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What would you like to see from the next Bethesda game?

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With Next-Gen coming up, i can't wait for the next Bethesda game. Originally i was way more interested in Elder Scrolls, because they are more my style. I'm a sucker for fantasy/medieval games and swords etc are right up my alley. However the Fallout games just have a special charm about them, scavenging around the wasteland for me was really engrossing.

I'd like to see Fallout 4, but this time with more unique "world end" areas, not just a city. Something similar to some of the DLC they did but instead put into a full game.

What about you guys?
 

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More intergration of coop elements into their single player games.
I think its a shame they went the MMO route as their single players games are amazingly good.
They have always been solid on graphics,sound,gameplay and storyline but i always wanted a bit of coop throw into the mix,i doubt their new MMO will be nearly as good their single player games.
 
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More intergration of coop elements into their single player games.
I think its a shame they went the MMO route as their single players games are amazingly good.
They have always been solid on graphics,sound,gameplay and storyline but i always wanted a bit of coop throw into the mix,i doubt their new MMO will be nearly as good their single player games.

The mmo isn't made by them though :) It's made by a completely different company, they are just publishing it. So they will be working on a completely different game right now, it's just not announced ;)
 
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I want a merged map of Morrowind, Oblivion, and Skyrim, with Skyrim graphics but with 1-4 coop at least.
If they were smart enough to do that, they might have made more money, and earned the love of all their fans. Instead they insist on making an MMO because they think they will make more money from that. I hope they are proven wrong.

When 95% of your playerbase asks for Co-Op in Elder Scrolls, they do not mean subscription based cash cows.
 
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Hmm I'd go with you guys on a Co-op based Elder Scrolls. Since making it an MMO sounds like WoW to me.

On another hand, I'd like to see Dishonored 2 (I've got some concepts here bethesda and I hope you listen) and Fallout 4.

Fallout 3 new vegas was great, but I hope Fallout 4 would feature a more dynamic Shooting system
 

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Engine and world made by Bethsoft, dialogue and story made by Obsidian. So pretty much New Vegas.

Or a good Skyrim.
 

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What they don't want to do and that's to make Oblivion and Skyrim multiplayer coop. And no not that crap they coming out with.
 

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Bethseda is working on Fallout 4 now (their primary project). My only real hope for it is that they study what Obsidian did with New Vegas to improve upon Fallout 3 and take that into Fallout 4. Namely, that focuses around the gunplay mechanics. In Fallout 3, the gunplay was more like rolling a dice more than something skillful. Obsidian left the dice rolling in VATS for those that prefer that but those with skill could also wield guns very tactfully in New Vegas.

So, long story short, Fallout 4 needs more first person shooter underpinnings that Fallout 3 was sorely lacking.
 
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Bethseda is working on Fallout 4 now (their primary project). My only real hope for it is that they study what Obsidian did with New Vegas to improve upon Fallout 3 and take that into Fallout 4. Namely, that focuses around the gunplay mechanics. In Fallout 3, the gunplay was more like rolling a dice more than something skillful. Obsidian left the dice rolling in VATS for those that prefer that but those with skill could also wield guns very tactfully in New Vegas.

So, long story short, Fallout 4 needs more first person shooter underpinnings that Fallout 3 was sorely lacking.

Hang right on there mister. You're telling me that I can now shoot by myself in Fallout New Vegas??? I Played Fallout 3, hated the VATS with guns, and so I never touched Fallout New Vegas because of that very fact. It hasn't been installed since I bought it because of that very fact.

If I can shoot without the game demanding me to use VATS in order to actually hit something, then I'm installing New Vegas right now and playing forevermore.
 
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Be nice on Fallout 4 if all buildings were accessible, just makes it so much more realistic, and much more to explore.

Hang right on there mister. You're telling me that I can now shoot by myself in Fallout New Vegas??? I Played Fallout 3, hated the VATS with guns, and so I never touched Fallout New Vegas because of that very fact. It hasn't been installed since I bought it because of that very fact.

If I can shoot without the game demanding me to use VATS in order to actually hit something, then I'm installing New Vegas right now and playing forevermore.

I have never used VATS in any fallout game and i have 3 and NV
 

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Bethseda is working on Fallout 4 now (their primary project). My only real hope for it is that they study what Obsidian did with New Vegas to improve upon Fallout 3 and take that into Fallout 4. Namely, that focuses around the gunplay mechanics. In Fallout 3, the gunplay was more like rolling a dice more than something skillful. Obsidian left the dice rolling in VATS for those that prefer that but those with skill could also wield guns very tactfully in New Vegas.

So, long story short, Fallout 4 needs more first person shooter underpinnings that Fallout 3 was sorely lacking.

I was ready to agree with you until you got into gun mechanics.

Hang right on there mister. You're telling me that I can now shoot by myself in Fallout New Vegas??? I Played Fallout 3, hated the VATS with guns, and so I never touched Fallout New Vegas because of that very fact. It hasn't been installed since I bought it because of that very fact.

If I can shoot without the game demanding me to use VATS in order to actually hit something, then I'm installing New Vegas right now and playing forevermore.

You should play NV because it's more like a proper Fallout game. Fallout 3 is Oblivion with guns, New Vegas is Fallout 3.
 

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Hang right on there mister. You're telling me that I can now shoot by myself in Fallout New Vegas??? I Played Fallout 3, hated the VATS with guns, and so I never touched Fallout New Vegas because of that very fact. It hasn't been installed since I bought it because of that very fact.
I used rifles and sniper rifles for pretty much the entire game pulling off head shots. I really only used VATS in situations where the enemy was charging and VATS had a better chance of landing a headshot than me.

If I can shoot without the game demanding me to use VATS in order to actually hit something, then I'm installing New Vegas right now and playing forevermore.
DO IT! :rockout: Just be forewarned that the guns you start out with suck pretty bad. Once you slap a scope on that Varmint Rifle though, happy hunting! :D

You should play NV because it's more like a proper Fallout game. Fallout 3 is Oblivion with guns, New Vegas is Fallout 3.
Bows were very competent in Oblivion and Skyrim (consistently hitting heads from a long ways away). Accuracy was deliberately broken in Fallout 3 and the issue was rectified in New Vegas. The insistence on using VATS in Fallout 3 is what completely sucked all replay value out of it for me.
 

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Bethseda is working on Fallout 4 now (their primary project). My only real hope for it is that they study what Obsidian did with New Vegas to improve upon Fallout 3 and take that into Fallout 4. Namely, that focuses around the gunplay mechanics. In Fallout 3, the gunplay was more like rolling a dice more than something skillful. Obsidian left the dice rolling in VATS for those that prefer that but those with skill could also wield guns very tactfully in New Vegas.

So, long story short, Fallout 4 needs more first person shooter underpinnings that Fallout 3 was sorely lacking.

I cannot share that opinion as i think Obsidian suck ass.. How ever i am sure Bethsedaa know much much more about there engine and have had many new idea's i just hope they don't spoil it..

Obsidian did not rally have to update a game engine and produce a whole new game they surly had time to make vegas much better than it actually was as the story sucked balls lol.

And FO3 was much better than Vegas i just hope thee main plot is much longer this time around.
 
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I'd like to see a game that doesn't use the revamped, renamed gamebryo engine.
 

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I cannot share that opinion as i think Obsidian suck ass.. How ever i am sure Bethsedaa know much much more about there engine and have had many new idea's i just hope they don't spoil it..

Obsidian did not rally have to update a game engine and produce a whole new game they surly had time to make vegas much better than it actually was as the story sucked balls lol.

And FO3 was much better than Vegas i just hope thee main plot is much longer this time around.
I didn't care for New Vegas' story but the mechanics were undeniably better. Fallout 3 had a compelling story but, ugh, wake me up when VATS dies.
 
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I didn't care for New Vegas' story but the mechanics were undeniably better. Fallout 3 had a compelling story but, ugh, wake me up when VATS dies.

Don't tell me you never played Fallout before. Many CoD gamers think VATS sucks, but this is the kind of gamers who never played Fallout before. I mean if it's called Fallout and it doesn't have VATS then what is it? Call of Duty: Apocalypse? Battlefield: Radiation? Or perhaps The Elder Scrolls X: Uranium? Might as well put some time machine in Tamriel and allow its inhabitants to teleport themselves to the future where they soon replace their bows and arrows with assault rifles with scopes and grenades and ride a Harley Davidson instead of a horse. Add some nuclear here and there and then call it, what, Fallout?

There are many things you cannot separate or take away from Fallout. Pip-Boy and VATS are the two most important things. They're so iconic and irreplaceable. The other one people 'like' to forget to mention is the story. Also something that has been removed and denied by Bethesda, the unworthy Fallout license holder: turn-based. Without that infamous quartet, it won't be Fallout. You can call it whatever you like, but it's not Fallout. It will never be. Might as well call it Bethesda's Fallout, complete with day one bugs, glitches and other game-breaking immersions (corrupted save game anyone?) exclusive to Bethesda's well known quality. Oh, and Gamebryo (dear God...)

Honestly I don't even know why Fallout 3 had to be a hybrid first-person/third-person game similar to Elder Scrolls. I'm guessing the build quality/limitations had something to do with 'to cater the needs of console kiddies' (perhaps turn-based isometric is too much for them and too taxing for their next-gen hardwares?). Seriously, it was like Oblivion with guns and mutants. I think the title 'The Elder Scrolls: Armageddon' fits better than 'Fallout'. Or perhaps 'The Elder Scrolls: Guns, Mutants and Atomic Bombs (Oh My...)'.

And sorry mate for being disagreed with you. I'm just being a devout Fallout gamer. Just speaking out loud. No offense.

erocker said:
I'd like to see a game that doesn't use the revamped, renamed gamebryo engine.

IIRC in some interview Bethesda said something about 'using the same engine (heavily modified 2009's GameBryo called 'Creation Engine') one more time to power/develop a new game'. I won't be surprised if they release 'Fallout 4' with 'Creation Kit' modding tools (which probably be named 'Fallout 4 Garden of Eden Creation Kit') again where we modders will find some, if not many familiar Fallout 3/New Vegas and Skyrim leftovers like tags, traits, item IDs, game settings etc inside the engine. Honestly I don't expect radical/significant changes to that so-called Creation Engine except for minor graphics improvement to fit nukes, radioactive and mutants theme better.

And if I predict this right, Boris Vorontsov (I hope I spelled his name right) will release ENB data library for Fallout 4 to fight some memory limitation and add some supposed-to-be-there visual improvements and some modders release unofficial patches to correct bugs and glitches because Bethesda are too lazy to do that and that they're already 'moved to the next project'. Skyrim has 3.1GB memory limit before CTD, what about Fallout 4? New, optimized Creation Engine, 4.4GB and Bam! BSOD? :D :nutkick:

Whatever Bethesda will develop next, it better not be one with outdated/aged engine or the same one with so many limitations and out-of-the-box bugs and glitches. Nobody SLI-ed their 2013's GTXes or Crossfired their 2013's Radeons to run some heavily modified 2009's engine that can't use DX11 features and more than 4GB of RAM. :banghead:
 
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No co-op, please. I just want to play by myself at my own pace. I don't want developers to waste time and money on multiplayer that could be spent on improving the single player experience.
 
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Originally i was way more interested in Elder Scrolls, because they are more my style.
I'm the exact opposite. Fantasy games have been done to death, but Fallout's unique 50s-esque take on the end-of-the-world scenario is at least a little fresh.
Build new engine
I definitely think this is where they should spend most of their time. It needs to support the latest whiz-bangs in DX11, especially with an emphasis on multi-threading and frame pacing (remove bottlenecks and reduce stuttering). They also need better collision detection everywhere, but focus on the player model (his equipment and outfit, etc) and combat. I got to where I could snipe better than VATS at long range, but the collision distance was less than the draw distance. So I could see it, but the hits didn't register (this was in NV and 3). After that I'd like to see more differentiation in the character system. There were basically three or four viable builds, centered around bullets, lasers, bombs and melee. Maybe they could let you differentiate a bit more in terms of stats/weapons. What I'm getting at here is my guns character in NV was an expert sniper and a shotgun surgeon and Rambo and Dirty Harry all at the same time (all bullet based weapons). I know the perks let you do this to an extent, but when you character can level enough to get all the good ones, then what? Skyrim is the worst about this. It plays at having three classes (the tired old warrior, thief, mage combo) but by the time you hit the level cap, you can pretty much do all three with nearly equal skill in a single character. It kills re-playability. Now I'm not saying you can unlock everything on one character (you can do a perfect-stats character in F3), but you can be perfect in a skill from each tree. Nothing you chose locks you out of anything, it's so indecisive.
No co-op, please. I just want to play by myself at my own pace. I don't want developers to waste time and money on multiplayer that could be spent on improving the single player experience.
While I can see the attraction, what the other guys are getting at, I think the temptation to turn it into BF4 or WoW would be to great, making it too risky for them to attempt. I hope they don't.
 
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an optimized engine that can run on something other than windows, and totally agree with redoing all the elder scrolls into one map, new story, and new classes...
 
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- Updated Gamebryo Engine
- DX11 and 64-bit
- Larger focus on QA, the games are horrendously buggy for the first year they are out.
- More time-based\situational content.
- More decisions that affect gameplay
- Co-Op as a seperate mode would be interesting, have it save progress for both people so they can reload the world exactly as they left it and not play without one another.
- A new IP would be really interesting.
 
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I want fallout 4 with mod support and co op.

Fallout 3 and New Vegas are among my favorite games of all time, not because they are great, but because they can be modded to be great. In fact, I'm playing New Vegas as the moment with a ton of mods and having a blast.
 

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"I go fast!1!11!1!"
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Don't tell me you never played Fallout before. Many CoD gamers think VATS sucks, but this is the kind of gamers who never played Fallout before. I mean if it's called Fallout and it doesn't have VATS then what is it? Call of Duty: Apocalypse? Battlefield: Radiation? Or perhaps The Elder Scrolls X: Uranium? Might as well put some time machine in Tamriel and allow its inhabitants to teleport themselves to the future where they soon replace their bows and arrows with assault rifles with scopes and grenades and ride a Harley Davidson instead of a horse. Add some nuclear here and there and then call it, what, Fallout?

There are many things you cannot separate or take away from Fallout. Pip-Boy and VATS are the two most important things. They're so iconic and irreplaceable. The other one people 'like' to forget to mention is the story. Also something that has been removed and denied by Bethesda, the unworthy Fallout license holder: turn-based. Without that infamous quartet, it won't be Fallout. You can call it whatever you like, but it's not Fallout. It will never be. Might as well call it Bethesda's Fallout, complete with day one bugs, glitches and other game-breaking immersions (corrupted save game anyone?) exclusive to Bethesda's well known quality. Oh, and Gamebryo (dear God...)

Honestly I don't even know why Fallout 3 had to be a hybrid first-person/third-person game similar to Elder Scrolls. I'm guessing the build quality/limitations had something to do with 'to cater the needs of console kiddies' (perhaps turn-based isometric is too much for them and too taxing for their next-gen hardwares?). Seriously, it was like Oblivion with guns and mutants. I think the title 'The Elder Scrolls: Armageddon' fits better than 'Fallout'. Or perhaps 'The Elder Scrolls: Guns, Mutants and Atomic Bombs (Oh My...)'.

And sorry mate for being disagreed with you. I'm just being a devout Fallout gamer. Just speaking out loud. No offense.
Turn-based? Seriously? Name the last turn-based game made in the 21st century that broke sales records. The only one I can think of is Sid Meier's Civilizations and that's the exception, not the norm. The industry is evolving because the gamers are evolving. Turn-based are too slow paced for most players. Oblivion, on the other hand, had much broader appeal. Fallout 3/New Vegas wouldn't be the market success they are if they hadn't abandoned turn-based play.
 
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And if I predict this right, Boris Vorontsov (I hope I spelled his name right) will release ENB data library for Fallout 4 to fight some memory limitation and add some supposed-to-be-there visual improvements and some modders release unofficial patches to correct bugs and glitches because Bethesda are too lazy to do that and that they're already 'moved to the next project'. Skyrim has 3.1GB memory limit before CTD, what about Fallout 4? New, optimized Creation Engine, 4.4GB and Bam! BSOD?

It would be nice. Better lighting and shadows are needed.
 
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