regarding their use of Warcraft III and the World Editor. The EULA is displayed to users during the installation of Warcraft III and the World Editor. All users of Warcraft III and the World Editor must consent to the EULA by clicking on a button labeled "Accept." If the user declines to assent, he or she may click a button labeled "Decline," at which point the installation will terminate, denying access to the user. If a user declines to accept the EULA, he or she may request and obtain a full refund from Blizzard of the purchase
price.

Source

The Jargon goes on and on if you want to read it all in the link, but reading just a few of these will give you the jist of it.
 
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As much as I hate stuff like this, this time Blizzard is not the main bad guy.
Valve tried to trademark the Dota name, and that's just BS
 
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As much as I hate stuff like this, this time Blizzard is not the main bad guy.
Valve tried to trademark the Dota name, and that's just BS

According to their claim Valve is trying to cash in on Blizzard's hard work, it says right there they spent 7 years developing DotA!!!

Remind me when a single Blizzard developer EVER touched the code for DotA. Icefrog picked up where others left off and has spent the past couple years turning DotA from a very niche Custom Game to one of the most competative games\mods in E-Sports. I think Icefrog has more rights to the name than Blizzard, since anyone who's followed DotA extensively will tell you he's put more time and effort into DotA than any single person.
 
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Oh, Blizzard is a bad guy, of course, I did not say otherwise. But Valve is trying to trademark something they have no right to, imho.

As for Blizzard's hard work - their hard work was making a good Warcraft 3 editor. If they are really claiming to have made dota in any way, than that's probably even worse than what Valve's doing.
 
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Blizzard doesn't own the name of DotA. Valve didn't try to trademark DotA, they trademarked Dota 2. Notice Blizzard didn't sue until well after they announced Blizzard DOTA.

As a fan of both companies, I think Blizzards claim is without merit. DotA had little to do with Blizzard as a developer and is derived from their work on Warcraft III.

Personally, I would prefer Valve to call it something else, but I'm sure they want fans of the genre and the mod to recognize that Dota 2 is a fully-backed continuation of the mod they love. Call it VotA or something.
 
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Blizzard has no right to the name as it is not one of their franchises, it is merely a community mod for one of their games. The wording of the complaint gives the impression that Blizzard has a hand in development, which is like saying Bethesda had a hand in the Morroblivion mod.

Granted, it may not be appropriate for Valve to try to trademark it as it is a pre-existing entity, but Blizzard has no legal recourse for suing them over it.
 

1Kurgan1

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Oh, Blizzard is a bad guy, of course, I did not say otherwise. But Valve is trying to trademark something they have no right to, imho.

As for Blizzard's hard work - their hard work was making a good Warcraft 3 editor. If they are really claiming to have made dota in any way, than that's probably even worse than what Valve's doing.

Actually Valve hired Icefrog, and since he's the guy with the most time tweaking DOTA, I think they would have the most right. Rather than Valve just using their own devs to make a sequel (which they easily could have done) they went out and hired a well known member of the community to direct how the game is made, I do like it when companies go out of their way to do things like that.
 
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Valve is out of their mind imo
 
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well there's another point of respect loss for Blizzard. What's going on with that company? greedy bastards
 
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If it was Ice Frog which sued Valve, that would be understandable. But Ice Frog was never a part of Blizzard. He was the only one left from the original team who made DoTA.
 

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Blizzard did say that whatever content we create in their games belong to them.

I personally don't care what they name their games, as long as its good. I don't mind playing Big Rigs 2: under the legends if the gameplay is completely the same as DotA.
 
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Actually Valve hired Icefrog, and since he's the guy with the most time tweaking DOTA, I think they would have the most right. Rather than Valve just using their own devs to make a sequel (which they easily could have done) they went out and hired a well known member of the community to direct how the game is made, I do like it when companies go out of their way to do things like that.
You make it sound like Icefrog owns DotA Intellectual Property, which he does not.

When Icefrog started working on DotA, he agreed to the terms of use for War3 editor, and by doing that he waived all rights to owning the product he made.


Also, why are you guys so aggressive and protective of Valve/Icefrog? Both Valve and Blizzard are playing dirty to make as much money as they can - that's why they are both called business companies.
 
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1Kurgan1

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You make it sound like Icefrog owns DotA Intellectual Property, which he does not.

When Icefrog started working on DotA, he agreed to the terms of use for War3 editor, and by doing that he wavered all rights to owning the product he made.

Also, why are you guys so aggressive and protective of Valve/Icefrog? Both Valve and Blizzard are playing dirty to make as much money as they can - that's why they are both called business companies.

I didn't make it sound like he had any legal right at all. In this day in age we have legal right to squat, but that doesn't mean thats right. I'm just saying he's the guy who invested the time into the mod, Blizzard just as easily could have hired him as well. But instead they just decided to work off the ideas of his many hours and not offer him a job, Valve stepped up, and I give them credit for that. I always think it's cool to see when a modder gets a real job in the industry.

And the reason we have a strong opinion is because of Kotick himself, I don't even want to start pasting his quotes. It's all about business, but Kotick has made it plain and simple, even if the product is bad, as long as it sells he will milk it for all it's worth. And this just seems like another thing he wants to milk, don't know why the decisions to sue took so long to be honest.

Also I don't care to look through all of the right he signed off when using the Editor, but I would be surprised if signing off on a mod name would be one of those, after all you don't need a game editor to come up with a name... And thats all they are suing about is the name.
 

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Blizzard needs to STFU and make a new The Lost Vikings game already. Hell I would even take Blackthorne at this point.
 
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When was Ice Frog hired by Blizzard? I never knew that. :laugh:

Last ver. I played was 6.39 iirc
 

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IceFrog was hired by Valve, not Blizzard.
Guinsoo went to Riot Games (LoL).
God only knows where Eul went.
 
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IceFrog was hired by Valve, not Blizzard.
Guinsoo went to Riot Games (LoL).
God only knows where Eul went.

Oh yeah, read that wrong the first time. :laugh: So that's why I never heard of it. :laugh:
 
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