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EA will never again capture the essence of the FIRST Need For Speed

AltecV1

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STOP IT!!!! we are talking about need for speed games not about YOU boy racers, so stick to the topic:shadedshu
 

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And if it matters i think that if not nfs rockstar had it over the nex-gen consoles, but they also made a mistake, with the MC:LA the latest, had reading errors, after 25% of complitaion or so the game wud be dreadful, the game wud keep on loading 4 eternity they streets wud dissapear... etc, i hope that they bring MC:DUB edition on the 360 and ps3 4 online play and also they NfS UG2, i know every one who owns the console will definately but it 4 the fun of it or online play, i know i wud,


By they way does any one know how o convert games to be playable on the 360 or ps3, games as in UG2 or MC3?
 
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NFSHP, ug 1 & 2, and especially most wanted those were the best for me, nothing else followed :)

remeber the fun challenge that came with the special edition of mostwanted... those were the times.
 

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I've played since the original NFS, and enjoyed them up until underground 2...after that I was kind of annoyed. Though I was very happy with Pro Street for the most part, too bad the MP kinda sucked and the controls were kinda wonky, still a fun game though. Most Wanted was a blast, and Hot Pursuit 1 and 2 were just amazing for their time. The only NFS game I haven't played would be Undercover...no interest at all...an underground rehash that rated poorly with nothing really new or (r)evolutionary kept me away this round and almost away from other prior releases.

The title is right though, EA will never again capture what made Need For Speed what it is, and it can't...unless we want a Hot Pursuit 3 with upgraded graphics (don't get me wrong, I'd buy it)..they've gotta move forward and try different things with the franchise, plus toss in goodies and eyecandy stuff to keep the purchases of their next game flowing. I'm still interested to see how the upcoming releases pan out, they could be very good, or could be just as generic as undercover seemed to be. I vote for an HP3 with DX10 and solid MP. :D
 
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I vote for an HP3 with DX10 and solid MP. :D

+1 to that! I really played that game again and again, I still have the cd here beside me :)
 

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STOP IT!!!! we are talking about need for speed games not about YOU boy racers, so stick to the topic:shadedshu

We're talking about the relationship between NFS and street racing. Deal with it.
 
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Need for speed 2 with the meclaren f1 also need for speed hp2 which im installing atm becuse i love it so much and reading through this thread made me want to go and install it, need for speed underground and need for speed most wanted my all time fav. next to HP2.
 
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Now, you do know I'm referring to all of this in the context of Underground 2, right? Things like neons, molded trunks with huge sub setups and 300lbs of wood and fiberglass, and hydros and the likes? Not really referring to decals, or a good paint job, or functional body kits, or things like that.

Well i guess its a middle ground then, because of course nobody is going to have 300 pounds worth of sound equipment in a race car, like i said earlier those are mostly in SUV's and small crossovers (or non-racing cars) in my experience. Tv's huge sub boxes, i know thats not gonna happen. But a couple of subs in the trunk isnt going to win/lose a race. And neon is definitely prevalent, it doesnt weight anything, and it looks cool. Of course I know everything isnt JUST like in NFSU2... but a nice paintjob, a good looking (whether functional or not) body kit, and all-around pretty car, does not make a poser. Thats all i'm saying. Yea it attracts attention, but sometimes people like that as well as making money.
 

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Well i guess its a middle ground then, because of course nobody is going to have 300 pounds worth of sound equipment in a race car, like i said earlier those are mostly in SUV's and small crossovers (or non-racing cars) in my experience. Tv's huge sub boxes, i know thats not gonna happen. But a couple of subs in the trunk isnt going to win/lose a race. And neon is definitely prevalent, it doesnt weight anything, and it looks cool. Of course I know everything isnt JUST like in NFSU2... but a nice paintjob, a good looking (whether functional or not) body kit, and all-around pretty car, does not make a poser. Thats all i'm saying. Yea it attracts attention, but sometimes people like that as well as making money.

Neons are very illegal to use here. They draw unwanted attention, therefore the serious racers don't use them around here. Could be the difference as well.
 
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Well they're illegal to run with here too, but you can have them on while sitting. I guess a big difference is that I was going to perfectly legal competitions where there happened to be illegal activities going on... i guess if youre completely undercover then I can understand not wanting any attention whatsoever. But I went to sound competitions, and of course anywhere there are cars, racing is going to ensue.
 

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I know I don't comment on this forum often, but I had to log in just to say how much I agree with the original post. I too had the original Need For Speed (well the SE edition) as well as NFS II for the PC when I was much younger. I had so much fun playing those games, and even today going back and playing them once in a while is a lot of fun. I would have to say that the last good NFS game was Most Wanted, but even that was not near as good as the first few games. Hot Pursuit 2 was very good as well. But the first game in the series is simply a classic that brings me back to my childhood. I tried out that last NFS game, Undercover, and wow after 10 minutes I gave up on it, the gameplay was horrible, the graphics looked worse then Most Wanted, and it was just one of the worst games I've ever played. EA...or as they were once known, Electronic Arts, has lost their way.
 

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what Papahyooie is referring to are the ground effects. not the actual stylized bodykits that do add some weight... but, ground effects are the complete opposite... they are very lightweight... and they are designed in a way to be more aerodynamic and make the cars look like they have "show-off" bodykits, but with the added bonus of more speed and aerodynamics.....

but, trust me... a little weight on your car doesnt hurt, it depends on how you drive...
unless its a lambo against a daihatsu....now theres a big difference...
a good tuned muscle car can whoop lambo's ass if the driver was experinced enough.

so really it doesnt matter.... its the drivers choice... you cant just say that no one should have those bodykits on because they add weight etc etc etc
if the drivers wants to put the bodykits on... if he wants to put subs, amps, huge 22" rims, a spoiler.... then its his f&@#g choice....period.
 

FordGT90Concept

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Weight becomes a major factor at 150+ MPH.

Aerodynamics become a major factor at 200+ MPH.

All NFS games I played have a max top speed of 250 MPH (~400 km/h). There's only, what, two or three cars that can even manage that speed? NFS is still 90% (or more) arcade.
 
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Rey17

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that is a good point. but if you had a bit more weight, then your car would stay on the ground, rather than flying off due to the force of air going under the car.
and with good weight, we had good aerodynamics, then you can have no problems in loosing control of your car, and have exceptionally good handling.

but yes, NFS is arcade. but reaching close to 300 kmph isnt too hard if you put enough $$$$ under the hood.
 

FordGT90Concept

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Traveling at speeds of greater than 150 MPH, too much downforce won't make it to 200 MPH and too little downforce means the vehicle is liable to leave the track fliping end over end.

Indy cars are under 2000 lbs wet and are said to be capable of driving upside down at 200 MPH because they generate around 4000 lbs of down force (double their weight).

The less weight you have, the less power you need to go faster, the better the car can corner (less force required to change direction), and the less likely the car is to leave the track on small hills (less momentum than downforce).
 

3volvedcombat

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NFS Franchise

My days with Need 4 Speed go pretty long to. I remeber need 4 speed: hot pursuit 2 it was a great game and i prob put 1000 hours in getting all the vehicals and cash threw the game. Loved the lamburgini:laugh:, but i think the franchise got even better when need for speed underground came out. The game played at 60 fps on a ps2 with the ability for hardcore costimization, and under racing themes insanely well. Under ground 2 was more of touchup better graphix and even more costimazation in the game(i loved underground 2). Then was most wanted, when i first played the game i was amazed at what happen with custimization and the hardcore racing scene. I was disapionted but then got into getting that Carrera Porshe :). :toast:. Need for speed carbon for me was a little more Auto on the detail with cars and more race on clifs but it was rape as hell on wee and drifting so i loved that game more then most wanted :p. Then NFS PHAIL undercover came out, AND IT WAS !@&*# - !@*# I was austonished at the phail, on how it couldnt even be played on my dam 260 rig!!!!! If you realize it Need for Speed managed to win on as there franchise and were ready to get on the console ahead. (remeber Midnight clup 1, 2 and 3),( and those other racing games SNR or street racing syndicute and the all famous but awsome Gran turismo serios, and juice 1 and 2). Its not that NFS Sucked hardcore it was that the serios surpassed me the costumer more then those other franchises on consoles and systems. If there was 1 thing im realy just shocked at it would be the producer of undercover. I think that was a Shit flap :shadedshu of a excuse and im sorry but at least there hopefully ganna make a come back with Need for speed shift :).

PS:(I baught every NFS from hotpursuit 2 and up + every other racing franchise that compared and had high review marks, and torrented undercover 4 a resone. :laugh: )
 

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Traveling at speeds of greater than 150 MPH, too much downforce won't make it to 200 MPH and too little downforce means the vehicle is liable to leave the track fliping end over end.

Indy cars are under 2000 lbs wet and are said to be capable of driving upside down at 200 MPH because they generate around 4000 lbs of down force (double their weight).

The less weight you have, the less power you need to go faster, the better the car can corner (less force required to change direction), and the less likely the car is to leave the track on small hills (less momentum than downforce).

True and your right.
but back to the main point, its the guys choice lol, there are no rules to street racing that you if have to have a bodykit on, you wont be allowed to race.
lets just end this discussion with "its the person's choice"
 
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Traveling at speeds of greater than 150 MPH, too much downforce won't make it to 200 MPH and too little downforce means the vehicle is liable to leave the track fliping end over end.

Indy cars are under 2000 lbs wet and are said to be capable of driving upside down at 200 MPH because they generate around 4000 lbs of down force (double their weight).

The less weight you have, the less power you need to go faster, the better the car can corner (less force required to change direction), and the less likely the car is to leave the track on small hills (less momentum than downforce).

Well the wheel base, weight distribution, and center of balance also play into it.
 
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My faves to this day are C&D Presents TNFS, NFS5:pU, and NFSII:SE ... Underground was too ricey, too much fast and the curious
 

FordGT90Concept

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True and your right.
but back to the main point, its the guys choice lol, there are no rules to street racing that you if have to have a bodykit on, you wont be allowed to race.
lets just end this discussion with "its the person's choice"
There is in NFSU and NFSU2. You can't advance the plot without r!cing the car. In Most Wanted, they removed that requirement which is one of the main reasons why it is popular.
 

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Well the wheel base, weight distribution, and center of balance also play into it.

Yeah, but changing the wheelbase of a car is not something that many people attempt. lol. Weight distribution and roll centers come from proper suspension setup. None of that is related to the scope of the conversation tho. We are talking about the negative effects of a good many aesthetic mods.

There is in NFSU and NFSU2. You can't advance the plot without r!cing the car. In Most Wanted, they removed that requirement which is one of the main reasons why it is popular.

Which is the primary thing I had against U2. Tho Most Wanted disappointed me because they also took away the extensive speed mods and dyno tuning. :( Combine the mod system of U2 (without the requirement to add looks. Make it optional) and the ability to race in free roam with the game play of Most Wanted, and you have my perfect NFS game.

U2 is still my favorite because of the mods. For the looks aspect, I just made all the vinyls the same color as the car, so you couldn't tell. lol.
 
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Yeah, but changing the wheelbase of a car is not something that many people attempt. lol. Weight distribution and roll centers come from proper suspension setup.


People change car bodies all the time. Weight distribution also comes from the wheelbase you choose. There is nothing incorrect with what I said so no need to try to correct it. :laugh:

None of that is related to the scope of the conversation tho. We are talking about the negative effects of a good many aesthetic mods.

Thats what you shifted the conversation into. Not what the thread was about. The thread was about NFS games and not reality. That would be for a car forum not a tech forum.
 

Stearic

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Eleven years old Need for Speed III: Hot Pursuit is the best part of the series. Graphics were pretty decent at that time, and the biggest factor: it was so much goddamn fun. FUN!

+1.
My first NFS game was Hot Pursuit..man..I loved that game. My friends and I used to play it multiplayer (2-player splitscreen) on a 17" CRT, and we had so much fun.:cool:
Makes me really nostalgic for those days...what I wouldn't give to turn the clock back:cry:

NFS: High Stakes was also a very decent game, and Porsche Unleashed had excellent cars and driving 'physics' (for an NFS game atleast lol). After that it went downhill....Most Wanted was pretty decent...carbon was okay...ProStreet was poo.
 
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NOW it all makes sense... i didnt think about the fact that you couldnt get through the game in UG2 without "ricing" up your car... Well thats a good point, and no i dont agree with that. You should be able to make your car look like whatever you want. So yea, a completely free tuning / aesthetic system would be the perfect game. And this is completely relevant guys. If you dont care, dont comment.
 

werez

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My first nfs was Need for Speed 2 . I didn't own a computer , but i remember skipping school and going to our local inet cafe to play it with my friends and classmates :D
I enjoyed HOT PURSUIT 2 , UNDERGROUND and NFS MOST WANTED . I hate UNDERCOVER and CARBON .
 
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