Realmware BF4 Settings Editor 1.1
We have now released version 1.1 of our BF4 Settings Editor!
We have quite a few new features in this version, including the ability to set multiple key bindings for each control, as well as special game fixes/workarounds for several Battlefield 4 key...
Realmware BF4 Settings Editor 1.0
We have now released version 1.0 of our BF4 Settings Editor!
This is no longer a preview release, and the program has been updated to function with the full release of Battlefield 4 instead of the Battlefield 4 Beta. Be sure to update to the latest...
Realmware BF4 Settings Editor 0.91
We have just released a hotfix for the preview version of our BF4 Settings Editor. As said in the posts above, DICE silently released a patch for the Battlefield 4 Beta, which changed the location of the settings files, breaking BF4 Settings Editor in the...
Realmware BF4 Settings Editor 1.1
Insanecrimsontide and I have developed BF4 Settings Editor! This program allows you to customise your Battlefield 4 settings without having to launch the game. This can save you a lot of time, not only because the game can take a long time to load, but also...
Hello, FordGT90Concept. By "negate" bindings, do you mean that Battlefield 3 gets your axes the wrong way round?
As far as I'm aware, Battlefield 3 uses the actual direction of the axis that you press. For example, if you move your stick left while binding roll left, then roll left should be...
Realmware BF3 Borderless 1.2
I am pleased to announce that we are now releasing version 1.2 of our BF3 Borderless tool! That's right: we haven't forgotten about our other tools. ;)
Here is the full list of changes for this version.
Features:Added an option to disable Aero while playing...
Realmware's BF3 Settings Editor and Mindweaver's BF3 Config Utility both attempt to do the same thing, but there are some differences in what can be achieved with each. I just downloaded BF3 Config Utility v1.8.0.1 to closely compare against BF3 Settings Editor 2.3 for you. I'm hesitant to make...
Hello again, everyone.
Check out our newly redesigned website! We've improved the look and feel of the website, and we've also added a few new pages. We now have FAQ pages for each of our tools, so be sure to check there first if you run into any problems.
You can also see our recent...
Realmware BF3 Settings Editor 2.3
I am pleased to announce that we are now releasing version 2.3 of our BF3 Settings Editor! This release contains many new features, as well as some important bug fixes. We now have a fix for the jet brake, as well as support for themes and translations...
Hi Heilandzack. I'm glad to hear you like our tools! In the next version of BF3 Borderless, we'll include an option to start it minimised. Unfortunately, it wouldn't be so easy to have it start up automatically when Origin or Battlefield 3 starts, but we'll look into it.
Thanks for the...
Are you referring to the "Your web browser is not fully supported, soldier!" message? If so, here is the explanation.
The current version of Battlelog Standalone uses the Trident core from Internet Explorer; it is essentially a stripped-down version of that browser, without the "bloat" that...
Realmware BF3 Settings Editor 2.2
I am pleased to announce that we are now releasing version 2.2 of our BF3 Settings Editor! This release contains many bug fixes, improvements, and new features.
The two biggest new features are as follows:
Console commands are now supported. This means...
No tutorials for the XNA Framework? Have you seen this website? You can also find a series of tutorials on terrain here (check the table of contents on the right). If you search Google for "xna terrain", you're sure to find plenty of results.
Just a couple of things I'd like to say:
You can use Ogre from .NET (with C#); you wouldn't have to use C++. Take a look at MOGRE or OgreDotNet.
One option that you didn't mention is the XNA Framework. You might want to consider that.