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Bioshock Infinite

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Just did some ini tweaks as well as picked up SweetFX. I haven't tweaked the SweetFX settings yet, just using someone else's premade profile, and it helps out some scene's quite a bit.

Before
http://img.techpowerup.org/130327/Capture011.jpg
After
http://img.techpowerup.org/130327/Capture010.jpg

Before
http://img.techpowerup.org/130327/Capture012.jpg
After
http://img.techpowerup.org/130327/Capture015990.jpg

I'll be tinkering with it some, but already pretty happy with the results.

i carnt really tell a huge amount of difference :/ outdoors is more noticeable seems like the contrast between light and dark areas is greater
 

1Kurgan1

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i carnt really tell a huge amount of difference :/ outdoors is more noticeable seems like the contrast between light and dark areas is greater

View the screens in full size, look at the sharpness of the dust particles in the air, also look at the contrast of the scene. The big difference is, if you are in a dark room with 2 light sources, that room will be dark, where as the default game it will be bright and always have this hazy look to it. Toggling it on/off while I play its usually a pretty large difference in lighting.
 

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The game already looks fine as is, and has a specific art design and color palette to fit the mood of the game, im not sure why you would ever want to tweak it or change it.
 

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The game already looks fine as is, and has a specific art design and color palette to fit the mood of the game, im not sure why you would ever want to tweak it or change it.

I'm pretty sure I already said exactly why I changed it, and what my exact findings were. If you read the post above yours talking about light sources and how rooms are over lit, and you find that makes no sense, then I'm not sure what to tell you. I don't see how making the lighting more realistic would have anything but positive effects on the game, dark scene's are dark, and light sources are much more important. The game is creepy, that only adds to it.

Either way, "it's fine as it is" is just an opinion, many would say Skyrim is, and look how much you mod that, it's all opinion. If you don't like a mod or a tweak, it's simple, don't use it.
 

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I'm pretty sure I already said exactly why I changed it, and what my exact findings were. If you read the post above yours talking about light sources and how rooms are over lit, and you find that makes no sense, then I'm not sure what to tell you. I don't see how making the lighting more realistic would have anything but positive effects on the game, dark scene's are dark, and light sources are much more important. The game is creepy, that only adds to it.

Either way, "it's fine as it is" is just an opinion, many would say Skyrim is, and look how much you mod that, it's all opinion. If you don't like a mod or a tweak, it's simple, don't use it.

I never said I didn't like it, was just questioning it as Bioshock games have a set mood with how their graphics are designed to tailor the gameplay and storyline. No need to go on the defensive about it. I never said your changes looked bad or anything.

Im not going to get into Skyrim as this is not the thread for that, but I mod Skyrim because it is part of the renown franchise as one of the heaviest modded games available, with massive modding community base. (okay I got into Skyrim haha ;) )

Anyways, cant wait to try out this game when I finish Tomb Raider and possibly Crysis 3. Looks to be a good contender for FPS of the Year along with Metro Last Light.
 
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The interior spaces that lack nearby light sources have always been overly dark in Bioshock, and this one's no exception, but I fail to see how simply adding more contrast is going to help much. If anything it's just going to make lit spaces look washed out and overly dark ones even darker.

Finished the game last night in my second of two semi long sessions. I've never been big on the Bioshock universe or it's story telling, but the story in this one has me perplexed, esp the ending. It's hard to tell whether...
...the city is real, or a manifestation of Booker's imagined spiritual rebirth, the city being heaven, and baby Elizabeth/Anna being his rebirth itself.
It's just all so strange, but the gameplay is rather engaging. I'm going to have to be on the move more my next play through on a higher difficulty, esp for those pesky Handymans.
 
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The art style is in line with it's predecessors, but I was a little disappointed when they decided to use Unreal Engine 3 yet again for the game. I guess they wanted it to have the same "feel" as the other games before it.

I'll probably get this game just because it's Bioshock and I trust most of everyones reviews/opinions of the game. I'm sure it will meet my expectations, but I think I'll wait till this goes to ~$30 before I make the purchase :)
 

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I never said I didn't like it, was just questioning it as Bioshock games have a set mood with how their graphics are designed to tailor the gameplay and storyline. No need to go on the defensive about it. I never said your changes looked bad or anything.

Im not going to get into Skyrim as this is not the thread for that, but I mod Skyrim because it is part of the renown franchise as one of the heaviest modded games available, with massive modding community base. (okay I got into Skyrim haha ;) )

Anyways, cant wait to try out this game when I finish Tomb Raider and possibly Crysis 3. Looks to be a good contender for FPS of the Year along with Metro Last Light.

When you use a line like "I'm not sure why you would ever want to tweak it". That makes it sound like you are questioning my reasoning behind it, so thats why I gave the response I did.

And games are always tailored by devs as the way they best see fit or capable. That doesn't mean it's the best solution out there, there could be many reasons it is the way it is, simplest of those reason is it's a cross platform title. Just because one game is known for modding doesn't mean others gain less of an effect from mods.

So far though, I'm enjoying it. And for the most part it seems everyone else is, very well could be up there for FPS of the year, or maybe Action Adventure of the year.

The interior spaces that lack nearby light sources have always been overly dark in Bioshock, and this one's no exception, but I fail to see how simply adding more contrast is going to help much. If anything it's just going to make lit spaces look washed out and overly dark ones even darker.

This "mod" overall makes the game darker, lighter scenes with many light sources won't be washed out, it's just like any other injector mod out there. And if it was washed out, then you would just tweak the settings accordingly. Infact, if you want to see washed out, take a look at the default game, thats probably the best reason to start using this mod, it removes a haze the game naturally has. The way you make it sound is as though the game is absolutely perfect out of the box, and no one else can make it look better, all they will do is break it. And sadly thats what a lot of developers these days tend to think as well, thats why not many games can be modded. This isn't so much a mod as a tweak, it's a post processing effect that can be applied to any game (I also run this on BF3). Either way...

With the Mod

Without


With the Mod

Without the Mod


Take a look at that scene and the light sources (And yes mine is a bit overly dark, this was taken on my first time playing with the mod and someone elses presets, I can either bump up ingame brightness or tinker with the mod to perfect it). There is the 2 machines, 2 lights, and the windows. Yet look at default how well the ceiling is lit, even though there is no light source for it, heck how well the rest of the room is lit. What you are going off of is hypothesis on how you think this mod works. If the mod is overly dark, you can adjust it so it isn't as well. It has numerous settings, after all, we are playing PC games here, I don't know about you guys, but if I wanted out of the box, I would play on console. I've already opened up my ini files, bumped up some stuff there that isn't in the menu's, and did this mod to improve the mood lighting of the game. Also take a look at the dust particle effects in the light rays, and tell me that doesn't look a ton better with the mod.
 
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Using such stuff - GFX enhancers - is a short way to get yourself banned for cheats with PunkBuster. Just lower your gamma , for real I see no difference over these screenshots.

I love the game climate so far but the lame factor spoils the fun a bit... Was just at the zeppelin bail scene and I missed the track and felt down... I was like 'doh gonna die and resp at checkpoint' but the game re-winded to just before the jump instantly. I think that just killed the fun for me :( And I was hoping for System Shock level of complexity this time, damn you console market
 

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Using such stuff - GFX enhancers - is a short way to get yourself banned for cheats with PunkBuster. Just lower your gamma , for real I see no difference over these screenshots.

I love the game climate so far but the lame factor spoils the fun a bit... Was just at the zeppelin bail scene and I missed the track and felt down... I was like 'doh gonna die and resp at checkpoint' but the game re-winded to just before the jump instantly. I think that just killed the fun for me :( And I was hoping for System Shock level of complexity this time, damn you console market

In BF3 I use it to remove some blue tint, not to adjust the light levels, and I've been using it to do so for about a year now and haven't ever got banned (So it's obviously not the short way, a year isn't a short amount of time), so I'm just fine :)

Anyways back to Bioshock talk, yeah I had that exact samething happen with the tracks. Was a bit confused, thought it was a special ability, then just realized I died and it reset me so close.
 
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This "mod" overall makes the game darker, lighter scenes with many light sources won't be washed out, it's just like any other injector mod out there. And if it was washed out, then you would just tweak the settings accordingly. Infact, if you want to see washed out, take a look at the default game, thats probably the best reason to start using this mod, it removes a haze the game naturally has. The way you make it sound is as though the game is absolutely perfect out of the box, and no one else can make it look better, all they will do is break it. And sadly thats what a lot of developers these days tend to think as well, thats why not many games can be modded. This isn't so much a mod as a tweak, it's a post processing effect that can be applied to any game (I also run this on BF3). Either way...

With the Mod
http://img.techpowerup.org/130328/Capture016.jpg
Without
http://img.techpowerup.org/130328/Capture017.jpg

With the Mod
http://img.techpowerup.org/130328/Capture020377.jpg
Without the Mod
http://img.techpowerup.org/130328/Capture021390.jpg

Take a look at that scene and the light sources (And yes mine is a bit overly dark, this was taken on my first time playing with the mod and someone elses presets, I can either bump up ingame brightness or tinker with the mod to perfect it). There is the 2 machines, 2 lights, and the windows. Yet look at default how well the ceiling is lit, even though there is no light source for it, heck how well the rest of the room is lit. What you are going off of is hypothesis on how you think this mod works. If the mod is overly dark, you can adjust it so it isn't as well. It has numerous settings, after all, we are playing PC games here, I don't know about you guys, but if I wanted out of the box, I would play on console. I've already opened up my ini files, bumped up some stuff there that isn't in the menu's, and did this mod to improve the mood lighting of the game. Also take a look at the dust particle effects in the light rays, and tell me that doesn't look a ton better with the mod.

Your wall of text means nothing compared to these screens, which obviously show exactly what I was referring to. My comment was directly associated with contrast specifically, since that's all you mentioned previously. These screens show dark areas being darker and lit areas being lighter, just as I previously explained using more contrast would. Problem is, the dark areas are now so dark you can't see any gradient in them, and thus no detail, also known as black crush.

I don't need a lecture on filters. I've used them many times in photo, video, and game editing, and what you've said and shown here does nothing to disprove what I've seen and experienced, nor how such mods affect this particular game.

The bottom line is, no matter how you tweak with filtering, you're still stuck with the light map a given game has. You can't just remove what you're calling haze, which indoors is really filtered light or AO, and expect to solve the problem of some areas being too dark, and some too light. Indeed your screens show you've only exacerbated the problem.

On caleb's comment, he appeared to be referring to graphics tweaks that help you see things better. Obviously the ones you're using in this game actually make it harder to see things in dark places. If you're just removing a mood color such as the blue tint you referred to, it's probably not helping your vision either.

Using and understanding graphics tweaks are two different things entirely. You seem more intent on lecturing about what you do not fully comprehend yourself, before even learning the specific details about it.
 
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Downloaded the other night and look forward to playing it. Loved the first Bioshock but really couldn't get into the second one.
 
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.jpg is useless for good comparison screens. Try to do .bmp
 

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Your wall of text means nothing compared to these screens, which obviously show exactly what I was referring to. My comment was directly associated with contrast specifically, since that's all you mentioned previously. These screens show dark areas being darker and lit areas being lighter, just as I previously explained using more contrast would. Problem is, the dark areas are now so dark you can't see any gradient in them, and thus no detail, also known as black crush.

I don't need a lecture on filters. I've used them many times in photo, video, and game editing, and what you've said and shown here does nothing to disprove what I've seen and experienced, nor how such mods affect this particular game.

The bottom line is, no matter how you tweak with filtering, you're still stuck with the light map a given game has. You can't just remove what you're calling haze, which indoors is really filtered light or AO, and expect to solve the problem of some areas being too dark, and some too light. Indeed your screens show you've only exacerbated the problem.

On caleb's comment, he appeared to be referring to graphics tweaks that help you see things better. Obviously the ones you're using in this game actually make it harder to see things in dark places. If you're just removing a mood color such as the blue tint you referred to, it's probably not helping your vision either.

Using and understanding graphics tweaks are two different things entirely. You seem more intent on lecturing about what you do not fully comprehend yourself, before even learning the specific details about it.

You don't read my wall of text obviously, you missed the fact that said I haven't tinkered with the settings at all. And that everything is adjustable. I will be playing with the settings, it won't be hard to get more detail into those dark area's, though like I said, I already said this, but it means nothing to you because the tone you carry shows you have superior knowledge in this field compared to everyone else.

What I said and showed did disprove a good amount of what you said. Like I said, you must not be capable of reading all that well, because you assumed light scenes would be washed out, and thats not even close to remotely true. It just seems like this isn't even worth saying as you missed most of the points I put up because you know more about this than others.

And on response to you about caleb, you are wrong, he linked me a video talking about what he was referring to, and he is dead on, it's an injector, it's exactly what I'm using. You are right that using and understanding them is completely different, all you have gone off is hunches, just like the last one with caleb there, and once again, it was completely wrong. You speak of my lectures when you post is constructed very similarly.

And you didn't even address the big question out of all of this. Do you think Bioshock Infinite cannot be improved upon? It's a perfect color palette and lighting system, and anything anyone does to tweak it will only make it work? If you think thats true, then there really is no conversation to be had, because thats just not PC gaming. You seem more intent on trying to make fun of me on an intellectual level then fully understanding what I am using, instead you take shots in the dark, like assuming this mod is different than the BF3 one to remove tint. It's the same mod, has much adjustability, but you don't seem to understand that it can be used in a very mild manner, you would rather try to make me sound uneducated about something I actually use, while you don't use it and are just making assumptions. Theres a famous saying about assumptions, seems to be holding true.

Either way, all my posts were intended for was to show that there is some options out there to tweak the game. If people had questions, they could ask them. Tried to put this out there to help out, not deal with this kind of crap, like I said before oyu even responded on this topic to Phenom, if you don't like it, don't use it, simple as that.
 
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You don't read my wall of text obviously, you missed the fact that said I haven't tinkered with the settings at all.

Actually I did read that and it only further exemplifies that you are speculating erroneously. However I didn't bother reading anymore than this yet again speculative, assuming part of this post, because I'm really growing tired of your much ado about nothing. Like I said, you really don't know enough about it to even argue objectively. Silly to lecture on something you've merely tinkered with via trial and error, let alone on something you've yet to even take a stab at. :rolleyes:

Anyways, the screens speak for themselves. An ini profile that merely adds contrast does nothing to fix the lighting problems this game has.
 
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I'm gonna start the game tonight. How did you guys find the difficulty? I'm thinkin bout trying it on hard.
 
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I played through on hard. There's some point where I died a lot. It was indeed hard.
 
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I'm gonna start the game tonight. How did you guys find the difficulty? I'm thinkin bout trying it on hard.

Hard seemed like the intended difficulty to play through

I played through on hard. There's some point where I died a lot. It was indeed hard.

:laugh:
 
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What AMD drivers are you guys using? I'm using 13.1 but wonder if there are any Beta drivers out specific for this game ;)
 
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yeah i'm playing on hard too.it's seemed right so far - though i'm only about 4-5 hours in which is probably 2-3 for most of you. 13.1.
 
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For those having issues with Jumpy mouse etc its due to the fact mouse accelleration is turned on in the INI files and so is AUTO AIM.


\Steam\steamapps\common\BioShock Infinite\Engine\Config\BaseInput
bEnableMouseSmoothing to false

My Documents\My Games\BioShock Infinite\XUserOptions ini.
bAimAssist to false

do that and you get rid of the weird mouse feeling. Made the game a hell of a lot more enjoyable

Also for Nvidia users use the latest beta drivers turn off Ambient Occlusion in game and run it via driver file edit Nvidia Inspector works well for this. gained about 4-7 fps vs regular AO and it helped remove some stuttering.
 
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Playing on hard also. Finding the system for swapping through plasmids/vigors very annoying having only two to cycle through quickly having to press the number buttons to get to the others is very irritating never liked games like where you select weapons that way. Wish you could just cycle up or down the whole lot. Plus only carying two weapons was frustrating at first but now I find it makes it more challenging you have to select the right weapon as you don't know when that specific one may be available anytime soon.
 
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Strange, Auto Aim doesn't work for me with a mouse even though I just checked in the .ini and it is enabled.
 
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...do that and you get rid of the weird mouse feeling.

Interesting, going to try that. I wasn't sure whether the minor hitching I was getting was mostly due to the way the game streams textures or poor M/KB support. There's a lot less screen tear than I thought there'd be with VSync off, but much of it does seem related to mouse movement.

The Documents path for XUserOptions.ini is slightly different than you posted though, here's the correct location...

My Documents\My Games\BioShock Infinite\XGame\Config\XUserOptions ini.

BTW, on the texture streaming, the game is set to only 400 (MB) for texture pool size. I've bumped it up to 1600 with my 3GB 7970. I'm also using D3DO to force VSync and Triple Buffering, vs the in game VSync. This has smoothed out the video some, but hopefully that mouse tweak will smooth it out even more.
 
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