Why oh why everyone have to use idiotic DOF which looks horrible in every single game. Only one that has DOF sort of ok was Crysis And Deus Ex 3 which only used DOF for conversations. At least it focus properly on objects unlike in here where it looks like you're short sighted...
This just never will work in games because you have a fixed focal point unlike our eyes which move independent of our head/body. Not to mention field of view is nearly 180° with peripheral vision on both far ends. Computers can't do any of that they stick to idiotic console 75° angle, let alone 90° which is still just half of the actual one...
Why oh why everyone have to use idiotic DOF which looks horrible in every single game. Only one that has DOF sort of ok was Crysis And Deus Ex 3 which only used DOF for conversations. At least it focus properly on objects unlike in here where it looks like you're short sighted...
This just never will work in games because you have a fixed focal point unlike our eyes which move independent of our head/body. Not to mention field of view is nearly 180° with peripheral vision on both far ends. Computers can't do any of that they stick to idiotic console 75° angle, let alone 90° which is still just half of the actual one...
lol i think the same and i still used DOF in my screens.. Dunno it looks more focused for screenshots. Yeah in game it can be kinda distracting, but its cool for focusing stuff (if set to auto focus)
I'm pretty useless when it comes to mods, so I was grateful that this was such an easy install.
Shotgun rocks, but I'm gonna have to get BFG edition for the double barrell
I bought it on launch day and yes, it was awesome back in the day. Would have been so much better had they not focused on fun house scares. IMO, the first part where the radio is going off and everyone is screaming and hell are the two best parts of the game. If the rest of it had that kind of intensity, it would have been fantastic.
Oh and I was on an Athlon XP 2200+, 512mb of ram, and a Geforce FX 5900. It ran like ass at 800x600.
Why oh why everyone have to use idiotic DOF which looks horrible in every single game. Only one that has DOF sort of ok was Crysis And Deus Ex 3 which only used DOF for conversations. At least it focus properly on objects unlike in here where it looks like you're short sighted...
This just never will work in games because you have a fixed focal point unlike our eyes which move independent of our head/body. Not to mention field of view is nearly 180° with peripheral vision on both far ends. Computers can't do any of that they stick to idiotic console 75° angle, let alone 90° which is still just half of the actual one...
I agree. I hate how lens flare is used too and motion blur and all the other camera effects for that matter, dof and lens flare are simply the worst offenders imo. They try so hard to make games look as if seen through a camera and that completely kills immersion! Games must be done to look as if seen with naked eyes.
Oh, I was not complaining about this mod especifically. Just nearly all games do it.
I've already tried Sikkmod which is what adds HDR, AO and all the modern features to this mod (compilation of mods actually). You can tweak it very easily so it's easy to get the dof that you want, etc. And it does look "good" even with the vanilla textures*, so I guess it's amazing with the texture pack and weapon replacement.
* I think that I didn't install any texture mod when I tried it, tho maybe I did lol, can't remember. Textures didn't look terribly bad once the mod was adding more depth to the world.
So many modes these days. Old wine in new bottles. I don't care about this one (I like Doom3 as it is) but it looks really good and it's for free. I'm sure they've spend a helluva lot of time on this.
I would like to see Blood, Duke Nukem and Halo in "new bottles". These games definitely need it.
Objects in the not too far distance look way too blurry. I think I'll wait until the actual BFG Edition comes out. I like what I'm hearing about the changes they're making.
I'm pretty useless when it comes to mods, so I was grateful that this was such an easy install.
Shotgun rocks, but I'm gonna have to get BFG edition for the double barrell
Yes that's true, that guy (niukniuk) also made the mod to copy & overwrite and i see this is the same thing.
But to really make it stand out you have to add that Pronzo FX mod and re-adjust disabled shadows - for this you will have to tweak some parameters inside pak_modfiles.pk4.
* I think that I didn't install any texture mod when I tried it, tho maybe I did lol, can't remember. Textures didn't look terribly bad once the mod was adding more depth to the world.
It's been a while since I played vanilla, but I never found it that scary, but with better GFX, lighting and sounds, this is the way it should be played....granted DOF isn't everyone's cup of tea, but most of doom is close quarters and DOF doesn't apply.
It'll be interesting to listen to BFG's shotgun sounds, as this one's intense!!
This mod has enhanced vanilla's strong points, and given it's 2012, the technical upgrade this mod brings is much appreciated by me.
I agree. I hate how lens flare is used too and motion blur and all the other camera effects for that matter, dof and lens flare are simply the worst offenders imo. They try so hard to make games look as if seen through a camera and that completely kills immersion! Games must be done to look as if seen with naked eyes.
Actually lens flare is not bad, it even happens with our eyes but not to such extent as with camera lenses. I agree, they try to make it more dramatic in games by using camera one but still.
As for the motion blur, i've used it in Black Mesa mod as a tweak and it looks pretty good. I've dumb it down to a level where it only slightly blurs the far edges of the screen while running forward. And also when you spin around your own axis. It's a very subtle effect that just looks cool. Similar is motion blur in CS:GO. It's not overdone but you can notice it and it looks real.
Why oh why everyone have to use idiotic DOF which looks horrible in every single game. Only one that has DOF sort of ok was Crysis And Deus Ex 3 which only used DOF for conversations. At least it focus properly on objects unlike in here where it looks like you're short sighted...
This just never will work in games because you have a fixed focal point unlike our eyes which move independent of our head/body. Not to mention field of view is nearly 180° with peripheral vision on both far ends. Computers can't do any of that they stick to idiotic console 75° angle, let alone 90° which is still just half of the actual one...
Have to agree, Not a Fan of DOF and REALLY hate Motion Blur. First things I turn off when I start a game if it's an option. Don't care how well done it is never gonna see it because it's off before I ever press Start.
I will throw in one exception for DOF tho(can't turn it off anyway) Was Sleeping Dogs use of DOF to simulate distance. You could always see pretty far but there was a DOF "haze" that would smoothly come into focus as you would move closer.
On Topic. Nice to see people still putting work into "classic games" like this one. I mean I always though Doom 3 looked pretty good(maybe a bit too dark in places) but then that was intended to keep you on edge.
This mod is a good a reason as any to give it another spin. But then watching the Vid I already know I would hate the DOF and Blur if I couldn't disable it...