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DayZ (Mod for ARMA II: OAH) Clubhouse

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yeah most servers stilll run on old patches, that sucks donkey balls :wtf:
 
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yeah most servers stilll run on old patches, that sucks donkey balls :wtf:

eh, Im still hoping they will implement the ability to use the mods ACE and ACRE ingame like with ArmA II. They are SOOOOOO useful. ACE allows you to put on and take off different equipment without having to go to the backpack as well as change ammo and exchange magazine. Another feature is that you can apply medical stuff to yourself and comrades without the whole tedious crap we go through now. ACRE works hand in hand with TeamSpeak and allows you to set channels and such so that you can communicate long and short range. They are essentially CB radios. If you look at the ArmA II HQ page you will see some vids I posted that have the comms in them. Very useful. ACRE for sure since the likely hood of people having a CB during a Zombie Apocalypse is high. If they make it so that everyone starts with a radio, they can switch through channels to find people to comm with. You can also set squelch and scramblers. Totally epic mods.
 

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this game is worse now. the update has made it very hard to connect to a server. also, there seem to be a lot of bugs with zombies now out in the open. it is too easy to hide in a house. also, i have been booted a bunch of times as server clear out people.
 
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same as when they always update. It will take a good day before the connection issues are fixed.
 
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this game is worse now. the update has made it very hard to connect to a server. also, there seem to be a lot of bugs with zombies now out in the open. it is too easy to hide in a house. also, i have been booted a bunch of times as server clear out people.


Hey easy, I invite you to play ArmA II with me tonight. Im playing on the United Operations Server. It will let you see how the game improves with ACE and ACRE. It is fun and very military like. Also,, the Squad XML works ingame in ArmA II and DayZ Mod.
 

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Yeah I couldn't find any server that was playable. Which is weird, why are they all on the beta patch? I was playing yesterday on these same servers and they weren't on that beta patch?
 
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Today i scared off a team of 5 people looting story sabor only killed 2 of them then they drove off in a truck. Looted them for a dmr and 8 mags. Time to snipe electro!

 

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The new Dayz Forum header...


it made me laugh, lol.
 
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I keep hoping to see the "big" update.. The game is still just a shell and I'm starting to think it's going to remain that way.. Usually the modders get burnt out right about now and just abandon the project, when they see they bit off more then they can chew, with Bohemias crap coding..

I want to like this game but after a week, it's all just running around from place to place, looking for weapons and people to shoot at..
 
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I want to like this game but after a week, it's all just running around from place to place, looking for weapons and people to shoot at..

Seems we had the same thought process... this game has potential, but i my opinion, please use a better Engine next time, Dayz Team:D
 

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I want to like this game but after a week, it's all just running around from place to place, looking for weapons and people to shoot at..

that is a fair assessment, however the game is executed perfectly. i have a lot of fun creeping around trying to avoid zombies and grabbing weapons and supplies. i thought i would hate this type of game but i actually really enjoy it.
 

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I keep hoping to see the "big" update.. The game is still just a shell and I'm starting to think it's going to remain that way.. Usually the modders get burnt out right about now and just abandon the project, when they see they bit off more then they can chew, with Bohemias crap coding..

I want to like this game but after a week, it's all just running around from place to place, looking for weapons and people to shoot at..

I'd say that would be true, except for the fact that Rocket is now employed by Bohemia, so he is no longer just a modder. Also I really wouldnt call the game a shell, it doesn't feel like it's missing anything, sure it could use more, but all the important elements are there. I do agree the engine is lacking, but with Rocket hired, it's probably being worked on for Arma 3, and hopefully thats better. Honestly though, I do see why this engine was used, for realism (body temp, food, water, blood, passing out, there isn't another game that would have adapted to those as easily.

Also what you are doing and sound like you are bored with is what this mods suppose to be. Basically just survive, the only quest is to live, get a tent setup and loot built up incase you die. Thats it, and any future things they have planned for the game isn't going to change that much at all. Theres other zombie games out there with quests or more zombies to kill, heck the object of this game is to almost not even kill a zombie. So if the concept is boring to you, it probably won't get any better as it is what it's intended to be already.
 

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I really, REALLY want a stand alone version of this game. I think it will be epic.
 
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I see "winning" this game as this: Having a group of trusted players and having a nicely sized base camp with lots of loot and vehicles. With the bear traps in the game, making a base camp (and keeping it) should be a bit easier. I've heard Rocket mention building structures and things like that... To me it's all about starting civilization over again.
 

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I see "winning" this game as this: Having a group of trusted players and having a nicely sized base camp with lots of loot and vehicles. With the bear traps in the game, making a base camp (and keeping it) should be a bit easier. I've heard Rocket mention building structures and things like that... To me it's all about starting civilization over again.

Exactly, that is how you win Dayz. The game is what it is, I like objective based games, but I have hundreds of those, it's nice to have a game with the single objective of just surviving.
 

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Exactly, that is how you win Dayz. The game is what it is, I like objective based games, but I have hundreds of those, it's nice to have a game with the single objective of just surviving.

What you guys are talking about is a true "open end" game........This is just minecraft with better graphics and less creativity. Its Minecraft with guns. :laugh:
 
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The game could get much better.. bandit NPC roaming groups, black market type sales, perks, more accesibility to vehicles, even if they are just a 2 seater bike.. Something..lol..
More atmosphere, I'd like to see a chopper flying overhead once in a while or something..

There can still be things that happen and objectives as well.
That can be implemented easy and I know that, because I spent like a year making zombie maps and other things for Arma.. You could go talk to a guy who has missions avilable, take the mission and go complete it for a reward..
It needs more extras, more candy..

Like I had this building you could go to called "Dr. Kevorkians lasik"
You went into the building then paid for the surgery and it went into a small Cutscene that zoomed out and circled the top of the building, then you heard a drilling noise and a loud scream, like someone was being tortured. Then you snapped back into game and your view distance was increased.. All Client side..

Little things mean alot. :p

The game is nothing to be scoffed at, it took a huge amount of work to get it where it is for sure.
I actually know what he had to do to code this and there are scripts apon scrips he had to write from scratch, as well as all kinds of other things..
It's a great idea that I hope to see come to "full" fruition. :)
 

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What you guys are talking about is a true "open end" game........This is just minecraft with better graphics and less creativity. Its Minecraft with guns. :laugh:

No, open ended doesn't mean constructing things, and more isn't always better. I enjoy Terraria far more than I enjoy Minecraft for example. Most people I know play Minecraft on God Mode where they don't need to collect materials and they can fly, simply because they want to build cool things and resource gathering for a massive building takes forever. I'd say this is far closer to Skyrim if I was going to compare it with anything., just because it lacks quests I wouldn't tag it in with Minecraft.

The game could get much better.. bandit NPC roaming groups, black market type sales, perks, more accesibility to vehicles, even if they are just a 2 seater bike.. Something..lol..
More atmosphere, I'd like to see a chopper flying overhead once in a while or something..

There can still be things that happen and objectives as well.
That can be implemented easy and I know that, because I spent like a year making zombie maps and other things for Arma.. You could go talk to a guy who has missions avilable, take the mission and go complete it for a reward..
It needs more extras, more candy..

Like I had this building you could go to called "Dr. Kevorkians lasik"
You went into the building then paid for the surgery and it went into a small Cutscene that zoomed out and circled the top of the building, then you heard a drilling noise and a loud scream, like someone was being tortured. Then you snapped back into game and your view distance was increased.. All Client side..

Little things mean alot. :p

The game is nothing to be scoffed at, it took a huge amount of work to get it where it is for sure.
I actually know what he had to do to code this and there are scripts apon scrips he had to write from scratch, as well as all kinds of other things..
It's a great idea that I hope to see come to "full" fruition. :)

I agree it could use the atmosphere changes you mention, but not having those doesn't feel like the game is incomplete like you made it sound (especially considering it's an Alpha, you need to remember that before really complaining about lack of content).

I personally don't want to see as much atmosphere as you talk about. All of that in very moderate amounts will be ok, I don't want NPC's or quests even 1 in each town I think would be too much, it's an apoccolypse after. I like the feeling of being the last seed of humanity, and I think thats the direction of the mod in general. Adding in NPC's with quests and junk just doesn't make a ton of sense unless they have these people kidnap your loved ones. If I ran across an NPC who was like "if you go get my cat from that tree surrounded by zombie's I'll give you 10 pieces of food, 5 cans of pop, and 5 stanag clips", I'd tell him to shove it as you can make it by in this game without even killing a zombie, killing them should be a last ditch effort. As I said above I think this game is closer to Skyrim. but adding NPC's, quests and sort of factions, if I wanted that I would just play Skyrim.

I do hope they keep at it, but I'm just saying this because you made it sound like they've already given up, but they have been patching at a pretty good pace, and having played other Alpha's (one done by companies that actually have a budget and people they pay) that are far worse than this, and I'm not talking about lack of content only I'm talking about unplayable games.
 
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No, open ended doesn't mean constructing things, and more isn't always better. I enjoy Terraria far more than I enjoy Minecraft for example. Most people I know play Minecraft on God Mode where they don't need to collect materials and they can fly, simply because they want to build cool things and resource gathering for a massive building takes forever. I'd say this is far closer to Skyrim if I was going to compare it with anything., just because it lacks quests I wouldn't tag it in with Minecraft.



I agree it could use the atmosphere changes you mention, but not having those doesn't feel like the game is incomplete like you made it sound (especially considering it's an Alpha, you need to remember that before really complaining about lack of content).

I personally don't want to see as much atmosphere as you talk about. All of that in very moderate amounts will be ok, I don't want NPC's or quests even 1 in each town I think would be too much, it's an apoccolypse after. I like the feeling of being the last seed of humanity, and I think thats the direction of the mod in general. Adding in NPC's with quests and junk just doesn't make a ton of sense unless they have these people kidnap your loved ones. If I ran across an NPC who was like "if you go get my cat from that tree surrounded by zombie's I'll give you 10 pieces of food, 5 cans of pop, and 5 stanag clips", I'd tell him to shove it as you can make it by in this game without even killing a zombie, killing them should be a last ditch effort. As I said above I think this game is closer to Skyrim. but adding NPC's, quests and sort of factions, if I wanted that I would just play Skyrim.

I do hope they keep at it, but I'm just saying this because you made it sound like they've already given up, but they have been patching at a pretty good pace, and having played other Alpha's (one done by companies that actually have a budget and people they pay) that are far worse than this, and I'm not talking about lack of content only I'm talking about unplayable games.

I think they could improve the mod by adding ACRE and ACE support. CB/HAM radios would be authentic for post apocalyptic survival. It would fix that annoying VOIP crap for sure. The fact that there are multiple channels and scrambling is nice too. It even sounds (audibly) legit. Also, ACE would fix the arming and medical side of things too. Instead of having to constantly go into your inventory to bandage yourself or eat food etc, the ACE menus allow you to do so by selecting with a mouse what to do. It is very helpful. As far as CB/HAM goes, there could be locations on the map with a HAM base station that is usable or can be used to provide weather updates or locating places ingame. Just a thought since most ArmA II servers use ACE and ACRE and therefore require it to be installed to play, it would be using already existing content.
 

InnocentCriminal

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He explains a lot of where he sees DayZ going. It will become standalone in the future.
 
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Hey Ducky!

Listen, I was just wondering if you have ever heard of the ACE and ACRE mods? I have been hearing about them a lot, lately.:p
 
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Hey Ducky!

Listen, I was just wondering if you have ever heard of the ACE and ACRE mods? I have been hearing about them a lot, lately.:p

Have you ever tried them? I was skepitcal at first but damn!!

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yeah i just installed, will be giving it a try later today. i heard ducky talking about it the other day.
 

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I think they could improve the mod by adding ACRE and ACE support. CB/HAM radios would be authentic for post apocalyptic survival. It would fix that annoying VOIP crap for sure. The fact that there are multiple channels and scrambling is nice too. It even sounds (audibly) legit. Also, ACE would fix the arming and medical side of things too. Instead of having to constantly go into your inventory to bandage yourself or eat food etc, the ACE menus allow you to do so by selecting with a mouse what to do. It is very helpful. As far as CB/HAM goes, there could be locations on the map with a HAM base station that is usable or can be used to provide weather updates or locating places ingame. Just a thought since most ArmA II servers use ACE and ACRE and therefore require it to be installed to play, it would be using already existing content.

I'd rather see those sort of changes, just improvements to current gameplay. Would add a bit of immersion to the game.
 
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