EastCoasthandle
New Member
- Joined
- Apr 21, 2005
- Messages
- 6,885 (0.99/day)
System Name | MY PC |
---|---|
Processor | E8400 @ 3.80Ghz > Q9650 3.60Ghz |
Motherboard | Maximus Formula |
Cooling | D5, 7/16" ID Tubing, Maze4 with Fuzion CPU WB |
Memory | XMS 8500C5D @ 1066MHz |
Video Card(s) | HD 2900 XT 858/900 to 4870 to 5870 (Keep Vreg area clean) |
Storage | 2 |
Display(s) | 24" |
Case | P180 |
Audio Device(s) | X-fi Plantinum |
Power Supply | Silencer 750 |
Software | XP Pro SP3 to Windows 7 |
Benchmark Scores | This varies from one driver to another. |
A apologize for the long winded post...
This game has been a blast to play so far. MOH:A uses a different approach to the WWII FPS by allowing you to choose where to start the map from. This is done by allowing you parachute from a pre-determine altitude to your location. Certain locations on the map have certain objectives. You are alerted via radio broadcast as to what the objective is. If you don't drop near your AI teammates you could find yourself surrounded by enemy AI. At times you could be killed before you able to finish unhooking your parachute.
There are 3 types of ways to land from a parachute drop:
-botched, when you land you fall to the ground, you get up and then wiggle your way out of the parachute
-flared, you land on your feet and the time it takes to remove the parachute is decreased (although I can't tell).
-Greased, where you land running and you are out of your chute without any animation (so it appears).
There are also Skill Drops that are draped with a parachute. If you land there adds to your total record through some sort of point tally at the end of that mission. It's a score of 1-5 (if you find them) for each mission. While I like this idea, the mechanics of it is a bit awkward as you decide "should I re-spawn and grab another paradrop skill or move on".
There are 6 missions for the single player and each IMO are lengthy for an otherwise short game. You do reach certain check points during the game but I haven't found that you can save an exact situation and come back to it later. Also, if you earn a weapon unlock and respawn just before the auto save, you will have to re-achieve that weapon unlock. At times, when I respawn I found myself having replenished ammo and grenades while other times I found what I had before I respawned .
There are medals you can earn during game play. However, they appear to be more geared to replaying the game IMO.
As for actual game play, this is were things get interesting. How you interact with your weapons is something I find intuitive. When you are in zoomed mode you can "peek" left and right by simply using the left and right keys (as long as you are zoomed in). You can also go from crouch to prone to crouch by simply pressing the up key. This made using the cover system very second nature and hope that I find this feature in future FPS games.
You can also upgrade your weapons be it American or German. These upgrades can increase fire rate, increase ammo capacity, decrease recoil, addition of a scope and other gems that adds a good perceptive to playing this game. Each weapon allows for 3 different upgrades. With each weapon having their own unique set of upgrades. The weapons used in this game varies from rifles, assualt weapons, shotgun to pistols. All of them offer a 3 tier upgrade path. In order to upgrade you have to fill an outline of the gun with blue. Once it's filled to the top, the game goes in slow motion and shows you what you've upgraded to. At the end of each mission you can tab over to your weapons to see which are upgraded and which are not. I like to also note that you have 4 different types of grenades which are American handheld, German handheld, something that I can only describe as a portable satchel charge and a rifle propelled grenade (which is part of the weapons upgrade). Yes, the grenades are also upgradeable however, I haven't discovered anything then adding more capacity to carry them or adding more to your inventory.
The enemy AI can be very tough and at times down right brutal with the amount of grenade throwing they do. They have a tendency to take cover and fire by sticking their weapons around or above their cover. Although this makes the enemy very tough at times I found it a bit ridiculous when they have perfect aim without looking at you. It gets really annoying when they start tossing grenades, hitting you as they are crouched down on some low line wall lobbing grenades over head without looking.
But in all I really do like this game and found it a pleasant surprise that something from EA is worth playing.
This game has been a blast to play so far. MOH:A uses a different approach to the WWII FPS by allowing you to choose where to start the map from. This is done by allowing you parachute from a pre-determine altitude to your location. Certain locations on the map have certain objectives. You are alerted via radio broadcast as to what the objective is. If you don't drop near your AI teammates you could find yourself surrounded by enemy AI. At times you could be killed before you able to finish unhooking your parachute.
There are 3 types of ways to land from a parachute drop:
-botched, when you land you fall to the ground, you get up and then wiggle your way out of the parachute
-flared, you land on your feet and the time it takes to remove the parachute is decreased (although I can't tell).
-Greased, where you land running and you are out of your chute without any animation (so it appears).
There are also Skill Drops that are draped with a parachute. If you land there adds to your total record through some sort of point tally at the end of that mission. It's a score of 1-5 (if you find them) for each mission. While I like this idea, the mechanics of it is a bit awkward as you decide "should I re-spawn and grab another paradrop skill or move on".
There are 6 missions for the single player and each IMO are lengthy for an otherwise short game. You do reach certain check points during the game but I haven't found that you can save an exact situation and come back to it later. Also, if you earn a weapon unlock and respawn just before the auto save, you will have to re-achieve that weapon unlock. At times, when I respawn I found myself having replenished ammo and grenades while other times I found what I had before I respawned .
There are medals you can earn during game play. However, they appear to be more geared to replaying the game IMO.
As for actual game play, this is were things get interesting. How you interact with your weapons is something I find intuitive. When you are in zoomed mode you can "peek" left and right by simply using the left and right keys (as long as you are zoomed in). You can also go from crouch to prone to crouch by simply pressing the up key. This made using the cover system very second nature and hope that I find this feature in future FPS games.
You can also upgrade your weapons be it American or German. These upgrades can increase fire rate, increase ammo capacity, decrease recoil, addition of a scope and other gems that adds a good perceptive to playing this game. Each weapon allows for 3 different upgrades. With each weapon having their own unique set of upgrades. The weapons used in this game varies from rifles, assualt weapons, shotgun to pistols. All of them offer a 3 tier upgrade path. In order to upgrade you have to fill an outline of the gun with blue. Once it's filled to the top, the game goes in slow motion and shows you what you've upgraded to. At the end of each mission you can tab over to your weapons to see which are upgraded and which are not. I like to also note that you have 4 different types of grenades which are American handheld, German handheld, something that I can only describe as a portable satchel charge and a rifle propelled grenade (which is part of the weapons upgrade). Yes, the grenades are also upgradeable however, I haven't discovered anything then adding more capacity to carry them or adding more to your inventory.
The enemy AI can be very tough and at times down right brutal with the amount of grenade throwing they do. They have a tendency to take cover and fire by sticking their weapons around or above their cover. Although this makes the enemy very tough at times I found it a bit ridiculous when they have perfect aim without looking at you. It gets really annoying when they start tossing grenades, hitting you as they are crouched down on some low line wall lobbing grenades over head without looking.
But in all I really do like this game and found it a pleasant surprise that something from EA is worth playing.
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