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OFFICIAL Battlefield 4 (Discussion)

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FreedomEclipse

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I am going to try HPET disable, see if that helps. I unparked my cores and that helped too.

My issue is not stuttering, FPs or general performance drops. My game runs perfectly apart from netcode issues after this update.
 

FreedomEclipse

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Well, After playing NS for about 2hrs I can come to the conclusion that i dont care for it. Theres too much camping going on
 
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Played NS and I think it is nice only in few cases.

Indeed:
- 64 players is practically a must, otherwise how can you defend your carrier+attack enemy carrier+defend/take missiles?
- Even with 64 players you have to coordinate. For instance, if enemies breached into the ship, you need part of the team defending and part keeping missiles to breach their carrier.
- However coordinating 32 players is usually impossible. My best experience has been when my team was composed of several same-platoon people, so coordination was feasible.
- Without coordination, the result is that the first team that breaches usually wins
 
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I read that the network smoothing should be set close to the ping you get on the servers.

Ive read a lot of back and forth about what it should be set to - Ive had it set to 0 more or less since it was released and never had any problems apart from the occasional lag and of course bad code. apart from smoother animations theres not much difference
 
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After I set my HPET to disabled in the bios, my score went up a lot.
 
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After I set my HPET to disabled in the bios, my score went up a lot.
What is HPET ? I may try disabling before I even try this DLC.
 
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What is HPET ? I may try disabling before I even try this DLC.
Its the High Performance Event Timer, I don't even think Windows uses it by default, but it is some form of hardware timer and a lot of people on various forums seem to think disabling it in the bios improves latency. I don't think there are any downsides to disabling it.
http://en.wikipedia.org/wiki/High_Precision_Event_Timer

Here is the core parking tool:
http://bitsum.com/about_cpu_core_parking.php

I read about both of these fixes improving BF4 latency. I am no expert, but I'd guess that should help since some of the network stuff is done client side.
 
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I disabled HPET in my BIOS and within the OS today to see if I get less CPU spikes. Seemed to help but I still get CPU spikes. :(

You have to disable it within the BIOS if the option is there and also disable it within the OS.

To use HPET with it enabled in the BIOS use.

bcdedit /set useplatformclock true (then reboot) enable HPET

bcdedit /deletevalue useplatformclock (then reboot) disable HPET

reboot

http://www.neowin.net/forum/topic/1...n-bios-and-os-for-better-performance-and-fps/
 
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Glad i'm not the only one
 
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Here is the core parking tool:
http://bitsum.com/about_cpu_core_parking.php

I read about both of these fixes improving BF4 latency. I am no expert, but I'd guess that should help since some of the network stuff is done client side.

I used this alternative for parking CPU cores several months ago: Disable CPU Core Parking Utility
It helped reduce CPU spikes greatly for my aging system.

In addition, I recommend creating a user.cfg file and adding RenderDevice.RenderAheadLimit from 1 to 2 or 3.
The game directory is in Program Files (x86)\Origin Games\Battlefield 4
In that folder create a new text file and rename it to "user.cfg". Then you can add the RenderDevice.RenderAheadLimit console command there that will be loaded on startup.
More information on this reddit post.
 
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I used this alternative for parking CPU cores several months ago: Disable CPU Core Parking Utility
It helped reduce CPU spikes greatly for my aging system.

In addition, I recommend creating a user.cfg file and adding RenderDevice.RenderAheadLimit from 1 to 2 or 3.
The game directory is in Program Files (x86)\Origin Games\Battlefield 4
In that folder create a new text file and rename it to "user.cfg". Then you can add the RenderDevice.RenderAheadLimit console command there that will be loaded on startup.
More information on this reddit post.
What setting should I use for my system? Confused on this, I have seen people say 1 is best, or 2, or 3?
For 2, I would do:
RenderDevice.RenderAheadLimit 2

or

RenderDevice.ForceRenderAheadLimit 2
?
 
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What setting should I use for my system? Confused on this, I have seen people say 1 is best, or 2, or 3?
For 2, I would do:
RenderDevice.RenderAheadLimit 2

or

RenderDevice.ForceRenderAheadLimit 2
?

I have mine set as: RenderDevice.RenderAheadLimit 2
If I remember correctly, I tried it with a 3 but didn't notice an improvement compared to the initial change from 1 to 2.
The RenderDevice.ForceRenderAheadLimit line is from BF3 I believe. So I would disregard that line.

Give it a go and see if it give you some extra fps and smoother experience. Let us know.
 
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Is there a user.cfg setting to raise the mouse sensitivity over 100?
 
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Is there a user.cfg setting to raise the mouse sensitivity over 100?

You mean increase above the in-game setting?
 
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Cruel Twitter Joke for April Fool's - Netcode Fixed

Good news, we have finally fixed and optimized our 'netcode'. Uses quantum entanglement for Zero Latency connections. Exclusively on #WiiU.
— FrostbiteEngine (@FrostbiteEngine) April 1, 2014
 
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Maybe Nintendo should tweet something like "Hey guys, Battlefield 4 is working today. APRIL FOOLS."

LOL!
 
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Strange, but I very rarely observe such laggeries. I always sort servers by lag, well, ping, and join the best with enough players or the map I like most. I am talking about sub 50 ping servers. Never join higher ping servers. Ah, European servers only.

It's not lag.

It's that you desync from the server. So when you make a shot and see it go through the enemy yet get no hit marker. In reality the player has moved since then and the game world you're playing in is actually behind the actual game world. It's what happened when you play several rounds on the same server without leaving or you play very long ones.
 
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I messed with render ahead 2 and then 1, both times it ran poorly. It seemed smoother but events in the game seemed to lag what was actually occurring.
 
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I think 2 maybe 3 is default, cant remember.
 
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I have always raised close to the highest dpi setting on my mouse and reduced the in-game sensitivity to low. Then play around with the in-game sensitivity to find a good feel/feedback.
 
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Sheesh, one night of playing Naval Strike and my skill plummeted from 380 to 199 and I dropped .01 in my K/D.
 
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