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ATI Radeon HD 2900 XT DDR4 1GB Graphics Card

DaMulta

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Extreme PC Exclusive SI Diamond Radeon HD2900XT 825Mhz Core | 1GB 2100Mhz DDR4 PCI-E DX10 /2 DVI/ HDTV/ AVIVO/ HDMI/ AC3 5.1 Sound

Our Price: $649.95

Retail: $649.95

Code: XPC5528

In Stock: Preorder ETA: June 14th


Single HD2900XT 1GB DDR4
@default

3Dmark01.......................68753
3Dmark03.......................39360
3Dmark05.......................22842
3Dmark06.......................12944



@overclocking to 858Mhz Core / 1153Mhz (2306Mhz DDR4 Ram)

3Dmark01.......................69669
3Dmark03.......................43351
3Dmark05.......................23978
3Dmark06.......................14439


Dual (CrossFire) HD2900XT 1GB DDR4
@default

3Dmark03.......................60120
3Dmark05.......................26586
3Dmark06.......................19390

ATI Radeon™ HD 2900XT 1GB Technology – GPU Specifications

700 million transistors on 80nm HS fabrication process
512-bit 8-channel GDDR4 memory interface
Ring Bus Memory Controller
Fully distributed design with 1024-bit internal ring bus for memory reads and writes
Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
Unified Superscalar Shader Architecture
320 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 80 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Full support for Microsoft® DirectX® 10.0
Shader Model 4.0
Geometry Shaders
Stream Output
Integer and Bitwise Operations
Alpha to Coverage
Constant Buffers
State Objects
Texture Arrays
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (up to 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Temporal anti-aliasing
Gamma correct
Super AA (CrossFire™ configurations only)
All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
128-bit floating point HDR texture filtering
Bicubic filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
CrossFire™ Multi-GPU Technology
Scale up rendering performance and image quality with 2 or more GPUs - up to 100% more FPS!
Integrated compositing engine
High performance dual channel interconnect
ATI Avivo™ HD Video and Display Platform
Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
High quality pre- and post-scaling engines, with underscan support for all display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated dual-link DVI display outputs
Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
Two integrated 400 MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to 2048x15363
HDMI output support
Supports all display resolutions up to 1920x10801
Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
Integrated AMD Xilleon™ HDTV encoder
Provides high quality analog TV output (component/S-video/composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats
Flawless DVD, HD DVD, and Blu-ray™ playback
Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
HD video processing
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Edge enhancement
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
High fidelity gamma correction, color correction, color space conversion, and scaling
MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
PCI Express x16 bus interface
OpenGL 2.0 support
 
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o_O.....source?
 

DaMulta

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Omg that's nuts. Imagine 2 1GB in crossfire O.O
 

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Wile E

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Not really, we've seen the 8800GTX. Id like to see what these offer.
 

TonyStark

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I doubt that.

Look at the benchmarks, sparky. The GTX's are faster, cooler, quieter, and less power-hungry. :)


Not really, we've seen the 8800GTX. Id like to see what these offer.

More heat, more power, more noise, slightly faster performance than the 512MB version -- but still no match for the GTX. ;)
 

Wile E

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Look at the benchmarks, sparky. The GTX's are faster, cooler, quieter, and less power-hungry. :)
Do you have a link to the 1GB GDDR4 version benchmarks?
 
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More heat, more power, more noise, slightly faster performance than the 512MB version -- but still no match for the GTX. ;)
Price - Performance wise the GTX is not impressive what so ever:p
 

TonyStark

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Price - Performance wise the GTX is not impressive what so ever:p

True ... price/performance ratio is best in mid-range cards such as the x1950 PRO. If you want the best performance, expect to pay premium.
 
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Alright someone buy it and benchmark it for the rest of us. I can provide the benchmark for the 8800GTX and even SLI. Remember, 3Dmark means nothing compared to real game play and performance. Hell I think either Anandtech, THG, HardOCP, or VR-zone will get their reviews in soon enough.
 

DaMulta

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They have benchmarks on that site. The Ultra SLI scored only 200 points more.
 

DOM

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that xt really is a monster! im gonna get me one :) got my folks in the USA atm and gonna get them to try and track one down after the 14th

also, what ya thinks gonna happen to that xt score with some improvements and tweaking on the drivers?
im hoping a decent boost, but price for price, the 1gb xt is great, the ultra rocks too, but for so much more money
 
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DOM

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No its CF vs SIL

For a comparison, here is the Nvidia 8800GTX Ultra in SLI score ($1880 + tax CND in GPUs):

3Dmark06 701/1163 SLi.............19819
 
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Omg that's nuts. Imagine 2 1GB in crossfire O.O

Doesn't matter, nothing can use the memory. :roll:

Its like using a 1000hp car with tires only capable of 40mph. Yeah the engine can go faster, but you don't have the tires(GAMES) to use the speed!

GPU memory is purely e-peen and bragging rights now. It really is useless. Now, if they get the low end cards to catch up, games might start using that much.
 
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Doesn't matter, nothing can use the memory. :roll:

Its like using a 1000hp car with tires only capable of 40mph. Yeah the engine can go faster, but you don't have the tires(GAMES) to use the speed!

Yeah, if you have 2GB of RAM, 256mb of video memory is probably enough. Nothing would use more than 512mb atm.
 
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big screen with theses new cards features of 24AF and like 16AA newer dx10 games willl prob use more memory.. though like my 256mb 1900gt can handle practically any dx9 game maxed (-Oblivion completly maxed) @ 17" monitor resolution that was when I had my card maxed. I think the 512mb 2900xt will be like that.. just enough, might need some oc down the road.
 
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big screen with theses new cards features of 24AF and like 16AA newer dx10 games willl prob use more memory.. though like my 256mb 1900gt can handle practically any dx9 game maxed (-Oblivion completly maxed), I think the 512mb 2900xt will be like that.. just enough might need some oc down the road.

I'd be impressed if a game available actually made functional use of 512mb. Letalone >512. Theres no market for it, so game designers won't bother, unless its for bragging rights.
 

Wile E

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I'd be impressed if a game available actually made functional use of 512mb. Letalone >512. Theres no market for it, so game designers won't bother, unless its for bragging rights.
What about people gaming on those 30" monster monitors from the likes of Apple, Dell, etc.?
 
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even when full blown dx10 games come out? I can just speculate xD. damm I was just thinking about mabe going with this card though I shouldnt drop all my money on a video card :p ahwell I think I wait it out a bit more.

I thought that at 1950x1200 (24" monitor) resolution everything maxed on a dx10 game it might just ask for more memory than 512.
 
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Large memory is only needed for very high resolution - hence why there is no point getting a X1950Pro for example, with 512MB's. It simply isn't powerful enough to work at resoltuions that require that amount of memory and thus is utterly pointless.

However in the future I believe the multiple texture samples in DX10 will require more memory and thus it will be needed. Also the 2900XT is far more powerful than most GPU's. On paper anyway.
 
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