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Blame the game (consoles), not the player (develepor).
Like I said, it isn't just that. People have a valid reason for being upset because the status quo smells fishy. See below.
Personally, I'm surprised this thread has gone on this long without anyone mentioning the Source engine.
I mean seriously, I don't have any fucks to give to Activision for anything they do, but if anyone needs an Angel Example of how an engine can evolve over time, all they need to do is look at original HL2 vs. HL2 Episode 2, or HL2 vs. Cinematic Mod, or HL2 vs. PORTAL 2. Was I the only one amazed that Portal 2 was still Source engine when I played it?? Some of those faith plate aerial trips and transforming walls were amazing.
If anything, what Valve has done with the Source engine vindicates the fans requests rather than Treyarchs "but we are updating it" stance. That the difference between original HL2 and Portal 2 is so massive while the difference between MW1 and MW3/BlOps2 is so minimal is unequivocal proof that everything Mark Lamia has said is bullshit.
It comes down to respect, both self-respect as a professional and respect shown to the community that bankrolls their bonuses with affirmations that you don't think they're all idiots. Treyarchs "design goals" are X360 compatibility, period. Full stop. Done. While no one should blame them for these outdated hardware limitations, it is entirely expected that people be raising their eyebrow at the reprocessed fecal product they funnel to the store shelves per annum that looks like yesteryears pile. And they should definitely be blamed if the skillset of their staff can't do, with the financial resources that they have at their command, what other staff (like Valve) have been able to do with other engines (like Source).
If Treyarch don't have the creative freedom due to their development cycle length and contract obligations to improve the engine much if at all, even if they have the professional pride to do so, then that's one thing. And we'll never know if that's the case.
To say that they shouldn't be censured over their complete disinterest in pushing the envelope after so many years of fan-funded profit margins and opportunity to do so, is something else entirely. It is what separates a team of developers/a company from being a collection of first-class talent and collective will in the pursuit of excellence for the sheer passion of it, or being a mere tool of the ruthlessly efficient pursuit of the maximum profit:loss ratio of capitalism.
It is what seperates CDProjekt Red from modern day Infinity Ward. And only one of those companies gets my money.