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Dead Island: Riptide - Gameplay Reveal

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[yt]O29F-b9nWTY[/yt]
 
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Did they ever get rid of that crap where the enemies would level up with you? That was very annoying, made leveling useless.

Also, on NG+, the quests would not give you any more rewards than they did at first, making them useless and NG+ became unplayable.

It has been a couple of years since I have played, but these things have always bothered me.
 
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I personally just didn't like the first game in itself...I couldn't get used to the perspective/how the whole camera felt. It killed the game for me...I heard it wasn't amazing otherwise. I think I'll skip this one unless it is drastically different.
 
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I personally just didn't like the first game in itself...I couldn't get used to the perspective/how the whole camera felt. It killed the game for me...I heard it wasn't amazing otherwise. I think I'll skip this one unless it is drastically different.

You weren't missing much, though I did end up beating it. Not much for storyline. Gameplay was fun though. It seemed like it would make for a great instanced online multiplayer game (think diablo II) if it weren't for the things I said above, and the weapons that leveled with you.

I saw a lot of potential in this game, but it needed a few obvious fixes.
 
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I played the first one till i got my truck stuck up in a tree and killed myself getting out. Another game i will skip.
 
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I played the first one till i got my truck stuck up in a tree and killed myself getting out. Another game i will skip.

If I got my truck stuck up a tree, I would seek professional help before killing myself. chin up man, it always gets better.
 
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I played a bit of the first game never finished it. Never found a gun while I played.:(
 
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I played a bit of the first game never finished it. Never found a gun while I played.:(

You don't get guns until the second act.
 
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is a great game i finished the first one, but is a bit repetitive
 

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You weren't missing much, though I did end up beating it. Not much for storyline. Gameplay was fun though. It seemed like it would make for a great instanced online multiplayer game (think diablo II) if it weren't for the things I said above, and the weapons that leveled with you.

I saw a lot of potential in this game, but it needed a few obvious fixes.


It's were it failed for me.. Game play was fun but the story sucked massive time which was a shame..

Thinking the Story will suck on this one to a real shame if so..
 
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Anyone tried to press U during the first game?
 
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Did they ever get rid of that crap where the enemies would level up with you? That was very annoying, made leveling useless.

They don't actually level as high as the player though. The enemies reach a level cap well before the player does, and if you choose your weapons carefully and upgrade and maintain them well, the enemy leveling that does occur whilst playing is plenty manageable for the most part.

I found in most cases on the official forum of the game when players complained about enemy difficulty, they were usually not timing their use of Fury very well, or even using it at all. They also weren't planning safe spots along their route to hack and slash from or just build stamina back up. Rooftops, car roofs, or even dumpsters can be life savers. Using vehicles to get around when you can and run over zombies with them is quite effective too.

My biggest gripes about the game, and many felt the same, was that chest scavenging was somewhat pointless due to the weapons you find in them being less than you want, even with loot skill perks, the weapons degraded too fast, and there were a couple places where the infected waves came too frequently, without chance to relocate or prepare. The 3 Heads of Cerberus mission was one of the hardest due to the infected, yet they rated it only Medium difficulty.

On Riptide, I'm not expecting them to redeem themselves story wise, but at least the gameplay looks more inventive. They needed missions like this in the first one, where you have to strategize a defense system and maintain it.
 
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