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Recent content by deathvirus_me

  1. deathvirus_me

    BFBC2 better with i7 Hyperthread on ?

    eer i dont think u read my post correctly .. i think i mentioned that if BFBC2 is HT aware then it'll perform better with HT .. otherwise not .. i kept it simple .. so if somewhere in the readme of by the devs directly u get the info that BFBC2 is HT aware then u should always play with HT...
  2. deathvirus_me

    BFBC2 better with i7 Hyperthread on ?

    But physically its still 4 cores running 8 threads .. unless BFBC2 can exclusively benefit from HT i don't think u'd notice a great increase in performance .. in such cases a higher clocked 4 core proccy should be better than a lower clocked HT enabled quad with 8 threads .. particularly since...
  3. deathvirus_me

    core2duo and dual channel memory efficiency

    Actually for the E2140, running at stock FSB and ddr2-800, the ratio will be FSB : DRAM will 1:2 and not 1:1 .. proccy FSB will be at 200(*4), and RAM at 400(*2) .. 1:1 signifies both being at same clock :p From my experiences, i can say that the C2D's are very much FSB sensitive, meaning it is...
  4. deathvirus_me

    Need For Speed Undercover

    Is it me or does that look worse than Most Wanted :twitch: AA is definitely gone kaput (obviously bad implementation in the game :shadedshu) .. and there seems to be a missing sharpness :confused: ...... :cry:
  5. deathvirus_me

    Fallout 3 Thread

    WTF !!! just completed the game and damm the ending is awkward and boring !! ... lol .. all that rush for such a boring ending :( ... starting over fresh .. will do all the side missions this time :) ..
  6. deathvirus_me

    9600GT GDDR3 Timings

    Well , if i were u i'd go for 1066 @ 5,5,5,15 over 800 @ 4,4,4,12 ;) .. try it and u'll know why :p ..
  7. deathvirus_me

    HD tune Thread

    deathvirus_me Western Digital Caviar SE16 640 GB AAKS AHCI Avg. Speed : 93.7 MBps ICH8R still manages to well :)
  8. deathvirus_me

    Stalker: Clear Sky Thread

    ^^ try the attachment in my post earlier .. u'll get sun rays 24x7 in dx9/dx10 mode :)
  9. deathvirus_me

    Spore most downloaded game ever because of DRM?

    I feel really good about the whole situation :).... the more bs ways they use to "protect" something the more they get hammered :p ... Oblivion sold more and it just had a simple dvd check .. lol .. Why don't these people go for aggressive pricing ?? Selling 4 copies at 25 bucks would make them...
  10. deathvirus_me

    Stalker: Clear Sky Thread

    in default settings , san rays are only visible till 8 am in the morning after sunrise ... u could try the cfg. i'm using to enable sun rays all the time :) .. the game simply looks amazing with that :) ... check the attachment .. if u have any problem post it here , or pm me ... :toast: and...
  11. deathvirus_me

    Stalker: Clear Sky Thread

    My friend uses my cfg on Win XP with SP3 , and gets the exact same iq as i get on Vista .. so sun rays are definitely not dx10 exclusive .. also , i don't have xrD3D10-Null.dll file :( ...
  12. deathvirus_me

    Stalker: Clear Sky Thread

    sun rays are not dx10 features , u can get sun rays on a dx9.0c card in Clear Sky for 24 hours :p Also , edge smoothing is nowhere as good as MSAA in dx10 mode :p , i've tried it myself and it look damm good with normal MSAA , edge smoothing blurs the whole scene a bit .. I play in dx9.0c mode...
  13. deathvirus_me

    Stalker: Clear Sky Thread

    Its pretty simple .. do u get Wet Surfaces and Volumetric Smoke in XP ?? If i'm not mistaken , dx10 effects are set by totally diff. variable than dx9 one's , r3_.. as compared to r2_.. of dx9.0c .. so unless it lets u could fool it to be running in dx10 , the effects should still be disabled ...
  14. deathvirus_me

    Need testing of new GPU-Z feature: Monitor Info

    Works fine here :)
  15. deathvirus_me

    1.5TB Seagate drives are available from the egg now =) 189.99

    OMG !!! u can fit me in that :p .. wonder how they'll perform :p .. for now i'm happy with my two WD Caviar SE16 640GB AAKS drives :) ..
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