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Guild Wars 2 Random FPS Drops

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Hello,

Wanted to put this in GW2 clubhouse though maybe better here.

Currently have tried GW2 at 1600p on a GTX 680 and for the most part it does pretty well. Open areas and general action is pretty stuck on 60 frames.

However (and this may be due the game itself) certain areas (can repeat this without fail) results in moments of sub 60 frames, but nothing excessive, just blips down to 55, 57 etc. then once you move on from that particular spot it returns to 60.

Additionally it could be drivers which leads me to ask if anyone has an AMD 7970 and experiences a similar issue?

I am to understand that as above, normal conditions the 7970 should do the same as the GTX 680 in terms of overall performance.
 

Mindweaver

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How did your previous 6970 Crossfire handle the game?
 

King4x4

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Unless it goes below 40 frames I won't bother going anywhere. :pimp:
 

Binge

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The game is heavily based on the CPU for handling the objects in a scene. This is due to the game's integrated Physics engine. You're looking at a bunch of players with moving clothing? Flags? Water? Fog? Unless you've got some next gen CPU you're most likely to notice some drops in frame-rate.
 
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Seems like a lot of it may be network related. I can give you whatever fps you need if you give me the locations. Just let me know. :)
 
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Lol E, you're like.. A ninja... :laugh:

It is hard to tell with the comparison trying to be made here..
Where one gpu might accel, another might fall short. But the same may be said for both, just regarding different games. Saying the ati may do some better, the nvidia may do others better..
Things get funny like that sometimes..

And they moslty come out at night... mostly...:wtf:
 
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I don't think this is an AMD/Nvidia thing at all. Pretty sure it is network related. Actually I'm going to change the title around so this doesn't turn into one of "those" threads.
 

Mindweaver

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Yea, but what I don't get guys is that he had 2x 6970's in crossfire before the GTX680.. Look in his spec's.. I wonder how they handled this game as well? I believe you are right Erocker with it being a network issue. Look at D3... It can lag pretty bad if the connection isn't that great as well. :toast:
 

BernardBlack

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Hello,

Wanted to put this in GW2 clubhouse though maybe better here.

Currently have tried GW2 at 1600p on a GTX 680 and for the most part it does pretty well. Open areas and general action is pretty stuck on 60 frames.

However (and this may be due the game itself) certain areas (can repeat this without fail) results in moments of sub 60 frames, but nothing excessive, just blips down to 55, 57 etc. then once you move on from that particular spot it returns to 60.

Additionally it could be drivers which leads me to ask if anyone has an AMD 7970 and experiences a similar issue?

I am to understand that as above, normal conditions the 7970 should do the same as the GTX 680 in terms of overall performance.




I run a single 6950 and I receiving 40fps in all areas, except Lions Arch. Lions Arch is my test benching area for overclocking anything lol. In Lions Arch, when it's full, I can look to getting a steady 28-30fps. This is with Supersample and everything set to Ultra and 16x AF in CCC and AA set to application enhancement 12x. For some reason GW2 doesn't run AA outside of GW2. But as someone has mentioned and from what I recall reading, it is a very CPU intense game. This explains why when I overclock my CPu by any increment, it gets smoother. Currently, I run an FX8150 OC'd from 3.6ghz to 4.6ghz.
 
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How did your previous 6970 Crossfire handle the game?

Hi Mind,

The crossfire setup was fine, however I never recorded the max frames, as was always using Vsync/frame capping. I am not sure if overall performance is lesser or greater.

In the situations where the 680 stumbles, so did the 6970s, further making me question the game and not the drivers/hardware.
I didn't notice any micro stutter.

The game is heavily based on the CPU for handling the objects in a scene. This is due to the game's integrated Physics engine. You're looking at a bunch of players with moving clothing? Flags? Water? Fog? Unless you've got some next gen CPU you're most likely to notice some drops in frame-rate.

Hi Binge,

Yes MMOs are notorious for utilizing much CPU horsepower, though as newer MMOs go, it's not as bad unless in heavy rendered scenes.
The loss of performance I describe happens anywhere and everywhere but always in the same spots.

After much testing again, it seems to be anywhere there's reflection involved(even if water is not in the scene).
Reflecting anything other than sky/environment results in unnecessary loss of frames.
There are still areas where some type of rendering is taking place and eating up performance, I suppose not all engines are perfect.

@Erocker

I will get back to you with locations with the next week if I can. My user is Hollywood.2407 say "Hi"

You might well be right it's network related, just seems odd to watch FPS counter drop due to network issues and of course in the same spots.
 
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BernardBlack

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Most importantly, GW2 is DX9, not DX11. DX9's shader management and management in general is far less efficient than even 10, much less 11. From I understand, 11 allowed for games to offload more tasks to the GPU, which is what a bunch of people are PO'd about, with GW2.
 
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