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OFFICIAL Battlefield 4 (Discussion)

Wrigleyvillain

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Weren't 38xx and 8800 GT same period?
 
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To add, according to this BF3 slide, minimum is for the low preset and recommended is for high preset. It also says ultra is for multi gpu setups.

F that, Ill run Ultra on my 780!

I do plan to get another 780 though when I get a 1440p monitor next year.
 

Wrigleyvillain

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Sure if you got the cash but I still doubt you really need two 780s for Ultra 1440P even with this game. I guess we shall see. I sense a different mobo in my future so I can get another cheap 7950. Regret going mini-itx in this regard (and my case is such too...meh).
 
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Sure if you got the cash but I still doubt you really need two 780s for Ultra 1440P even with this game. I guess we shall see. I sense a different mobo in my future so I can get another cheap 7950. Regret going mini-itx in this regard (and my case is such too...meh).

Yeah I'm bettin I can run it at a Mixture of High and Ultra setting with my GTX 670 on 1080.
Sounds like ram may play an important part in how it plays. I still have 2 open slots so
upgrading that will probably help. Gonna wait and see what it plays like with 8 gigs though.
 
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F that, Ill run Ultra on my 780!

I do plan to get another 780 though when I get a 1440p monitor next year.

What I'm wondering is if trying to run high settings on a multi screen setup is going to require 6gb video cards?
 
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What I'm wondering is if trying to run high settings on a multi screen setup is going to require 6gb video cards?

They are talking Single monitor hi-res set up. 4 gb should be plenty for multiple monitors I'd think as long as you have the GPU power behind it. Just a guess though.
 
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New Battlefield blog post - Songs from the Battlefield: Meet Bina Bianca

[DICE] SlyOkapi | 09.03.13
When German singer Bina Bianca got tired of writing regular love songs, she started thinking. Could the video games she’d been playing all her life be a better source of inspiration? After a first song paying homage to Dragon Age, the number of Youtube followers grew. One year and many followers later, we met Bina at gamescom for a chat about her latest piece: a Battlefield 4 tribute.

Hi Bina! What is your Battlefield 4 song about?
- It’s inspired by the footage in the Fishing in Baku trailer. When I started working on the Battlefield 4 song, I didn’t know what to write about. I didn’t want to make a happy song, but when I saw the trailer something clicked. I got blown away of the footage, the motion capture, the music, the sound effects – it was all so real! I started writing immediately after that.

[yt]?feature=player_embedded&v=RJ6-XZMLtiw[/yt]

How come you started singing video game tribute songs?
- When I’m in a game I have so many emotions, and I want to capture that in a song. I want to take another person’s perspective and figure out what that character feels. After my first song about Dragon Age I noticed that people seemed to like it. And they liked the next song, and the next. So I couldn’t really stop!


At the EA community lounge, Bina Bianca found a piano and started playing some of her video game tribute songs.
So you identify with the main character and write the song based on that?
- Exactly, since usually I’m not a mage, and not in a Dragon Age universe… I also try to capture the feelings I have when I’m playing the game. I play the game, make notes and think about the character’s perspective before I write the songs.

What kind of feedback have your videos received?
- Internationally, it’s just amazing. When I published the Battlefield song, many real soldiers from America and Afghanistan actually wrote long messages to me. They told me they loved the music, and that they had started crying thinking about friends they’ve lost.

Wow. How did that make you feel?
- I makes me very proud. When you’re composing music, at first you do it only for yourself. But it’s amazing when people say you’ve made their days better. Of course I put my heart into my music, but it means a lot more when people say they really felt my music. It’s mindblowing!

You’ve also done songs that aren’t game related. Are you aiming for a real music career?
- It’s a dream, it would be great to make a living out of music. I don’t know if I’m good enough though, but maybe I’m being too realistic!

You have roughly 90,000 views on your Battlefield 4 song. How many are you usually aiming for?
- Well, it’s cool with many views and subscribers. But on the other hand… right now I’m able to answer every single comment and I don’t know if I could do that with like 100,000 subscribers. It’s really not about the likes anyway, it’s about the music and the hobby.


Not only did Bina steal our hearts with her Battlefield 4 tribute song. She stole our dog tags too.

You’ve had the opportunity to play Battlefield 4 and our all-new game mode Obliteration. What are your impressions?
- I’ve tried both Domination and Obliteration and it’s so much fun. Especially Obliteration, it’s like capture the flag but with bombs. It’s something I haven’t really seen before. It’s great that you guys still have new ideas for the series, you get better with every Battlefield!

What was the first Battlefield game you tried?
- My first Battlefield game was Battlefield Vietnam, and then I tried the very first one, Battlefield 1942. I had a break for a while but when Battlefield 3 came out, everyone kept telling me to play it. I soon got addicted again.

What’s your play style in Battlefield?
- I enjoy working as a team in a squad, and that’s what I like most with Battlefield: it’s not just about shooting all the time. I revive people, I capture flags, I throw medpacks and so on. I like the huge maps, where you can play tactical and sneak around if you want. That’s how I play, I like to sneak.

Thanks a lot Bina, and hope you have enjoyed the gamescom week!
- Thanks! It’s quite sad to see all this end, because it has been so unreal. It’s been amazing to be here. I’ve loved gaming since I was a little kid, and I’ve always wanted to go to gamescom. It’s been great hanging out with the Battlefield community and meet so many great and amazing people!

Head to Bina’s Youtube channel for more video game tribute songs. Find all the official Battlefield trailers on our Youtube Channel. Subscribe if you don’t want to miss a thing!
 
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MP1st - Battlefield 4 – All Machine Guns In Action, Spectator Mode, Sniping Gameplay and More Community Videos

2013/09/11More Battlefield 4 footage is slowly pouring out of an ongoing community event being held at EA’s headquarters in Los Angeles where a number of YouTube personalities are getting some handson time with the game before it releases this October 29.

LevelCapGaming is back with another Battlefield 4 gameplay video, this time showing off all of the light machine guns usable in the game’s multiplayer. Yesterday, he brought us a look at all of Battlefield ‘s assault rifles, so if you missed it, be sure to check it out right here.

Battlefield 4 Light Machine Guns

[yt]?feature=player_embedded&v=vFdjsWO0zl0[/yt]

MP1st - Check Out All of Battlefield 4′s Assault Rifles in Action

From a recent community event held at EA’s headquarters in Los Angeles, YouTuber LevelCapGaming was able to capture some brand new Battlefield 4 footage straight from the latest build of the game.

In his video, he demonstrates all of the game’s assault rifles in action while playing some good old Conquest on the new Battlefield 4 multiplayer map introduced back at Gamescom 2013, Paracel Storm.

So, enjoy the sights and sounds of Battlefield 4′s assault rifles!

[yt]?feature=player_embedded&v=6HOo7_NNHu4[/yt]
 
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Benchmark Scores Benching is for bitches.
Where the hell is the L86A2 at in BF4?!
 
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Battlefield 4 New Mortar System on Paracel Storm!

[yt]?v=7pCJ_UT26rI&feature=youtu.be&a[/yt]
 
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That is one leet thing, leave it behind and rush, if you get pinned down this will be really in handy.
 
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Video explaining the field upgrades and their current implementation:

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Some like Spec Ops are amazing while others like the Support ones are vastly underwhelming :wtf:
 
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I don't mean to sound too pessimistic, but I am not sure whether the new gadget implementation (making the gadgets not bound to a slot) is such a great thing.
Imagine most people running around with M26 + M320, SMAW + Stinger, XM25 + M224, C4 + Claymore, you see what I did there?
 

brandonwh64

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Battlefield 4 New Mortar System on Paracel Storm!

[yt]?v=7pCJ_UT26rI&feature=youtu.be&a[/yt]

I don't know how I feel about this. M224 as they have there is a drop fire system and 5RD semi is alittle far fetched.
 
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The BF4 road show contiues at the Tokyo Games show

In less than one week’s time, the doors of the Makurai Messe convention centre will be opened and Tokyo Game Show 2013 will begin. RocketNews24 will of course be heading along to play a few games on your behalf and bring you some of the most original and quirky news we can lay our eyes and ears on (we were warned about touching last year), and during a little research session this afternoon we stumbled upon none other than the official exhibitor map for Tokyo Game Show 2013, which was released earlier today.

Needless to say, the exhibitor list is positively enormous, with hundreds of booths filling eight halls (plus a separate area dedicated to indies and cosplay) with gaming goodness to be drooled over. Not only that, but Electronics Arts Japan has confirmed that forthcoming first-person shooter Battlefield 4 will also be playable on PlayStation 4 at the event.


Earlier today, the Tokyo Game Show exhibitor map was released via the event’s official website (click here to open as a PDF), listing every exhibitor and their exact location so that fans and camera-lugging journalists know exactly in which direct to stampede.

For your convenience, we’ve cut the giant map up into three sections, covering the entire convention centre. Behold, the grotto of gaming!

▼ Starting with Halls 1-3, visitors will first come face to face with EA’s latest offerings.


▼ Heading east towards Halls 4-6, Sony and Namco Bandai will be flaunting their wares, followed by Capcom and mobile gaming specialists GREEScreen Shot 2013-09-13 at 15.36.12


▼ Finally, Halls 7 and 8 will play host to an e-sports area as well as merchandise booths and the food court.Screen Shot 2013-09-13 at 15.37.12



These maps are a little on the busy side so here’s a list of this year’s main exhibitors, working from Hall 1 to Hall 8:

- Electronic Arts

- Bushi Road

- Gungho Online Entertainment

- Sega

- Game Device Area (MadCatz, AVerMedia Technologies, Answer)

- Rocket Company

- Arc System Works

- Bethesda Softworks

- AMD Japan

- Square Enix

- Microsoft Japan

- Namco Bandai Games

- Sony Computer Entertainment

- GREE/Pokelabo

- Wargaming Japan

- Capcom

- Cyber Games Asia

as well as a ton of indies, small businesses, game schools and merchandise booths. Nintendo, as per its own traditions and quirks, will not be attending the show, just in case you were searching the list and wondering where they were.

Finally, Electronic Arts Japan also revealed today via its official official website that it will be giving Tokyo Game Show attendees the chance to play Battlefield 4 on PlayStation 4. The PS4 may not be making its way to these shores for some months yet, but the chance to play one of the first next-gen titles to be released for the platform has us very excited, not to mention the chance (as slim as it may be) that Sony will lift the lid on its rumoured virtual reality headset.

Six days to go, boys and girls. Six days to go!
 
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New Battlefield blog post - The Road to Battlefield 4: The Ultimate Guide to the BF4 Vehicles

[DICE] SlyOkapi | 09.13.13
In this new entry in our “Road to Battlefield 4” blog series we roll out the vehicles! Read on and learn how to master the land, air and sea units as our vehicle expert dev tells you about new vehicle types, weaponry customization, and the focus on naval warfare. And of course: how to pimp your ride!

Ever since Wake Island and Battlefield 1942, taking advantage of a wide selection of vehicles has been essential for the all-out war experience in Battlefield. With Battlefield 4, the vehicle gameplay options and customization possibilities are greater than ever, especially with the new emphasis on the hectic Naval Warfare. We now hand over the word to Senior Vehicles Designer Patrick “Posh” O’Shaughnessy for an in-depth look at the development of all the land, air and sea vehicles in Battlefield 4.

BF4 Vehicle Design: A Matter of Personal Choice
There was one basic design philosophy behind vehicles in Battlefield 4, an approach that is found throughout Battlefield’s history: to give players opportunities to make interesting choices and affect the game in a more personalized way. With vehicles, these choices happen when customizing your vehicle’s loadout, or even selecting which vehicle you spawn into.

From an aesthetic point of view we try to make the experience of using the vehicles feel authentic and visceral, while at the same time avoiding unnecessary complexity. In other words: “easy to learn, hard to master”. Our goal is to make them look and feel authentic to their real-world counterparts, but not complex and overbearing.

With all the tweaks, new features and the convenient Test Range, we want to encourage players to try out the land, air, and sea vehicles in Battlefield 4, and of course the customizations that come with them. No matter what type of hardware you prefer, our goal is to turn our vehicles into thrilling tools for you to dominate the Battlefield – in your own way.

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Angry Seas: Dynamic Water-based Combat
With Battlefield 4, we’ve put a lot of effort into giving Naval Combat the magnitude it deserves – and with the dynamic weather changes, fighting at sea becomes a constantly changing experience. At sea you get to control both attack craft like the Patrol Boats, and water transport vehicles like the Personal Water Craft, each with their own benefits. The bigger naval units are now basically “tanks on water”, suitable for both attacking targets defending themselves with powerful guns and countermeasures.

There were many challenges with designing the naval units in Battlefield 4. A big one was finding the right loadout for weapons, unlocks and other features for the attack boats. Naval units are unique on the Battlefield due to limited mobility, and that you are physically separated by the shoreline from both teammates and enemies. This is also true for the RHIB and Personal Water Craft, but transport vehicles are sort of disposable as you don’t spend as much time in them. We wanted the attack boats to hold value and have the same gameplay depth as a tank or a helicopter.

Let’s say you’re battling it out for bomb possession in Obliteration Mode and you want to take your team to victory by mastering the sea. One idea is to enter a fast attack craft like the RCB-90 and patrol the coasts of the most intense islands. Heavily armed, these things allow you to deal with light vehicles, infantry and other boats, but also give armored vehicles, jets and helicopters a fight. Now you have the choice of maneuvering the craft, trying to find the most strategic places based on what’s happening in the round, or man the fast 30mm cannon and take out enemy infantry as they rush with the bomb on the mainland. In Conquest, you can also use these mobile gun platforms to support the capturing of bases near the water.

If you want to speed things up at sea, the PWC (Personal Water Craft) is back for Battlefield 4. You might recognize this rapid ride from Battlefield 2: Special Forces and Battlefield: Bad Company 2, and those familiar with the Siege of Shanghai and Paracel Storm maps know the strength of it – swift movements from A to B in naval environments. Also: if you find yourself aboard an RCB patrol boat that’s close to exploding, two PWCs can come to the rescue by acting as escape vehicles. In other words, there’s no need to swim all the way to shore, which makes for non-stop action on the Battlefield.

Battlefield 4 - Paracel Storm 3
Cooperation with your teammates was a high priority when designing the naval units in Battlefield 4. Man the guns on a RHIB Boat and let your teammate steer the vehicle to the heat of the battle.
The Challenges of the Sea
One challenge with developing Battlefield 4’s naval combat was the difficulty to get other players in the vehicle with you. Unlike a tank or jeep, where you are likely close to friendly infantry, players don’t tend to hang out in the open water. And similarly, if you were a passenger in the boat and you wanted to go do something else, you’re pretty much screwed when the captain has taken you 300 meters from shore. Even as a passenger in a transport helicopter you can parachute down safely almost anywhere on a map.

Ultimately it was the transport helicopter that we looked at when solving these problems. The gunner seats of the transport helicopters are one of the most fun places to be in the entire game. So we added those types of weapons for the passengers of the attack boat, and made the vehicle a team spawn point, like the transport helis, to make it easier and more attractive for people to get in the vehicle.

Because the attack boat has more limited options when it comes to what types of enemies to engage, in a large part because of its necessity to be in water, we decided to give it a more varied set of customization options than other vehicles, so that you really can be versatile and engage many different types of targets depending on your choices when building your loadout.


No matter how powerful the vehicle of your choice is, you will always have a natural enemy equipped with the right gear for taking you down.
We still had the problem of feeling stranded out in the water as a passenger, though. We solved this after thinking back to the Patrol Boats featured in the Battlefield 1942 map Invasion of the Philippines, which could deploy LCRS Rafts when it was sunk. We added a similar feature to the attack boats, allowing any passenger the ability to deploy a Personal Water Carrier from the rear of the boat which you could see in our Siege of Shanghai multiplayer trailer at E3 earlier this year.

Rock-Paper-Scissors Evolved
Letting every type of unit have its natural prey and enemy, the signature rock-paper-scissors gameplay has always been core to our gameplay design. In Battlefield 4, it’s been greatly tweaked and enhanced. We looked over all of the vehicle classes and what their primary role on the Battlefield should be, and also what secondary role would be appropriate. For example, the Mobile Anti-Air Vehicle’s job is pretty obvious. However when you look at its customization options in Battlefield 3, there wasn’t a lot of choice when it came to how you could actually engage airborne enemies.

So in this case we added more ammo options for the primary weapon slot and more types of AA missiles in the secondary weapon slot, each with their own strengths and weaknesses. Now we can fine-tune our loadout to gain an edge in different situations. Is it helicopters we’ll encounter more often, or jets? Long range or short? Is there more cover for aircraft on this map or are they out in the open more often? So the biggest tweaks in the rock-paper-scissors gameplay come from what kinds of customization options are now available to each class.

Pimping Your Ride
Before going into battle with your vehicles of war, you’re going to want to make sure that they’re equipped just the way you like them. Battlefield 4 brings several vehicle customization options for you to experiment with, and this is done in a menu accessible before each round. Let’s say you want to customize the features of your main battle tanks. When picking your primary weapon you’re faced with the choice of a 120MM Armor Piercing Shell or a High Explosive Shell. The former is reasonably fast and deals a good amount of direct damage, but the latter spells heavy damage against armored targets, at the cost of a slower flight speed of the shells. As always, it’s a matter of personal taste and what kind of resistance you expect on the Battlefield.

But vehicle customization is also about camos and looking good on the Battlefield – and choosing the right camouflage for the right map environment can even be a life-saver. There are many different color sets and patterns of camo, any combination of which are available to vehicles, weapons and soldiers. The Adaptive Camo is a color pattern that is picked on a level-by-level basis, which is tweaked to match the environment of whatever level you are playing on.


Customization of the vehicles ties in to your expectations and experiences of the Battlefield. It’s up to you to decide what countermeasures and optics your tanks will be better off with.
The Freedom of Customization
In Battlefield 3 there were three vehicle customization slots; Secondary Weapons, Gadgets and Upgrades. In Battlefield 4 we’ve added customization options for the primary weapon slot, and split gadgets up into two new slots, Optics and Countermeasures. Unlocks for Optics and Countermeasures shared the same customization slot in Battlefield 3, which wasn’t optimal when it came to tanks. When you had to choose between optics modes and a protective countermeasure, the countermeasure is sort of a no-brainer, which takes player’s control out of that choice. So adding dedicated countermeasure and optic slots removes that problem and adds more customization options. Now tanks have more countermeasure options and they can be used at the same time as any optics unlock.

Alongside Battlefield 3’s secondary weapon slot unlocks, we now have customization for the primary slot as well, including different ammo types and in some cases different weapon mechanics. Additionally, like helicopter gunners in Battlefield 3, tank remote gun stations now have their own optics slot and an upgrade slot as well, including functions like a laser designator and short-range incendiary grenades.

Having all these customization options available will not only add longevity to the game, it will make your time on the Battlefield personal and deep. We truly hope and suspect you will enjoy figuring out what setup is right for you, for all the specific scenarios.

Critical Hit! (and How to Recover from It)
We’ve also applied some changes to the way that vehicles become disabled and how they recover. In Battlefield 3 your vehicle became disabled when its total health was depleted by a certain amount, rendering you basically immobile and in need of an Engineer to get it back up and running, otherwise the vehicle would burn away and explode. This changed a lot about vehicle combat in Battlefield for the better, but there were still some things about the system we didn’t like, based on how players reacted. Primarily, it always felt like you had to abandon the vehicle when becoming disabled, even though there’s always the possibility of still winning the fight. And if there’s no Engineer nearby, the vehicle is most likely going to explode anyway, so there’s not a lot of reason to stay in the vehicle.

So in Battlefield 4 we’ve added a new mechanic we call the Critical Hit. Anytime a vehicle takes a hit, we check the amount of final damage that was dealt, after the angle and zone checks. If the damage was high enough, it’s a Critical Hit, and the vehicle acts much like they did in Battlefield 3, losing power in tanks or having loss of control in aircraft – but this effect is temporary, and the vehicle recovers automatically after a few seconds.

The critical hit damage threshold is carefully tweaked alongside the damage zones and glancing-hit scaling on each vehicle, in a way that promotes playing smart as both a vehicle operator, and in an anti-vehicle role. This new concept of temporary critical hits means that we keep the sense of impending danger that a damaged vehicle brings – while still allowing for brave drivers to regain control and keep fighting.


Piloting water-based vehicles will challenge you to adapt to stronger waves as the weather changes take effect on certain levels.
Hit’em Where it Hurts: Mastering Vehicle Damage
Key to taking down enemy vehicles in Battlefield 4 is of course to know the most effective ways to damage them. The vehicle damage systems are similar to those in Battlefield 3 but we’ve balanced and fine-tuned it and fixed some problems. Take MBTs (Main Battle Tanks) for instance. Just like in Battlefield 3, they have the strongest armor of any combat vehicle in the game, but only in the front of the vehicle, while the back of the MBT has the weakest armor of any combat vehicle. Then on the sides they have standard armor, the same as the other tanks have all around.

Even though the MBT is the only tank with strong and weak spots like this, it still matters how you approach any tank with anti-tank weapons. A straight shot, perpendicular to the face of the vehicle where the impact occurs, will deal the most damage. A shot at a more “glancing” angle will deal less damage. So steady aim, ambushing and flanking heavy vehicles is the key to taking them down.

In Battlefield 4 we’ve also added a new “top” zone to all of the combat-oriented tanks, which also takes into account at what angle the impact has occurred. The FGM-148 (Javelin) missile, and the vehicle-based laser guided missiles will all naturally achieve a devastating top-attack hit when responding to teammates laser-designated targets. You can also achieve this with an RPG if you are firing from the right position, like a strategic hiding place on a rooftop or by paradropping from above.

Air units now have more clearly defined roles on the Battlefield, to emphasize their respective strenghts.
Take to the Skies: Unique Air Combat Roles
It wouldn’t be Battlefield without the ability to get into a jet or helicopter and help out your team from above. One challenge we faced when tweaking the airborne vehicles in Battlefield 4 was to clearly define their roles.

For instance: in Battlefield 3, Fighter Jets and Attack Jets were fairly homogenous and shared the same unlocks. They were both practically the same class, with few differences. In Battlefield 4, we’ve updated the Fighter Jet class to Stealth Jets with two new vehicles not present in Battlefield before (including the Chinese J-20), and their customization options now focus on air-to-air fighting. Attack Jets now have their own set of unlocks which focus on air-to-ground capabilities.

As for helicopters, the scout, transport and attack helicopters return and their unique roles are also defined in different ways. The scout helicopter is faster and more agile in Battlefield 4 and works well against infantry and light vehicles, and the attack helicopter can easily take out armored vehicles with the co-operation of a skilled co-pilot. The transport helicopter is, as always, the ultimate squad team play vehicle. Piloting the helicopters can perhaps be somewhat of a challenge, but is also very rewarding for those who dare take to the sky. And of course, you’ll always have the new Test Range to perfect your flying skills in, before taking on the all-out war.

Get Behind the Wheel
Come early October, when the exclusive and open Battlefield 4 beta kicks off, you’ll be able to try out the wide range of vehicles and all their customizations yourself. We hope you will find the Battlefield 4 vehicles better than ever, and that you enjoy that chaotic feeling of all-out war that comes with them.

Until then, why not give us your comments and thoughts on this blog post. Let us also know what you think about the upcoming vehicles in our poll below and stay tuned for more The Road to Battlefield 4!

THE DEPICTION OF ANY WEAPONS OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION, SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER.

What aspect of the Battlefield 4 vehicles are you looking forward to the most?
  • Ground vehicles
  • Air vehicles
  • Naval vehicles
  • Vehicle weapons
  • Vechicle camos
  • All of the above!
 
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Wrigleyvillain

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Damn apparently no two seater planes...
 

FreedomEclipse

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Damn apparently no two seater planes...

People have the nerve to call 2 seater planes OP when in reality helos are more or less the same thing but move less faster. Are helos OP Just because they can have a gunner?

People used to call 2 seater planes 'death machines' but have you seen how worthless A2G missiles are on BF3 jets? you have to make sure that you have no mobile AA or enemy jets on your ass, line the jet up for a lock on with a ground vehicle, kill your speed because if youre going too fast you can't get a lock on and when you do get a lock on providing youve not being chewed up by AA or other enemy fighters cuz you make yourself such an easy target - you have to line up for another run because that 1 missile didnt enough do enough to make the tank or whatever you're targeting even break a sweat.

Not to mention that its HARD to fight off single seat fighters when you're in a double seater. double seaters are less agile and feel 'heavy' Doesn't mean to say I didnt win fights when I was in a 2 seater and up against a 1 seater but I was quite handicapped.

So many people complained that they were OP when really any fast single seater could have taken them out easily with some effort there was always a balance.

But as always people like to QQ a lot.

I spent over 70hrs+ in the air in battlefield 2. It might not be as much as other people but thats a lot of fucking hours considering most of the games i joined lasted over an hour and Id like to think that as a veteran pilot that my opinion means something.
 
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Benchmark Scores Faster than yours... I'd bet on it. :)
OP? Normally, that means Original Poster to refer to the first person in a thread. What do you mean my that here?
 

FreedomEclipse

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OP = Over Powered
 
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