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DayZ (Mod for ARMA II: OAH) Clubhouse

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I think too often people forget that DayZ has zombies in it. Not enough people go around having fun shooting zombies in hunting parties. All the focus is on the players, and the zombies are just some kind of debris in the game that is incredibly buggy and mostly ignored and ran away from.
It would probably be more fun for me, if I could do the usual scavenging and player interacting, but actually have to deal with the zombies more. I fear that that is an issue with the mod itself, as opposed to anybody's server.
 
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I think too often people forget that DayZ has zombies in it. Not enough people go around having fun shooting zombies in hunting parties. All the focus is on the players, and the zombies are just some kind of debris in the game that is incredibly buggy and mostly ignored and ran away from.
It would probably be more fun for me, if I could do the usual scavenging and player interacting, but actually have to deal with the zombies more. I fear that that is an issue with the mod itself, as opposed to anybody's server.
Zombies get boring after you have been playing the game for a year+ The only thing that gets me playing dayz is when a good mod/map is released, or if it's a friend server/I am playing with some mates.
Aw okay. You should give us another go we have progressed a long way since then.

We now run our own Mod, seperate from Vanilla Dayz, and there is a much greater emphasis on playing with other people and getting involved in Role Play.

Just as an example (sorry for the selfish bump and promotion) but THIS is just one instance of the stuff that happens on the server now.

It is good fun and there are many optimistic plans in progress to enhance it even further.

I don't mean to promote but as an active member since August it has come on leaps and bounds since then. :)

http://i.imgur.com/awr2Zws.jpg?2
Wow the RP has certainly gotten better, when I was playing, the only RP rule that was being full acknowledged was the no KOS one, as that's why every came to the server :)
 
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Zombies get boring after you have been playing the game for a year+ The only thing that gets me playing dayz is when a good mod/map is released, or if it's a friend server/I am playing with some mates.

Wow the RP has certainly gotten better, when I was playing, the only RP rule that was being full acknowledged was the no KOS one, as that's why every came to the server :)

I agree totally, if the AI didnt suck, and modders could DO something with them, it might make them less boring.
 

brandonwh64

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"Not so much".. So yes then..

I wish you guys would be more upfront about how buggy and hacked the game actually is. I spent so much time getting all this crap installed just to find out that the game is indeed crap. It's a mod. A very boring mod at that.. Yay, I'm running around then all of a sudden everyone on the server dies.. Or yay I'm stuck in a wall or yay to any of a dozen other lame excuses for a badly coded game..
This game should of died when it started imho.

What do you expect? Its a mod based off a group of friends and was never intended to grow to over a million players. Arma 2's engine is full of holes that hackers can get into. Yes if you do not like the game, please go be a debbie downer somewhere else like candy crush or whatever other facebook game is popular. No one forced you to spend "SO MUCH" time reinstalling a game that you already didn't like cause of bugs and hackers. You did that on your own and then come here acting like its all our faults cause we held a gun to your head. Not everyone is going to like certain games but those who do like to get together and play while actually having fun. That being said, I suggest you not be "Forced" into buying the standalone when it comes out on our account...
 
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I agree totally, if the AI didnt suck, and modders could DO something with them, it might make them less boring.
Well if you're up to date on your rocket blogs, then you would know that they have been spending a lot of time doing zombie animations. They used similar body mapping technology that was used in avatar. So if they spent that much time doing animations, the AI better be down pat.
 
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Well if you're up to date on your rocket blogs, then you would know that they have been spending a lot of time doing zombie animations. They used similar body mapping technology that was used in avatar. So if they spent that much time doing animations, the AI better be down pat.

I havent played for a while, but zombies were still walking through walls last I played :D
I'd like to play it again with friends, but we're all playing other games at this point in time. When it goes standalone I might drop in again.
 
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Aw okay. You should give us another go we have progressed a long way since then.

We now run our own Mod, seperate from Vanilla Dayz, and there is a much greater emphasis on playing with other people and getting involved in Role Play.

Just as an example (sorry for the selfish bump and promotion) but THIS is just one instance of the stuff that happens on the server now.

It is good fun and there are many optimistic plans in progress to enhance it even further.

I don't mean to promote but as an active member since August it has come on leaps and bounds since then. :)

http://i.imgur.com/awr2Zws.jpg?2

That client wont mess with my stem install of DayZ will it?

Thanks for posting here, and i will maybe see you in the game :)
 

SumoS

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I havent played for a while, but zombies were still walking through walls last I played :D
I'd like to play it again with friends, but we're all playing other games at this point in time. When it goes standalone I might drop in again.

The glitches will remain till the SA and further improvements but the Zeds are more of a challenge now than ever with infection and their new animations in the mod.

Load up vanilla and try run around like we used to.

Likewise the RP mod is slightly tweaked for balance and other factors.

That client wont mess with my stem install of DayZ will it?

Thanks for posting here, and i will maybe see you in the game :)

Nah just put it on your desktop and launch it. It won't open up Steam or anything. I use it and no issues whatsoever. If there is any the Team are quite quick to try help on our Troubleshooting forum or TS channel :)
 

brandonwh64

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Just checked the server log and player list, looks like we are getting some traffic :)

 
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brandonwh64

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I'll probably give your server a go some point soon, I have two friends that occasionally drop in the DayZ, but we're caught up in Competative CS:GO and Competative LoL right now with a bunch of Diablo III leagues on the side :<

I need to take time and put in more vehicles and bases but it takes alot of time in the editor.

I wished I could get more scripts installed but the ones I have tested seem to load but not work. I do not know what I am doing wrong
 
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I might try to see what your servers like later today. I will be in my ts if you need me.
 
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Server runs great brandon. :) I just don't care for people giving themselves what they want and having access to server control. Kinda sucks the fun out of it.
 

brandonwh64

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Server runs great brandon. :) I just don't care for people giving themselves what they want and having access to server control. Kinda sucks the fun out of it.

I will restrict access to only 2 people if you want to be one of those.

I am about to add in bases I found on opendayz.com

*Edit*

There are now bases at (kamenka, devils castle, novylug, otmel shore, and another mystery location)
 
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The NPC's are ridiculous. It's like aimbot city.
 

brandonwh64

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The NPC's are ridiculous. It's like aimbot city.

Yea the guy that made the mod put his own personal config file that he had on his server. It gave players more things to worry about other than zombies and loot.
 
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They should probably be up north or something. Having them so close to the coast is too much for new spawns. Plus, for NPC's they're pretty damn good... and there's just too much of them.
 
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They should probably be up north or something. Having them so close to the coast is too much for new spawns. Plus, for NPC's they're pretty damn good... and there's just too much of them.
Have them guarding the bases, and patrolling the air fields and barracks, too make getting that high end loot a bit harder.
 

brandonwh64

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They should probably be up north or something. Having them so close to the coast is too much for new spawns. Plus, for NPC's they're pretty damn good... and there's just too much of them.

I will look over the readme to see how to move or reduce the AI spawns. I am going to be building more bases tomorrow and probably taking the one out at otmel since its glitched out bad.
 

brandonwh64

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I was in the server a while ago, i think i ran into a npc.

If you have a decent gun you can out smart them since AI in the arma series is not the best. Erocker is right thought, they do have Aimbot style shooting so walking up on them is a fuck fest

Here is a cheat sheet of the vehicles that are currently spawned

 
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If you have a decent gun you can out smart them since AI in the arma series is not the best. Erocker is right thought, they do have Aimbot style shooting so walking up on them is a fuck fest

Here is a cheat sheet of the vehicles that are currently spawned

http://img.techpowerup.org/130717/Capture010770.jpg
And all the dead bodies? :roll:
Also you should add some more boats around the balota area and the more westerly part of the coast.
 
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I did find a vehicle at a gas station, but it had 2 flat tyres, i will look for one today though. thx

Btw if i run the game through steam, and pick beta, it works fine, but i still get the same error,wrong version server rejected connection, if i run it through DayZ commander.
 
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Perhaps if you made some of the NPCs Militaristic and Friendly as long as you dont shoot at them? Such as a Military patrol that clears out zombies from time to time when they come across them but wont open up on the player so long as you dont open up on them. If you do open up on them, all the AI NPCs will deem you hostile. They would also give you 2 chances to not open up on them. AKA you could kill up to 2 of them (each time a message displays to stop killing friendly AI) after which a message would display that all the NPCs are gunning for you. And then all the NPCs hunt you. Also, some NPCs would just be hostile in general. They could also attack the friendly AI patrols too.
 
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