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Unreal Engine 4 "Elemental" and "Cave" Tech Demos Available for Download! (source: HardOCP)

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Demos run well ty.
 

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I hope this means the Fortnite launch date will be put out soon.

I haven't heard anything about another Unreal Tournament title.
 
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yeah runs quite fast on my 580GTX too, lowest fps was at end by that ice monster ~ 25fps


Open console ~
type r.SetRes ####x#### (example r.SetRes 1920x1080)

although it ran only at 1600x900 for some reason






to remove chromatic aberration
sg.PostProcessingQuality = 0 (1 is default)


2nd cave used windowed mode, that reso command worked and used 1920 x 10xx



Wish it had a little higher fidelity :)

edit: few more now i managed to get full 1080p and internal 1080p
 
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Durvelle27

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Elemental
_________________


i7-4770 @4ghz + R9 290X 1000/1250

AVG: 62
MIN: 39

Res 1920x1080
 
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Elemental

i7 4770K @ 4.3 Ghz
EVGA GTX 780ti (Stock)

MAX 70 FPS
AVG 62 FPS
Min 58 FPS

Res 1920x1080
 
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yeah runs quite fast on my 580GTX too, lowest fps was at end by that ice monster ~ 25fps


Open console ~
type r.SetRes ####x#### (example r.SetRes 1920x1080)

although it ran only at 1600x900 for some reason






to remove chromatic aberration
sg.PostProcessingQuality = 0 (1 is default)


2nd cave used windowed mode, that reso command worked and used 1920 x 10xx



Wish it had a little higher fidelity :)

edit: few more now i managed to get full 1080p and internal 1080p

That's pretty good for a GTX 580! :D

How did you manage to get the resolution to 1080p? I can't seem to do it.
 
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@MaxAwesome there is a config file in Elemental\WindowsNoEditor\Elemental\Saved\Config\WindowsNoEditor called GameUserSettings.ini, just put your preferred resolution in
ResolutionSizeX={preffered res}
ResolutionSizeY={preffered res}
LastUserConfirmedResolutionSizeX={preferred res}
LastUserConfirmedResolutionSizeY={preffered res}
 
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That's pretty good for a GTX 580! :D

Yeah, I was surprised too a little :)



at 1080p its ~ 30-40ish fps, with some extra commands, in this gameUserSettings.ini



[/Script/Engine.GameUserSettings]
bUseVSync=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
bUseDesktopResolutionForFullscreen=False
FullscreenMode=1
LastConfirmedFullscreenMode=2
Version=5
bChromaAbCorrectionEnabled=False



r.ScreenPercentage=-1

r.PostProcessAAQuality=4

r.SkeletalMeshLODBias=0
r.ViewDistanceScale=0.8


r.LightFunctionQuality=1
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=2
r.Shadow.MaxResolution=1024
r.Shadow.RadiusThreshold=0.04
r.Shadow.DistanceScale=0.85
r.Shadow.CSM.TransitionScale=0.8


r.MotionBlurQuality=3
r.AmbientOcclusionLevels=3
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.LensFlareQuality=2
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.FastBlurThreshold=7
r.UpsampleQuality=3
r.TonemapperQuality=1
r.LightShaftQuality=1


r.Streaming.MipBias=0
r.MaxAnisotropy=8
r.Streaming.PoolSize=1000



r.TranslucencyLightingVolumeDim=48
r.RefractionQuality=2
r.SSR.Quality=2
r.SceneColorFormat=4
r.DetailMode=2
r.TranslucencyVolumeBlur=1
UI.BlurRadius=1.2
r.MaterialQualityLevel=1
 
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Thanks for sharing! The demo runs surprisingly well on a 870M:

 
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Found a pack of demos, there's 7 out there that I know of but couldn't find the one with security cameras and a tree. One is a multiplayer game, not much to look at. Most impressive one to me is "Realistic Rendering" just a room but it looks nice.

 

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That has a long way to go before becoming realistic rendering lol
 
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Found a pack of demos, there's 7 out there that I know of but couldn't find the one with security cameras and a tree. One is a multiplayer game, not much to look at. Most impressive one to me is "Realistic Rendering" just a room but it looks nice.


Where can you download those demos from? I have been anxiously waiting to try the " Samaritan demo, which debuted originally on a 3-way SLI GTX580 system.

I find it impressive Epic has been able to optimize the Engine to the point that it can run on a single mobile GPU at 1080p, but have been waiting for games based on this engine for ever :(
 
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I think Samaritan is a modified UE3 demo. Haven't seen it in the wild.

Not sure if I'm allowed to say where I got the demos. Seems to be some vagueness going on about whether any of these demos are meant for public release.
 
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Where can you download those demos from? I have been anxiously waiting to try the " Samaritan demo, which debuted originally on a 3-way SLI GTX580 system.

I find it impressive Epic has been able to optimize the Engine to the point that it can run on a single mobile GPU at 1080p, but have been waiting for games based on this engine for ever :(
Back then it ran at 4xmsaa, now only with FXAA.

If they used 4xsmaa it would make that 680GTX scream too imo :D
 
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That has a long way to go before becoming realistic rendering lol

For some reason when engines state the word "realistic", what they actually mean is "we made every surface extremely shiny apart from the fluffy ones".
 
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Using the command r.postProcessAAQuality 0 removes a lot of the blur from the demo's, but also brings a lot of jaggies with it. It seems like the highest setting/default setting is 3.
Edit : Adding a photo of the Temple demo, clickable for the full 3480 x 2160.

Unreal Engine 4
by awfulsquadmate, on Flickr
 
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Its 4, you can check "cleancfg" folder Scalability.ini settings for max settings, but I agree postAA is not so good, same as Chromatic Aberration - also kinda overdone.

[AntiAliasingQuality@3]
r.PostProcessAAQuality=4


here you can remove some blur settings

[PostProcessQuality@3]
r.MotionBlurQuality=4
r.AmbientOcclusionLevels=3
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.LensFlareQuality=2
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.FastBlurThreshold=7
r.UpsampleQuality=3
r.TonemapperQuality=1
r.LightShaftQuality=1



[EffectsQuality@3]
r.TranslucencyLightingVolumeDim=64
r.RefractionQuality=2
r.SSR.Quality=3
r.SceneColorFormat=4
r.DetailMode=2
r.TranslucencyVolumeBlur=1
UI.BlurRadius=1.2
r.MaterialQualityLevel=1
 
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