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Diablo III Clubhouse

Easy Rhino

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I agree 100%. I had to buy Diablo though, but I am looking forward to TLII. Pre-orderd on Steam.

Thing I dislike about Diablo 3 is total lack of customization. For instance when I level I like to distribute ability points. I don't like the automated approach D3 has. If I'm playing a wizard I wouldn't spend a single point on strength, yet I have to. Also I like the skill tree approach vs just choosing from various skills and assigning a rune to them...

So really in the end the only difference between any of the classes is your gear. Once you play 1 class is there any point in playing them again? No, because you can just respec your skills on a whim.

is that true? if so that is a major flaw in the game mechanics IMHO. i may just go install diablo 2 and play it for kicks.
 
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is that true? if so that is a major flaw in the game mechanics IMHO. i may just go install diablo 2 and play it for kicks.

Yes, totally. You have ZERO control over how ability points are spent. The only thing you control is which 6 skills you pick and their runes (that you can change at anytime). Also which gear you wear and what gems to socket. It seriously is a gimped version of D2.

I don't feel ripped off though. COOP is a blast. I have 30 hours in. That is only $2 an hour and it's worth that much. Once I finish Hell Im sure my Cost Per Hour will be in the cents.
 
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Easy Rhino

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Yes, totally. You have ZERO control over how ability points are spent. The only thing you control is which 6 skills you pick and their runes (that you can change at anytime). Also which gear you wear and what gems to socket. It seriously is a gimped version of D2.

I don't feel ripped off though. COOP is a blast. I have 30 hours in. That is only $2 an hour and it's worth that much. Once I finish Hell Im sure my Cost Per Hour will be in the cents.

wait, is what you are talking about related to what ufgy posted?

http://www.techpowerup.com/forums/showpost.php?p=2636172&postcount=1134
 
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wait, is what you are talking about related to what ufgy posted?

http://www.techpowerup.com/forums/showpost.php?p=2636172&postcount=1134

No. I'm talking about the inability to customize my stats directly after leveling. Not hotkey skills, I knew about that at launch, so surprised that isn't a known thing. Again another example of dumbing it down. Picking you own skills is to complicated so they do that for you, unless you check the box stating you aren't a moron and can pick your own skills to use. Blizzard shouldn't have named it Elective Mode, but Stupid Mode or "Click here if you aren't a idiot."
 
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wait, is what you are talking about related to what ufgy posted?

http://www.techpowerup.com/forums/showpost.php?p=2636172&postcount=1134

No, he's talking about the fact that he can no longer gain 10% damage over 100 levels by putting every single point into Int (one of the base stats). Since Attribute Points were largely useless in games, most games have done away with them. I at first was annoyed by this, but realized it's probably the correct direction because looking back any game with Attribute Points basically just caused me to always fuck my character up the first time around, and delete him 1/3 into the game since he was already severely gimped.

Since Base Stats have such a low affect on your character in Diablo III, even if you could take Str from every time you leveled, it would only amount to like 50-60 more Int, which is the equivalent of like 1 Weapon Damage at max level. Really not a huge deal...
 
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I bought the game how do I give my friend a guest pass?
 
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No, he's talking about the fact that he can no longer gain 10% damage over 100 levels by putting every single point into Int (one of the base stats). Since Attribute Points were largely useless in games, most games have done away with them. I at first was annoyed by this, but realized it's probably the correct direction because looking back any game with Attribute Points basically just caused me to always fuck my character up the first time around, and delete him 1/3 into the game since he was already severely gimped.

Since Base Stats have such a low affect on your character in Diablo III, even if you could take Str from every time you leveled, it would only amount to like 50-60 more Int, which is the equivalent of like 1 Weapon Damage at max level. Really not a huge deal...

Exactly, but it isn't as trivial as you make it out to be. Look at Glass Cannon...a huge perk that gives what 20% extra damage? So if I was able to spend point the way I wanted I would be able to get another 20% DMG on top of that because I didn't waste stats on Strength or to many of vitality or dex. Regardless of what you say they took out a huge component for customization.

Also, trial and error was part of the game. If you F'ed up a build you started over. MOre REPLAY. Now once you've played 1 class there is no reason to go back.

What If I wanted to build a Fighter/Mage. Dedicating more to Strength. Do I have that option? nope. Or I wanted to build a mage with really low HP's but high dex/dodge...do I get that choice. Nope. I get to play the wizard class as Blizzard says I will play it.
 
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Exactly, but it isn't as trivial as you make it out to be. Look at Glass Cannon...a huge perk that gives what 20% extra damage? So if I was able to spend point the way I wanted I would be able to get another 20% DMG on top of that because I didn't waste stats on Strength or to many of vitality or dex. Regardless of what you say they took out a huge component for customization.

Also, trial and error was part of the game. If you F'ed up a build you started over. MOre REPLAY. Now once you've played 1 class there is no reason to go back.

What If I wanted to build a Fighter/Mage. Dedicating more to Strength. Do I have that option? nope. Or I wanted to build a mage with really low HP's but high dex/dodge...do I get that choice. Nope. I get to play the wizard class as Blizzard says I will play it.

On the plus side, if you don't feel like investing 20-40+ hours in a new character, you can just swap out some skills.
 

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Also, trial and error was part of the game. If you F'ed up a build you started over. MOre REPLAY. Now once you've played 1 class there is no reason to go back.

Once upon a time the average Diablo gamer is a teen who has nothing better to do other than fap and play some computer games. Now the average Diablo 3 gamer is most likely in the 20s with a proper job, and probably looking to start a family (if they are not on dole). Time constraints dictates that the games should be smoother playing with less repeats. I would like to have the old system back, but I have nothing against the new system. I am given the choice of not swapping perks and stuff like that around if I want to play the old school way, but if I don't have time to fully explore all the options and combinations, this works fine too.
 

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I finally beat Belial!.. after dying 100 times..lol
 
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Yes it works ok, and I'm enjoying playing it. Just used to more choices.

I can almost guarantee you TLII will not do this.
 

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you can't use lvl 30 50dps 1 handed weapons when your lvl 8, but you can buy the nicest rare a lvl 8 could use in the auction house
 
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Yes it works ok, and I'm enjoying playing it. Just used to more choices.

I can almost guarantee you TLII will not do this.

More choices is nice within reason, the biggest change in terms of choices is giving people the option to change skills freely, instead of having them to make an entirely new character. Diablo II did add respec granted...8 years later. I have as of recent considered Attribute Points useless, I do wish they had kept Talent\Skill tree's around for deeper variation, but Attribute Points had very little impact outside of min/maxing to the extreme.
 

cadaveca

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I've got 40 hours of gameplay, and have just hit level 41. Figure at least another 20 hours to max out that character.

Multiply that by 6 character types, and we are talking 360 hours.


For $60.


WHen games, on average, give 8-10 hours of gameplay for that same price, people complain about a lack of replayability, and missing skill trees?


Uh...WHUT!?!:wtf:


And I'll say this as well:

ALthough there may be server issues at times, I have yet to have the game crash, and nobody that I know has had a crash either. This is a top-notch title stability-wise, and complaining about what it doesn't have, seems a bit silly. If ya wanted in depth skill trees and skill points, get a real RPG?


Diablo has ALWAYS, for me, been just a small part of RPG gaming...the grinding for loot. And it does that very very well. Kind apisses me off anyone would complain, when clearly, this is one of the best titles, bar none, in like the last 5 years. I cannot think of any other game, on reelase, that had so few issues. THAT ALONE makes the $60 worth it. Adding in deep skill trees just makes bug fixing all that much more difficult, so I'm very glad that it's as simple as it is, and I can spend my game time, not deciding on where I want to adjust my character stats...instead, I'm actually PLAYING!


:roll:
 

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I know the feeling. Gohm is kicking my ass at the moment. lol

Yea..lol I was going into that battle thinking.. oh hell Kreij said it kicked his ass a lot.. When the battle started I was doing pretty good.. thinking this isn't that bad.. then he
grew into a giant monster! and killed me:eek:.. hehehehe
 
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I've got 40 hours of gameplay, and have just hit level 41. Figure at least another 20 hours to max out that character.

Multiply that by 6 character types, and we are talking 360 hours.


For $60.


WHen games, on average, give 8-10 hours of gameplay for that same price, people complain about a lack of replayability, and missing skill trees?


Uh...WHUT!?!:wtf:


And I'll say this as well:

ALthough there may be server issues at times, I have yet to have the game crash, and nobody that I know has had a crash either. This is a top-notch title stability-wise, and complaining about what it doesn't have, seems a bit silly. If ya wanted in depth skill trees and skill points, get a real RPG?


Diablo has ALWAYS, for me, been just a small part of RPG gaming...the grinding for loot. And it does that very very well. Kind apisses me off anyone would complain, when clearly, this is one of the best titles, bar none, in like the last 5 years. I cannot think of any other game, on reelase, that had so few issues. THAT ALONE makes the $60 worth it. Adding in deep skill trees just makes bug fixing all that much more difficult, so I'm very glad that it's as simple as it is, and I can spend my game time, not deciding on where I want to adjust my character stats...instead, I'm actually PLAYING!


:roll:

Knowledge has been dropped.
 

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what is max level? is it 99?
 
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for who ever said this to you they will most likely have to wait until 2015 before it drops really :laugh:

It's even more expensive outside of the US. Got mine for 90 SG$ which is more like 72$ for a single game... Activision are all a bunch of greedy bums :(
 
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I think they made the right decision in terms of restricting stat allocation as a lot of people exploited certain godly gear in d2. It was a design flaw in the beginning no games do it anymore. As with the abilities being available as you level instead of choosing them, it's pretty much the same end result as d2. Ign gave this game a 9 for graphics, just what the hell lol..
 
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