- Joined
- Mar 27, 2005
- Messages
- 1,009 (0.14/day)
- Location
- South Africa
Processor | Intel i7-8700k @ stock |
---|---|
Motherboard | MSI Z370 Gaming Pro Carbon |
Cooling | Corsair H115i Pro iirc |
Memory | 16GB Corsair DDR4-3466 |
Video Card(s) | Gigabyte GTX 1070 FE |
Storage | Samsung 960 Evo 500G NVMe |
Display(s) | 34" ASUS ROG PG348Q + 28" ASUS TUF Gaming VG289 |
Case | NZXT |
Power Supply | Corsair 850W |
Mouse | Logitech G502 |
Keyboard | CoolerMaster Storm XT Stealth |
VR HMD | Oculus Quest 2 |
Can anyone tell me why Doom3 runs so slow on most PC's? What does it have graphically that's so intense? I mean, even if you turn off bump-mapping and specularity, it's still ridiculously slow. And the textures are much worse than most games as well close-up. And what does it store in video RAM that requires a 512MB card??? It couldn't be textures, because they are awful even at ultra quality. Compressed or not. And then it doesn't have a lot of polygons either... I don't get it. Anyone care to enlighten me?